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/plugin/mermaid/
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s=this._getItemIndex(t),n=this._getItemIndex(i.findOne(".active.carousel-item",this._element));return $.trigger(this._element,"slide.bs.carousel",{relatedTarget:t,direction:e,from:n,to:s})}_setActiveIndicatorElement(t){if(this._indicatorsElement){const e=i.findOne(".active",this._indicatorsElement);e.classList.remove("active"),e.removeAttribute("aria-current");const s=i.find("[data-bs-target]",this._indicatorsElement);for(let e=0;e<s.length;e++)if(Number.parseInt(s[e].getAttribute("data-bs-slide-to"),10)===this._getItemIndex(t)){s[e].classList.add("active"),s[e].setAttribute("aria-current","true");break}}}_updateInterval(){const t=this._activeElement||i.findOne(".active.carousel-item",this._element);if(!t)return;const e=Number.parseInt(t.getAttribute("data-bs-interval"),10);e?(this._config.defaultInterval=this._config.defaultInterval||this._config.interval,this._config.interval=e):this._config.interval=this._config.defaultInterval||this._config.interval}_slide(t,e){const s=this._directionToOrder(t),n=i.findOne(".active.carousel-item",this._element),o=this._getItemIndex(n),r=e||this._getItemByOrder(s,n),a=this._getItemIndex(r),l=Boolean(this._interval),c=s===X,h=c?"carousel-item-start":"carousel-item-end",d=c?"carousel-item-next":"carousel-item-prev",u=this._orderToDirection(s);if(r&&r.classList.contains("active"))return void(this._isSliding=!1);if(this._triggerSlideEvent(r,u).defaultPrevented)return;if(!n||!r)return;this._isSliding=!0,l&&this.pause(),this._setActiveIndicatorElement(r),this._activeElement=r;const g=()=>{$.trigger(this._element,"slid.bs.carousel",{relatedTarget:r,direction:u,from:o,to:a})};if(this._element.classList.contains("slide")){r.classList.add(d),b(r),n.classList.add(h),r.classList.add(h);const t=()=>{r.classList.remove(h,d),r.classList.add("active"),n.classList.remove("active",d,h),this._isSliding=!1,setTimeout(g,0)};this._queueCallback(t,n,!0)}else 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s={...K.getDataAttributes(e),...K.getDataAttributes(this)},i=this.getAttribute("data-bs-slide-to");i&&(s.interval=!1),J.carouselInterface(e,s),i&&A.get(e,"bs.carousel").to(i),t.preventDefault()}}$.on(document,"click.bs.carousel.data-api","[data-bs-slide], [data-bs-slide-to]",J.dataApiClickHandler),$.on(window,"load.bs.carousel.data-api",()=>{const t=i.find('[data-bs-ride="carousel"]');for(let e=0,s=t.length;e<s;e++)J.carouselInterface(t[e],A.get(t[e],"bs.carousel"))}),w(J);const tt={toggle:!0,parent:""},et={toggle:"boolean",parent:"(string|element)"};class st extends z{constructor(t,e){super(t),this._isTransitioning=!1,this._config=this._getConfig(e),this._triggerArray=i.find(`[data-bs-toggle="collapse"][href="#${this._element.id}"],[data-bs-toggle="collapse"][data-bs-target="#${this._element.id}"]`);const s=i.find('[data-bs-toggle="collapse"]');for(let t=0,e=s.length;t<e;t++){const e=s[t],n=r(e),o=i.find(n).filter(t=>t===this._element);null!