Searched refs:applyUniforms (Results 1 – 2 of 2) sorted by relevance
8 …applyUniforms(t),r.drawArrays(r.TRIANGLES,0,6)},t.prototype.getFrameBuffer=function(){return this.… method in e
1 …applyUniforms(frameState);\n\n if (preCompose) {\n preCompose(gl, frameState);\n }\n …