Searched refs:undoStackCurrent (Results 1 – 1 of 1) sorted by relevance
1531 var undoStackCurrent = 0; variable1539 undoStackStart = undoStackCurrent = undoStackEnd = 0;1544 …undoStackCurrent) || (currentGame !== undoStackGame[undoStackCurrent]) || (CurrentVar !== undoStac…1545 undoStackCurrent = (undoStackCurrent + 1) % undoStackMax;1546 undoStackGame[undoStackCurrent] = currentGame;1547 undoStackVar[undoStackCurrent] = CurrentVar;1548 undoStackPly[undoStackCurrent] = CurrentPly;1549 undoStackEnd = undoStackCurrent;1550 … if (undoStackStart === undoStackCurrent) { undoStackStart = (undoStackStart + 1) % undoStackMax; }1556 if ((undoStackCurrent - 1 + undoStackMax) % undoStackMax === undoStackStart) { return false; }[all …]