==n&&o.length&&(this._selector=n,this._triggerArray.push(e))}this._parent=this._config.parent?this._getParent():null,this._config.parent||this._addAriaAndCollapsedClass(this._element,this._triggerArray),this._config.toggle&&this.toggle()}static get Default(){return tt}static get NAME(){return"collapse"}toggle(){this._element.classList.contains("show")?this.hide():this.show()}show(){if(this._isTransitioning||this._element.classList.contains("show"))return;let t,e;this._parent&&(t=i.find(".show, .collapsing",this._parent).filter(t=>"string"==typeof this._config.parent?t.getAttribute("data-bs-parent")===this._config.parent:t.classList.contains("collapse")),0===t.length&&(t=null));const s=i.findOne(this._selector);if(t){const i=t.find(t=>s!==t);if(e=i?A.get(i,"bs.collapse"):null,e&&e._isTransitioning)return}if($.trigger(this._element,"show.bs.collapse").defaultPrevented)return;t&&t.forEach(t=>{s!==t&&st.collapseInterface(t,"hide"),e||A.set(t,"bs.collapse",null)});const n=this._getDimension();this._element.classList.remove("collapse"),this._element.classList.add("collapsing"),this._element.style[n]=0,this._triggerArray.length&&this._triggerArray.forEach(t=>{t.classList.remove("collapsed"),t.setAttribute("aria-expanded",!0)}),this.setTransitioning(!0);const o="scroll"+(n[0].toUpperCase()+n.slice(1));this._queueCallback(()=>{this._element.classList.remove("collapsing"),this._element.classList.add("collapse","show"),this._element.style[n]="",this.setTransitioning(!1),$.trigger(this._element,"shown.bs.collapse")},this._element,!0),this._element.style[n]=this._element[o]+"px"}hide(){if(this._isTransitioning||!this._element.classList.contains("show"))return;if($.trigger(this._element,"hide.bs.collapse").defaultPrevented)return;const t=this._getDimension();this._element.style[t]=this._element.getBoundingClientRect()[t]+"px",b(this._element),this._element.classList.add("collapsing"),this._element.classList.remove("collapse","show");const e=this._triggerArray.length;if(e>0)for(let t=0;t<e;t++){const e=this._triggerArray[t],s=a(e);s&&!s.classList.contains("show")&&(e.classList.add("collapsed"),e.setAttribute("aria-expanded",!1))}this.setTransitioning(!0),this._element.style[t]="",this._queueCallback(()=>{this.setTransitioning(!1),this._element.classList.remove("collapsing"),this._element.classList.add("collapse"),$.trigger(this._element,"hidden.bs.collapse")},this._element,!0)}setTransitioning(t){this._isTransitioning=t}_getConfig(t){return(t={...tt,...t}).toggle=Boolean(t.toggle),g("collapse",t,et),t}_getDimension(){return this._element.classList.contains("width")?"width":"height"}_getParent(){let{parent:t}=this._config;t=d(t);const e=`[data-bs-toggle="collapse"][data-bs-parent="${t}"]`;return i.find(e,t).forEach(t=>{const e=a(t);this._addAriaAndCollapsedClass(e,[t])}),t}_addAriaAndCollapsedClass(t,e){if(!t||!e.length)return;const s=t.classList.contains("show");e.forEach(t=>{s?t.classList.remove("collapsed"):t.classList.add("collapsed"),t.setAttribute("aria-expanded",s)})}static collapseInterface(t,e){let s=A.get(t,"bs.collapse");const i={...tt,...K.getDataAttributes(t),..."object"==typeof e&&e?e:{}};if(!s&&i.toggle&&"string"==typeof e&&/show|hide/.test(e)&&(i.toggle=!1),s||(s=new st(t,i)),"string"==typeof e){if(void 0===s[e])throw new TypeError(`No method named "${e}"`);s[e]()}}static jQueryInterface(t){return this.each((function(){st.collapseInterface(this,t)}))}}$.on(document,"click.bs.collapse.data-api",'[data-bs-toggle="collapse"]',(function(t){("A"===t.target.tagName||t.delegateTarget&&"A"===t.delegateTarget.tagName)&&t.preventDefault();const e=K.getDataAttributes(this),s=r(this);i.find(s).forEach(t=>{const s=A.get(t,"bs.collapse");let i;s?