Searched refs:vertexColors (Results 1 – 5 of 5) sorted by relevance
69 this.vertexColors = [ new THREE.Color(), new THREE.Color() ]; property in THREE.RenderableLine271 if ( object.material.vertexColors === THREE.VertexColors ) {273 _line.vertexColors[ 0 ].fromArray( colors, a * 3 );274 _line.vertexColors[ 1 ].fromArray( colors, b * 3 );745 if ( object.material.vertexColors === THREE.VertexColors ) {747 _line.vertexColors[ 0 ].copy( object.geometry.colors[ v ] );748 _line.vertexColors[ 1 ].copy( object.geometry.colors[ v - 1 ] );
637 if ( material.vertexColors !== THREE.VertexColors ) {643 var colorStyle1 = element.vertexColors[ 0 ].getStyle();644 var colorStyle2 = element.vertexColors[ 1 ].getStyle();713 if ( material.vertexColors === THREE.FaceColors ) {768 if ( material.vertexColors === THREE.FaceColors ) {
2 …vertexColors=Array.isArray(i)?i:[],this.materialIndex=void 0!==a?a:0}var e=t.prototype;return e.cl… property
2 …vertexColors:e.color?THREE.NoColors:THREE.FaceColors});o.is_ie||(n.side=THREE.DoubleSide),e.displa… property
8 …vertexColors=p(t.vertexcolor)):t.facecolor?(this.color=t.facecolor[0],y.cellColors=p(t.facecolor))…