H A D | Projector.js | 131 this.projectVector = function ( vector, camera ) { argument 134 vector.project( camera ); 138 this.unprojectVector = function ( vector, camera ) { argument 141 vector.unproject( camera ); 404 if ( camera.parent === null ) camera.updateMatrixWorld(); 406 _viewMatrix.copy( camera.matrixWorldInverse ); 775 pushPoint( _vector4, object, camera ); 792 pushPoint( _vector4, object, camera ); 805 pushPoint( _vector4, object, camera ); 821 function pushPoint( _vector4, object, camera ) { argument [all …]
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