(null===s._parent&&"string"==typeof e.parent&&(s._config.parent=e.parent,s._parent=s._getParent()),i="toggle"):i=e,st.collapseInterface(t,i)})})),w(st);const it=new RegExp("ArrowUp|ArrowDown|Escape"),nt=y()?"top-end":"top-start",ot=y()?"top-start":"top-end",rt=y()?"bottom-end":"bottom-start",at=y()?"bottom-start":"bottom-end",lt=y()?"left-start":"right-start",ct=y()?"right-start":"left-start",ht={offset:[0,2],boundary:"clippingParents",reference:"toggle",display:"dynamic",popperConfig:null,autoClose:!0},dt={offset:"(array|string|function)",boundary:"(string|element)",reference:"(string|element|object)",display:"string",popperConfig:"(null|object|function)",autoClose:"(boolean|string)"};class ut extends z{constructor(t,e){super(t),this._popper=null,this._config=this._getConfig(e),this._menu=this._getMenuElement(),this._inNavbar=this._detectNavbar(),this._addEventListeners()}static get Default(){return ht}static get DefaultType(){return dt}static get NAME(){return"dropdown"}toggle(){p(this._element)||(this._element.classList.contains("show")?this.hide():this.show())}show(){if(p(this._element)||this._menu.classList.contains("show"))return;const t=ut.getParentFromElement(this._element),e={relatedTarget:this._element};if(!$.trigger(this._element,"show.bs.dropdown",e).defaultPrevented){if(this._inNavbar)K.setDataAttribute(this._menu,"popper","none");else{if(void 0===s)throw new TypeError("Bootstrap's dropdowns require Popper (https://popper.js.org)");let e=this._element;"parent"===this._config.reference?e=t:h(this._config.reference)?e=d(this._config.reference):"object"==typeof this._config.reference&&(e=this._config.reference);const i=this._getPopperConfig(),n=i.modifiers.find(t=>"applyStyles"===t.name&&!1===t.enabled);this._popper=s.createPopper(e,this._menu,i),n&&K.setDataAttribute(this._menu,"popper","static")}"ontouchstart"in document.documentElement&&!t.closest(".navbar-nav")&&[].concat(...document.body.children).forEach(t=>$.on(t,"mouseover",_)),this._element.focus(),this._element.setAttribute("aria-expanded",!0),this._menu.classList.toggle("show"),this._element.classList.toggle("show"),$.trigger(this._element,"shown.bs.dropdown",e)}}hide(){if(p(this._element)||!this._menu.classList.contains("show"))return;const t={relatedTarget:this._element};this._completeHide(t)}dispose(){this._popper&&this._popper.destroy(),super.dispose()}update(){this._inNavbar=this._detectNavbar(),this._popper&&this._popper.update()}_addEventListeners(){$.on(this._element,"click.bs.dropdown",t=>{t.preventDefault(),this.toggle()})}_completeHide(t){$.trigger(this._element,"hide.bs.dropdown",t).defaultPrevented||("ontouchstart"in document.documentElement&&[].concat(...document.body.children).forEach(t=>$.off(t,"mouseover",_)),this._popper&&this._popper.destroy(),this._menu.classList.remove("show"),this._element.classList.remove("show"),this._element.setAttribute("aria-expanded","false"),K.removeDataAttribute(this._menu,"popper"),$.trigger(this._element,"hidden.bs.dropdown",t))}_getConfig(t){if(t={...this.constructor.Default,...K.getDataAttributes(this._element),...t},g("dropdown",t,this.constructor.DefaultType),"object"==typeof t.reference&&!h(t.reference)&&"function"!