Searched refs:_vector4 (Results 1 – 1 of 1) sorted by relevance
110 _vector4 = new THREE.Vector4(),775 pushPoint( _vector4, object, camera );792 pushPoint( _vector4, object, camera );805 pushPoint( _vector4, object, camera );821 function pushPoint( _vector4, object, camera ) { argument823 var invW = 1 / _vector4.w;825 _vector4.z *= invW;827 if ( _vector4.z >= - 1 && _vector4.z <= 1 ) {831 _sprite.x = _vector4.x * invW;832 _sprite.y = _vector4.y * invW;[all …]