Searched refs:dy1 (Results 1 – 14 of 14) sorted by relevance
479 this.dy1 = 0.5;510 …var dy1 = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy…515 …1a = h * 0.5 * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1))));524 c.moveTo(0, dy1);525 c.lineTo(w - dx1, dy1);531 c.lineTo(w - dx1, h - dy1);532 c.lineTo(0, h - dy1);547 …var dy1 = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)))…549 return new mxPoint(bounds.x + bounds.width - dx1, bounds.y + dy1 * bounds.height / 2);586 …var dy1 = h * 0.5 * Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy…[all …]
935 this.dy1 = 0.9;964 var dy1 = h * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1))));971 c.lineTo(0, dy1);1013 …var dy1 = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy1', this.dy1)))…1015 return new mxPoint(bounds.x + 10, bounds.y + dy1 * bounds.height);1043 var dy1 = h * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy1', this.dy1))));1051 …constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx2 * 0.5, (h + dy1) * 0.5)…1052 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, 0, dy1));1053 constr.push(new mxConnectionConstraint(new mxPoint(0, 0), false, null, dx1 * 0.5, dy1 * 0.5));
1995 var dy1 = mxUtils.getValue(this.style, 'dy1', '0');2010 if (dy1 <= 0.5)2151 var dy1 = Math.max(0, Math.min(100, parseFloat(mxUtils.getValue(this.state.style, 'dy1', 0))));2153 return new mxPoint(bounds.x, bounds.y + dy1 * bounds.height);
1609 …s.fill=d;this.stroke=e;this.strokewidth=null!=b?b:1;this.dx2=this.dx1=this.dy1=.5;this.notch=0}mxU…1611 …*c*Math.max(0,Math.min(1,parseFloat(mxUtils.getValue(this.style,"dy1",this.dy1))));e=Math.max(0,Ma…1612 k=.5*c*Math.max(0,Math.min(c,parseFloat(mxUtils.getValue(this.style,"dy1",this.dy1)))),l=0;0!=c&&(l…1613 …h.max(0,Math.min(1,parseFloat(mxUtils.getValue(this.state.style,"dy1",this.dy1))));return new mxPo…1614 this.notch)),a.x+a.width-c.x)))/100;this.state.style.dy1=Math.round(100*Math.max(0,Math.min(1,(c.y-…1616 …*e*Math.max(0,Math.min(1,parseFloat(mxUtils.getValue(this.style,"dy1",this.dy1)))),c=Math.max(0,Ma…1617 Math.max(0,Math.min(e,parseFloat(mxUtils.getValue(this.style,"dy1",this.dy1)))),l=0;0!=e&&(l=h+f*k*…1619 …ke=e;this.strokewidth=null!=b?b:1;this.dx3=this.dy3=this.dx2=this.dx1=this.dy1=.5;this.notch=0}mxU…1622 …*c*Math.max(0,Math.min(1,parseFloat(mxUtils.getValue(this.style,"dy1",this.dy1))));e=Math.max(0,Ma…1623 …s.style,"dx1",this.dx1));parseFloat(mxUtils.getValue(this.style,"dy1",this.dy1));a.begin();a.moveT…[all …]
1560 …s.fill=d;this.stroke=e;this.strokewidth=null!=b?b:1;this.dx2=this.dx1=this.dy1=.5;this.notch=0}mxU…1562 …*c*Math.max(0,Math.min(1,parseFloat(mxUtils.getValue(this.style,"dy1",this.dy1))));e=Math.max(0,Ma…1563 k=.5*c*Math.max(0,Math.min(c,parseFloat(mxUtils.getValue(this.style,"dy1",this.dy1)))),l=0;0!=c&&(l…1564 …h.max(0,Math.min(1,parseFloat(mxUtils.getValue(this.state.style,"dy1",this.dy1))));return new mxPo…1565 this.notch)),a.x+a.width-c.x)))/100;this.state.style.dy1=Math.round(100*Math.max(0,Math.min(1,(c.y-…1567 …*e*Math.max(0,Math.min(1,parseFloat(mxUtils.getValue(this.style,"dy1",this.dy1)))),c=Math.max(0,Ma…1568 Math.max(0,Math.min(e,parseFloat(mxUtils.getValue(this.style,"dy1",this.dy1)))),l=0;0!=e&&(l=h+f*k*…1570 …ke=e;this.strokewidth=null!=b?b:1;this.dx3=this.dy3=this.dx2=this.dx1=this.dy1=.5;this.notch=0}mxU…1573 …*c*Math.max(0,Math.min(1,parseFloat(mxUtils.getValue(this.style,"dy1",this.dy1))));e=Math.max(0,Ma…1574 …s.style,"dx1",this.dx1));parseFloat(mxUtils.getValue(this.style,"dy1",this.dy1));a.begin();a.moveT…[all …]