=typeof t.reference.getBoundingClientRect)throw new TypeError("dropdown".toUpperCase()+': Option "reference" provided type "object" without a required "getBoundingClientRect" method.');return t}_getMenuElement(){return i.next(this._element,".dropdown-menu")[0]}_getPlacement(){const t=this._element.parentNode;if(t.classList.contains("dropend"))return lt;if(t.classList.contains("dropstart"))return ct;const e="end"===getComputedStyle(this._menu).getPropertyValue("--bs-position").trim();return t.classList.contains("dropup")?e?ot:nt:e?at:rt}_detectNavbar(){return null!==this._element.closest(".navbar")}_getOffset(){const{offset:t}=this._config;return"string"==typeof t?t.split(",").map(t=>Number.parseInt(t,10)):"function"==typeof t?e=>t(e,this._element):t}_getPopperConfig(){const t={placement:this._getPlacement(),modifiers:[{name:"preventOverflow",options:{boundary:this._config.boundary}},{name:"offset",options:{offset:this._getOffset()}}]};return"static"===this._config.display&&(t.modifiers=[{name:"applyStyles",enabled:!1}]),{...t,..."function"==typeof this._config.popperConfig?this._config.popperConfig(t):this._config.popperConfig}}_selectMenuItem(t){const e=i.find(".dropdown-menu .dropdown-item:not(.disabled):not(:disabled)",this._menu).filter(f);if(!e.length)return;let s=e.indexOf(t.target);"ArrowUp"===t.key&&s>0&&s--,"ArrowDown"===t.key&&s<e.length-1&&s++,s=-1===s?0:s,e[s].focus()}static dropdownInterface(t,e){let s=A.get(t,"bs.dropdown");if(s||(s=new ut(t,"object"==typeof e?e:null)),"string"==typeof e){if(void 0===s[e])throw new TypeError(`No method named "${e}"`);s[e]()}}static jQueryInterface(t){return this.each((function(){ut.dropdownInterface(this,t)}))}static clearMenus(t){if(t&&(2===t.button||"keyup"===t.type&&"Tab"!==t.key))return;const e=i.find('[data-bs-toggle="dropdown"]');for(let s=0,i=e.length;s<i;s++){const i=A.get(e[s],"bs.dropdown");if(!i||!1===i._config.autoClose)continue;if(!i._element.classList.contains("show"))continue;const n={relatedTarget:i._element};if(t){const e=t.composedPath(),s=e.includes(i._menu);if(e.includes(i._element)||"inside"===i._config.autoClose&&!s||"outside"===i._config.autoClose&&s)continue;if(i._menu.contains(t.target)&&("keyup"===t.type&&"Tab"===t.key||/input|select|option|textarea|form/i.test(t.target.tagName)))continue;"click"===t.type&&(n.clickEvent=t)}i._completeHide(n)}}static getParentFromElement(t){return a(t)||t.parentNode}static dataApiKeydownHandler(t){if(/input|textarea/i.test(t.target.tagName)?"Space"===t.key||"Escape"!==t.key&&("ArrowDown"!==t.key&&"ArrowUp"!==t.key||t.target.closest(".dropdown-menu")):!it.test(t.key))return;const e=this.classList.contains("show");if(!e&&"Escape"===t.key)return;if(t.preventDefault(),t.stopPropagation(),p(this))return;const s=()=>this.matches('[data-bs-toggle="dropdown"]')?this:i.prev(this,'[data-bs-toggle="dropdown"]')[0];if("Escape"===t.key)return s().focus(),void ut.clearMenus();e||"ArrowUp"!==t.key&&"ArrowDown"!==t.key?e&&"Space"!