Lines Matching refs:camera
131 this.projectVector = function ( vector, camera ) { argument
134 vector.project( camera );
138 this.unprojectVector = function ( vector, camera ) { argument
141 vector.unproject( camera );
395 this.projectScene = function ( scene, camera, sortObjects, sortElements ) { argument
404 if ( camera.parent === null ) camera.updateMatrixWorld();
406 _viewMatrix.copy( camera.matrixWorldInverse );
407 _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
775 pushPoint( _vector4, object, camera );
792 pushPoint( _vector4, object, camera );
805 pushPoint( _vector4, object, camera );
821 function pushPoint( _vector4, object, camera ) { argument
839 …ale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[ 0 ] ) / ( _vector4.…
840 …ale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[ 5 ] ) / ( _vector4.…