1/*
2 * FCKeditor - The text editor for Internet - http://www.fckeditor.net
3 * Copyright (C) 2003-2007 Frederico Caldeira Knabben
4 *
5 * == BEGIN LICENSE ==
6 *
7 * Licensed under the terms of any of the following licenses at your
8 * choice:
9 *
10 *  - GNU General Public License Version 2 or later (the "GPL")
11 *    http://www.gnu.org/licenses/gpl.html
12 *
13 *  - GNU Lesser General Public License Version 2.1 or later (the "LGPL")
14 *    http://www.gnu.org/licenses/lgpl.html
15 *
16 *  - Mozilla Public License Version 1.1 or later (the "MPL")
17 *    http://www.mozilla.org/MPL/MPL-1.1.html
18 *
19 * == END LICENSE ==
20 *
21 * FCKPlugin Class: Represents a single plugin.
22 */
23
24var FCKPlugin = function( name, availableLangs, basePath )
25{
26	this.Name = name ;
27	this.BasePath = basePath ? basePath : FCKConfig.PluginsPath ;
28	this.Path = this.BasePath + name + '/' ;
29
30	if ( !availableLangs || availableLangs.length == 0 )
31		this.AvailableLangs = new Array() ;
32	else
33		this.AvailableLangs = availableLangs.split(',') ;
34}
35
36FCKPlugin.prototype.Load = function()
37{
38	// Load the language file, if defined.
39	if ( this.AvailableLangs.length > 0 )
40	{
41		var sLang ;
42
43		// Check if the plugin has the language file for the active language.
44		if ( this.AvailableLangs.IndexOf( FCKLanguageManager.ActiveLanguage.Code ) >= 0 )
45			sLang = FCKLanguageManager.ActiveLanguage.Code ;
46		else
47			// Load the default language file (first one) if the current one is not available.
48			sLang = this.AvailableLangs[0] ;
49
50		// Add the main plugin script.
51		LoadScript( this.Path + 'lang/' + sLang + '.js' ) ;
52	}
53
54	// Add the main plugin script.
55	LoadScript( this.Path + 'fckplugin.js' ) ;
56}