==t.key?ut.getInstance(s())._selectMenuItem(t):ut.clearMenus():s().click()}}$.on(document,"keydown.bs.dropdown.data-api",'[data-bs-toggle="dropdown"]',ut.dataApiKeydownHandler),$.on(document,"keydown.bs.dropdown.data-api",".dropdown-menu",ut.dataApiKeydownHandler),$.on(document,"click.bs.dropdown.data-api",ut.clearMenus),$.on(document,"keyup.bs.dropdown.data-api",ut.clearMenus),$.on(document,"click.bs.dropdown.data-api",'[data-bs-toggle="dropdown"]',(function(t){t.preventDefault(),ut.dropdownInterface(this)})),w(ut);const gt=()=>{const t=document.documentElement.clientWidth;return Math.abs(window.innerWidth-t)},ft=(t=gt())=>{pt(),mt("body","paddingRight",e=>e+t),mt(".fixed-top, .fixed-bottom, .is-fixed, .sticky-top","paddingRight",e=>e+t),mt(".sticky-top","marginRight",e=>e-t)},pt=()=>{const t=document.body.style.overflow;t&&K.setDataAttribute(document.body,"overflow",t),document.body.style.overflow="hidden"},mt=(t,e,s)=>{const n=gt();i.find(t).forEach(t=>{if(t!==document.body&&window.innerWidth>t.clientWidth+n)return;const i=t.style[e],o=window.getComputedStyle(t)[e];K.setDataAttribute(t,e,i),t.style[e]=s(Number.parseFloat(o))+"px"})},_t=()=>{bt("body","overflow"),bt("body","paddingRight"),bt(".fixed-top, .fixed-bottom, .is-fixed, .sticky-top","paddingRight"),bt(".sticky-top","marginRight")},bt=(t,e)=>{i.find(t).forEach(t=>{const s=K.getDataAttribute(t,e);void 0===s?t.style.removeProperty(e):(K.removeDataAttribute(t,e),t.style[e]=s)})},vt={isVisible:!0,isAnimated:!1,rootElement:document.body,clickCallback:null},yt={isVisible:"boolean",isAnimated:"boolean",rootElement:"element",clickCallback:"(function|null)"};class wt{constructor(t){this._config=this._getConfig(t),this._isAppended=!1,this._element=null}show(t){this._config.isVisible?(this._append(),this._config.isAnimated&&b(this._getElement()),this._getElement().classList.add("show"),this._emulateAnimation(()=>{E(t)})):E(t)}hide(t){this._config.isVisible?(this._getElement().classList.remove("show"),this._emulateAnimation(()=>{this.dispose(),E(t)})):E(t)}_getElement(){if(!this._element){const t=document.createElement("div");t.className="modal-backdrop",this._config.isAnimated&&t.classList.add("fade"),this._element=t}return this._element}_getConfig(t){return(t={...vt,..."object"==typeof t?t:{}}).rootElement=t.rootElement||document.body,g("backdrop",t,yt),t}_append(){this._isAppended||(this._config.rootElement.appendChild(this._getElement()),$.on(this._getElement(),"mousedown.bs.backdrop",()=>{E(this._config.clickCallback)}),this._isAppended=!0)}dispose(){this._isAppended&&($.off(this._element,"mousedown.bs.backdrop"),this._getElement().parentNode.removeChild(this._element),this._isAppended=!1)}_emulateAnimation(t){if(!this._config.isAnimated)return void E(t);const e=l(this._getElement());$.one(this._getElement(),"transitionend",()=>E(t)),u(this._getElement(),e)}}const Et={backdrop:!0,keyboard:!0,focus:!0},Tt={backdrop:"(boolean|string)",keyboard:"boolean",focus:"boolean"};class At extends z{constructor(t,e){super(t),this._config=this._getConfig(e),this._dialog=i.findOne(".modal-dialog",this._element),this._backdrop=this._initializeBackDrop(),this._isShown=!1,this._ignoreBackdropClick=!1,this._isTransitioning=!1}static get Default(){return Et}static get NAME(){return"modal"}toggle(t){return this._isShown?this.hide():this.show(t)}show(t){if(this._isShown||this._isTransitioning)return;this._isAnimated()&&(this._isTransitioning=!0);const