5697 …s.fill=d;this.stroke=e;this.strokewidth=null!=b?b:1;this.dx2=this.dx1=this.dy1=.5;this.notch=0}mxU…5699 …*c*Math.max(0,Math.min(1,parseFloat(mxUtils.getValue(this.style,"dy1",this.dy1))));e=Math.max(0,Ma…5700 k=.5*c*Math.max(0,Math.min(c,parseFloat(mxUtils.getValue(this.style,"dy1",this.dy1)))),l=0;0!=c&&(l…5701 …h.max(0,Math.min(1,parseFloat(mxUtils.getValue(this.state.style,"dy1",this.dy1))));return new mxPo…5702 this.notch)),a.x+a.width-c.x)))/100;this.state.style.dy1=Math.round(100*Math.max(0,Math.min(1,(c.y-…5704 …*e*Math.max(0,Math.min(1,parseFloat(mxUtils.getValue(this.style,"dy1",this.dy1)))),c=Math.max(0,Ma…5705 Math.max(0,Math.min(e,parseFloat(mxUtils.getValue(this.style,"dy1",this.dy1)))),l=0;0!=e&&(l=h+f*k*…5707 …ke=e;this.strokewidth=null!=b?b:1;this.dx3=this.dy3=this.dx2=this.dx1=this.dy1=.5;this.notch=0}mxU…5710 …*c*Math.max(0,Math.min(1,parseFloat(mxUtils.getValue(this.style,"dy1",this.dy1))));e=Math.max(0,Ma…5711 …s.style,"dx1",this.dx1));parseFloat(mxUtils.getValue(this.style,"dy1",this.dy1));a.begin();a.moveT…[all …]
1193 function draw_gracenotes(s){var yy,x0,y0,x1,y1,x2,y2,x3,y3,bet1,bet2,slur,dy1,dy2,g,last,note,bm={}1220 x3-=4;y3=3*(s.notes[0].pit-18)-5;dy1=(x3-x0)*.41221 if(dy1>3)1222 dy1=3;dy2=dy1;bet1=.2;bet2=.81223 if(y0>y3+7){x0=last.x-1;y0+=.5;y3+=6.5;x3=s.x-5.5;dy1=(y0-y3)*.8;dy2=(y0-y3)*.2;bet1=0}else if(y3>y…1229 x3-=2;y3=3*(s.notes[s.nhd].pit-18)+5;dy1=(x0-x3)*.41230 if(dy1<-3)1231 dy1=-3;dy2=dy1;bet1=.2;bet2=.81232 if(y0<y3-7){x0=last.x-1;y0-=.5;y3-=6.5;x3=s.x-5.5;dy1=(y0-y3)*.8;dy2=(y0-y3)*.2;bet1=0}else if(y3<y…1233 x1=bet1*x3+(1-bet1)*x0-x0;y1=bet1*y3+(1-bet1)*y0-dy1-y0;x2=bet2*x3+(1-bet2)*x0-x0;y2=bet2*y3+(1-bet…
2144 $dy1 = $t * ( - $sinPhi * $rx * $sinTheta1 + $cosPhi * $ry * $cosTheta1);2150 $coords[$i] = [($x1 + $dx1), ($y1 + $dy1), ($xe + $dxe), ($ye + $dye), $xe, $ye];
10033 p.intersect = function intersect(sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2) { argument10037 var dh = dy2 - dy1 + 1;10049 if (dy1 < sy1) {10050 dh += dy1 - sy1;10055 var h = sh + sy1 - dy1;
20885 var dy1, dy2;20888 dy1 = 0.5 * getXHeight(font, size);20891 dy1 = 0.5 * (getDescent(font, size) + getAscent(font, size));20895 dy1 = getDescent(font, size);20900 dy1 = 0;20903 dy1 = 0.5 * getAscent(font, size);20906 dy1 = 0.8 * getAscent(font, size);20910 dy1 = getAscent(font, size);20913 dy1 = 0;20930 return dy1 - dy2;[all …]
6692 var dy1 = Math.abs(b - y);6693 var r1 = Math.sqrt(dx1 * dx1 + dy1 * dy1);
1 …dy1 Initial translation y.\n * @param {number} sx Scale factor x.\n * @param {number} sy Scale fac…
1 …dy1","cornerRadius","padRadius","a01","a11","a10","da0","da1","ap","rp","rc0","rc1","oc","bx","by"…
1 …dy1 = cy1 - y00;\n\n // Pick the closer of the two intersection points.\n // TODO Is there a fas…