Searched refs:cos (Results 26 – 50 of 170) sorted by relevance
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316 curr[0] = Math.cos(val);319 curr[3] = Math.cos(val);
264 offset.y = radius * Math.cos( phi );265 offset.z = radius * Math.sin( phi ) * Math.cos( theta );
1 …e)}function sn(n,t,e){return isNaN(n)&&(n=0),isNaN(t)&&(t=0),new hn(e,Math.cos(n*=Yo)*t,Math.sin(n…2 …cos(30*Yo),a=16;return t.precision=function(n){return arguments.length?(a=(u=n*n)>0&&16,t):Math.sq…3 …rn function(){var t=n.apply(this,arguments),e=t[0],r=t[1]-Io;return[e*Math.cos(r),e*Math.sin(r)]}}…4 …])*Yo,i=n[1]*Yo,u=t[1]*Yo,o=Math.sin(r),a=Math.cos(r),l=Math.sin(i),c=Math.cos(i),f=Math.sin(u),s=…5 …cos(f+E),M=c*Math.sin(f+E),x=c*Math.cos(s-E),b=c*Math.sin(s-E);var C=Math.abs(s-f-2*E)<=Fo?0:1;if(…
146 var startY = ry - Math.cos(startAngle) * ry;148 var innerStartY = ry - Math.cos(startAngle) * ry2;150 var endY = ry - Math.cos(endAngle) * ry;152 var innerEndY = ry - Math.cos(endAngle) * ry2;193 …in(startAngle) * bounds.width * 0.5, bounds.y + bounds.height * 0.5 - Math.cos(startAngle) * bound…214 ….sin(endAngle) * bounds.width * 0.5, bounds.y + bounds.height * 0.5 - Math.cos(endAngle) * bounds.…1938 var startY = ry - Math.cos(startAngle) * ry;1940 var innerStartY = ry - Math.cos(startAngle) * ry2;1942 var endY = ry - Math.cos(endAngle) * ry;1944 var innerEndY = ry - Math.cos(endAngle) * ry2;[all …]
1838 var X = x * math.cos(rad) - y * math.sin(rad),1839 Y = x * math.sin(rad) + y * math.cos(rad);1849 var cos = math.cos(PI / 180 * angle),1890 x2 = cx + rx * math.cos(f2);1895 var c1 = math.cos(f1),1897 c2 = math.cos(f2),2573 var cos = +math.cos(a).toFixed(9),2575 this.add(cos, sin, -sin, cos, x, y);2662 cos = row[1][1];2663 if (cos < 0) {[all …]
1126 Snap.cos = function (angle) {1127 return math.cos(Snap.rad(angle));3778 var cos = +math.cos(a).toFixed(9),3780 this.add(cos, sin, -sin, cos, x, y);3872 cos = row[1][1];3873 if (cos < 0) {5787 x2 = x + rx * Math.cos(-a * rad),6077 var cos = math.cos(PI / 180 * angle),6118 x2 = cx + rx * math.cos(f2);6123 var c1 = math.cos(f1),[all …]
19 … D.sin(c.rad(a))},c.tan=function(a){return D.tan(c.rad(a))},c.cos=function(a){return D.cos(c.rad(a…20 …cos(b).toFixed(9),g=+e.sin(b).toFixed(9);return this.add(f,g,-g,f,c,d),this.add(1,0,0,1,-c,-d)},c.…
30 array("co", "cos", "-", "cos", "Corsican", "corsu, lingua corsa", ""),
271 geo.y += r * Math.cos(i * phi);
217 $newwidth = (abs(sin(deg2rad($angle))) * $height) + (abs(cos(deg2rad($angle))) * $width);218 $newheight = (abs(sin(deg2rad($angle))) * $width) + (abs(cos(deg2rad($angle))) * $height);
2321 $X1 = cos ( $Angle * M_PI / 180 ) * $TRadius + $XCenter;2323 $X2 = cos ( $Angle * M_PI / 180 ) * ($TRadius + $RadiusScale) + $XCenter;2357 $X = cos ( $Angle * M_PI / 180 ) * $TRadius + $XCenter;2374 $X = cos ( $Angle * M_PI / 180 ) * $Radius + $XCenter;2422 $X2 = cos ( $Angle * M_PI / 180 ) * $TRadius + $XCenter;2503 $XPos = cos ( $Angle * M_PI / 180 ) * $Strength + $XCenter;2571 $XPos = cos ( $Angle * M_PI / 180 ) * $Strength + $XCenter;
2495 $X1 = cos($Angle * M_PI / 180) * $TRadius + $XCenter;2497 $X2 = cos($Angle * M_PI / 180) * ($TRadius + $RadiusScale) + $XCenter;2534 $X = cos($Angle * M_PI / 180) * $TRadius + $XCenter;2553 $X = cos($Angle * M_PI / 180) * $Radius + $XCenter;2605 $X2 = cos($Angle * M_PI / 180) * $TRadius + $XCenter;2693 $XPos = cos($Angle * M_PI / 180) * $Strength + $XCenter;2765 $XPos = cos($Angle * M_PI / 180) * $Strength + $XCenter;