e=$.trigger(this._element,"show.bs.modal",{relatedTarget:t});this._isShown||e.defaultPrevented||(this._isShown=!0,ft(),document.body.classList.add("modal-open"),this._adjustDialog(),this._setEscapeEvent(),this._setResizeEvent(),$.on(this._element,"click.dismiss.bs.modal",'[data-bs-dismiss="modal"]',t=>this.hide(t)),$.on(this._dialog,"mousedown.dismiss.bs.modal",()=>{$.one(this._element,"mouseup.dismiss.bs.modal",t=>{t.target===this._element&&(this._ignoreBackdropClick=!0)})}),this._showBackdrop(()=>this._showElement(t)))}hide(t){if(t&&t.preventDefault(),!this._isShown||this._isTransitioning)return;if($.trigger(this._element,"hide.bs.modal").defaultPrevented)return;this._isShown=!1;const e=this._isAnimated();e&&(this._isTransitioning=!0),this._setEscapeEvent(),this._setResizeEvent(),$.off(document,"focusin.bs.modal"),this._element.classList.remove("show"),$.off(this._element,"click.dismiss.bs.modal"),$.off(this._dialog,"mousedown.dismiss.bs.modal"),this._queueCallback(()=>this._hideModal(),this._element,e)}dispose(){[window,this._dialog].forEach(t=>$.off(t,".bs.modal")),this._backdrop.dispose(),super.dispose(),$.off(document,"focusin.bs.modal")}handleUpdate(){this._adjustDialog()}_initializeBackDrop(){return new wt({isVisible:Boolean(this._config.backdrop),isAnimated:this._isAnimated()})}_getConfig(t){return t={...Et,...K.getDataAttributes(this._element),...t},g("modal",t,Tt),t}_showElement(t){const e=this._isAnimated(),s=i.findOne(".modal-body",this._dialog);this._element.parentNode&&this._element.parentNode.nodeType===Node.ELEMENT_NODE||document.body.appendChild(this._element),this._element.style.display="block",this._element.removeAttribute("aria-hidden"),this._element.setAttribute("aria-modal",!0),this._element.setAttribute("role","dialog"),this._element.scrollTop=0,s&&(s.scrollTop=0),e&&b(this._element),this._element.classList.add("show"),this._config.focus&&this._enforceFocus(),this._queueCallback(()=>{this._config.focus&&this._element.focus(),this._isTransitioning=!1,$.trigger(this._element,"shown.bs.modal",{relatedTarget:t})},this._dialog,e)}_enforceFocus(){$.off(document,"focusin.bs.modal"),$.on(document,"focusin.bs.modal",t=>{document===t.target||this._element===t.target||this._element.contains(t.target)||this._element.focus()})}_setEscapeEvent(){this._isShown?$.on(this._element,"keydown.dismiss.bs.modal",t=>{this._config.keyboard&&"Escape"===t.key?(t.preventDefault(),this.hide()):this._config.keyboard||"Escape"!==t.key||this._triggerBackdropTransition()}):$.off(this._element,"keydown.dismiss.bs.modal")}_setResizeEvent(){this._isShown?$.on(window,"resize.bs.modal",()=>this._adjustDialog()):$.off(window,"resize.bs.modal")}_hideModal(){this._element.style.display="none",this._element.setAttribute("aria-hidden",!0),this._element.removeAttribute("aria-modal"),this._element.removeAttribute("role"),this._isTransitioning=!1,this._backdrop.hide(()=>{document.body.classList.remove("modal-open"),this._resetAdjustments(),_t(),$.trigger(this._element,"hidden.bs.modal")})}_showBackdrop(t){$.on(this._element,"click.dismiss.bs.modal",t=>{this._ignoreBackdropClick?this._ignoreBackdropClick=!1:t.target===t.currentTarget&&(!0===this._config.backdrop?this.hide():"static"===this._config.backdrop&&this._triggerBackdropTransition())}),this._backdrop.show(t)}_isAnimated(){return this._element.classList.contains("fade")}_triggerBackdropTransition(){if($.trigger(this._element,"hidePrevented.bs.modal").defaultPrevented)return;const t=this._element.scrollHeight>document.documentElement.clientHeight;t||(this._element.style.overflowY="hidden"),this._element.classList.add("modal-static");const