Searched refs:pieceKing (Results 1 – 1 of 1) sorted by relevance
442 evalAdjust -= pieceSquareAdj[pieceKing][g_pieceList[(colorWhite | pieceKing) << 4]];445 evalAdjust += pieceSquareAdj[pieceKing][flipTable[g_pieceList[pieceKing << 4]]];633 if (pieceType < piecePawn || pieceType > pieceKing) return false;1150 var pieceKing = 0x06; variable1384 pieceSquareAdj[pieceKing] = MakeTable(kingAdj);1412 for (var i = pieceKnight; i <= pieceKing; i++) {1442 if (i == pieceKing)1468 g_mobUnit[i][enemy | pieceKing] = 6;1474 g_mobUnit[i][friend | pieceKing] = 0;1545 piece |= pieceKing;[all …]