Searched refs:reactivate (Results 1 – 4 of 4) sorted by last modified time
/plugin/bpmnio/vendor/bpmn-js/dist/ |
H A D | bpmn-modeler.production.min.js | 194 …reactivate&&this.isActive(e))return this.setActive(null),void i.cancel();this.setActive(e)}),this)…
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/plugin/bpmnio/vendor/dmn-js/dist/ |
H A D | dmn-modeler.production.min.js | 21 …reactivate&&this.isActive(e))return this.setActive(null),void i.cancel();this.setActive(e)}),this)…
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/plugin/bpmnioeditor/vendor/bpmnio-js/ |
H A D | bpmn-modeler.development.js | 47039 if (!context.reactivate && this.isActive(name)) { 47353 SpaceTool.prototype.activateSelection = function(event, autoActivate, reactivate) { argument 47359 reactivate: reactivate 55144 self.activateMove(event.originalEvent, { reactivate: true }); 55160 reactivate = context.reactivate; 55163 if (!hasPrimaryModifier(event) && reactivate) { 55201 HandTool.prototype.activateHand = function(event, autoActivate, reactivate) { argument 55208 reactivate: reactivate
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H A D | bpmn-modeler.production.min.js | 34 …reactivate&&this.isActive(e))return this.setActive(null),void i.cancel();this.setActive(e)}),this)…
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