Searched refs:undoStackCurrent (Results 1 – 1 of 1) sorted by relevance
1531 var undoStackCurrent = 0; variable1544 …undoStackCurrent) || (currentGame !== undoStackGame[undoStackCurrent]) || (CurrentVar !== undoStac…1545 undoStackCurrent = (undoStackCurrent + 1) % undoStackMax;1547 undoStackVar[undoStackCurrent] = CurrentVar;1549 undoStackEnd = undoStackCurrent;1558 undoStackCurrent = (undoStackCurrent - 1 + undoStackMax) % undoStackMax;1559 if (undoStackGame[undoStackCurrent] !== currentGame) { Init(undoStackGame[undoStackCurrent]); }1560 GoToMove(undoStackPly[undoStackCurrent], undoStackVar[undoStackCurrent]);1568 undoStackCurrent = (undoStackCurrent + 1) % undoStackMax;1569 if (undoStackGame[undoStackCurrent] !== currentGame) { Init(undoStackGame[undoStackCurrent]); }[all …]