Searched refs:getWorldRotation (Results 1 – 2 of 2) sorted by relevance
2 …rotationx":case"rotationy":case"rotationz":if(!n){n=!0;var r=e.mesh.getWorldRotation();void 0===t.…
2 …slateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,t)},getWorldRotation:function(){co… method