4349 dctIV_scale[i] = 2 * Math.cos(Math.PI * (2 * i + 1) / (4 * 18));4372 sdctII_scale[i] = 2 * Math.cos(Math.PI * (2 * i + 1) / (2 * 18));4399 var c0 = 2 * Math.cos( 1 * Math.PI / 18);4400 var c1 = 2 * Math.cos( 3 * Math.PI / 18);4401 var c2 = 2 * Math.cos( 4 * Math.PI / 18);4402 var c3 = 2 * Math.cos( 5 * Math.PI / 18);4403 var c4 = 2 * Math.cos( 7 * Math.PI / 18);4404 var c5 = 2 * Math.cos( 8 * Math.PI / 18);4405 var c6 = 2 * Math.cos(16 * Math.PI / 18);
303 $a = \cos($angle);
2224 var X = x * math.cos(rad) - y * math.sin(rad),2225 Y = x * math.sin(rad) + y * math.cos(rad);2235 var cos = math.cos(PI / 180 * angle),2276 x2 = cx + rx * math.cos(f2);2281 var c1 = math.cos(f1),2283 c2 = math.cos(f2),2928 var cos = +math.cos(a).toFixed(9),2930 this.add(cos, sin, -sin, cos, x, y);3017 cos = row[1][1];3018 if (cos < 0) {[all …]
497 $tm[0] = cos(deg2rad(-$vv[0]));693 $px2 = $px1 + cos($alpha);736 $px2 = $px1 + cos($alpha);1168 $ma = $sx * cos($t);1171 $md = $sy * cos($t);1194 $tm[0] = cos(deg2rad(-$vv[0]));2081 $cosPhi = cos(deg2rad($angle));2130 $cosTheta1 = cos($theta1);2135 $cosTheta2 = cos($theta2);
104 Besides the simple calculations ( + - * / ) more complex functions can be used (e.g. sin() cos() ..…
1 …Regexp([\n 'error', 'eval', 'function', 'abs', 'acos', 'atan', 'asin', 'cos',\n 'cosh', 'exp…
1 …hop:1,chown:1,chr:1,chroot:1,close:1,closedir:1,connect:1,"continue":[1,1],cos:1,crypt:1,dbmclose:… property in AnonymousFunction3829359c0200.a
6 :lang("co"), :lang("cos"), /* Corsican */
13 …ath.cos(this.angle*Math.PI/180));this.dy=Math.round(-this.depth3D*Math.sin(this.angle*Math.PI/180)…
29 …-;return-e/2*(b*(b-2)-1)+c};d.easeInSine=function(a,b,c,e,d){return-e*Math.cos(b/d*(Math.PI/2))+e+…93 …cos(T)-4+2):0>n?(v=X+ha*Math.sin(T)-B-3+2,G+=-ha*Math.cos(T)-Pa*Math.sin(T)-4):v-=B+r+3+3,v-=Z):(0…94 ha/2*Math.cos(T)),ba&&(r=0,H&&(r=ha/2*Math.cos(T)),f+r>ya+2||0>f))ba.remove(),ba=null}else{0<=b&&b<…147 …Axis.pointPosition&&(r-=180/(this.end-this.start+1));q=t*Math.sin(r/180*Math.PI);t*=Math.cos(r/180*148 …height,u=u*this.valueAxis.rMultiplier,x=u*Math.sin(r/180*Math.PI),r=u*Math.cos(r/180*Math.PI);e.pu…291 …p/Math.abs(q*p)*Math.sqrt(Math.pow(q,2)+Math.pow(p,2))));q=Math.abs(5*Math.cos(p));p=Math.abs(5*Ma…303 …cos(m*l)*b,p=Math.sin((m+40)*l)*b,t=Math.cos((m+40)*l)*b,r=.8*b,u=-b/3,x=b/3;0===c&&(u=-u,x=0);180…304 …A=c-Math.cos(e*w)*u,z=b+Math.sin(e*w)*f,B=c-Math.cos(e*w)*g,C=b+Math.sin((e+h)*w)*f,D=c-Math.cos((…332 …r h=Math.cos(c),f=Math.sin(c),g=d.removePx(a.left),k=d.removePx(a.top),l=e.offsetWidth,e=e.offsetH…
1073 var cos = Math.cos(rotation);1077 var x1 = x * cos - y * sin;1078 var y1 = y * cos + x * sin;2804 var x1 = pt.x * cos - pt.y * sin;6523 var x1 = x * cos - y * sin;6524 var y1 = y * cos + x * sin;6536 var cos = Math.cos(rotation);6540 var x1 = x * cos - y * sin;6541 var y1 = y * cos + x * sin;10538 …var cos = Math.cos(/* toRadians */ (function (x) { return x * Math.PI / 180; })(360 - this.rotatio…[all …]
1 …cos=Math.cos(radians);point.subtractEquals(origin);var rx=point.x*cos-point.y*sin,ry=point.x*sin+p…2 …cos(t/d*(Math.PI/2))+c+b}function easeOutSine(t,b,c,d){return c*Math.sin(t/d*(Math.PI/2))+b}functi…6 …=this.getWidth()/2,xHalf=Math.cos(angle)*hypotHalf,yHalf=Math.sin(angle)*hypotHalf,hypotFull=this.…8 …cos(_angle+theta)*_hypotenuse,offsetY=Math.sin(_angle+theta)*_hypotenuse,sinTh=Math.sin(theta),cos…9 …le)*object.getTop()*this.get("scaleY")+Math.cos(groupAngle)*object.getLeft()*this.get("scaleX"),to…