e=l(this._dialog);$.off(this._element,"transitionend"),$.one(this._element,"transitionend",()=>{this._element.classList.remove("modal-static"),t||($.one(this._element,"transitionend",()=>{this._element.style.overflowY=""}),u(this._element,e))}),u(this._element,e),this._element.focus()}_adjustDialog(){const t=this._element.scrollHeight>document.documentElement.clientHeight,e=gt(),s=e>0;(!s&&t&&!y()||s&&!t&&y())&&(this._element.style.paddingLeft=e+"px"),(s&&!t&&!y()||!s&&t&&y())&&(this._element.style.paddingRight=e+"px")}_resetAdjustments(){this._element.style.paddingLeft="",this._element.style.paddingRight=""}static jQueryInterface(t,e){return this.each((function(){const s=At.getInstance(this)||new At(this,"object"==typeof t?t:{});if("string"==typeof t){if(void 0===s[t])throw new TypeError(`No method named "${t}"`);s[t](e)}}))}}$.on(document,"click.bs.modal.data-api",'[data-bs-toggle="modal"]',(function(t){const e=a(this);["A","AREA"].includes(this.tagName)&&t.preventDefault(),$.one(e,"show.bs.modal",t=>{t.defaultPrevented||$.one(e,"hidden.bs.modal",()=>{f(this)&&this.focus()})}),(At.getInstance(e)||new At(e)).toggle(this)})),w(At);const kt={backdrop:!0,keyboard:!0,scroll:!1},Lt={backdrop:"boolean",keyboard:"boolean",scroll:"boolean"};class Ct extends z{constructor(t,e){super(t),this._config=this._getConfig(e),this._isShown=!1,this._backdrop=this._initializeBackDrop(),this._addEventListeners()}static get NAME(){return"offcanvas"}static get Default(){return kt}toggle(t){return this._isShown?this.hide():this.show(t)}show(t){this._isShown||$.trigger(this._element,"show.bs.offcanvas",{relatedTarget:t}).defaultPrevented||(this._isShown=!0,this._element.style.visibility="visible",this._backdrop.show(),this._config.scroll||(ft(),this._enforceFocusOnElement(this._element)),this._element.removeAttribute("aria-hidden"),this._element.setAttribute("aria-modal",!0),this._element.setAttribute("role","dialog"),this._element.classList.add("show"),this._queueCallback(()=>{$.trigger(this._element,"shown.bs.offcanvas",{relatedTarget:t})},this._element,!0))}hide(){this._isShown&&($.trigger(this._element,"hide.bs.offcanvas").defaultPrevented||($.off(document,"focusin.bs.offcanvas"),this._element.blur(),this._isShown=!1,this._element.classList.remove("show"),this._backdrop.hide(),this._queueCallback(()=>{this._element.setAttribute("aria-hidden",!0),this._element.removeAttribute("aria-modal"),this._element.removeAttribute("role"),this._element.style.visibility="hidden",this._config.scroll||_t(),$.trigger(this._element,"hidden.bs.offcanvas")},this._element,!0)))}dispose(){this._backdrop.dispose(),super.dispose(),$.off(document,"focusin.bs.offcanvas")}_getConfig(t){return t={...kt,...K.getDataAttributes(this._element),..."object"==typeof t?t:{}},g("offcanvas",t,Lt),t}_initializeBackDrop(){return new wt({isVisible:this._config.backdrop,isAnimated:!0,rootElement:this._element.parentNode,clickCallback:()=>this.hide()})}_enforceFocusOnElement(t){$.off(document,"focusin.bs.offcanvas"),$.on(document,"focusin.bs.offcanvas",e=>{document===e.target||t===e.target||t.contains(e.target)||t.focus()}),t.focus()}_addEventListeners(){$.on(this._element,"click.dismiss.bs.offcanvas",'[data-bs-dismiss="offcanvas"]',()=>this.hide()),$.on(this._element,"keydown.dismiss.bs.offcanvas",t=>{this._config.keyboard&&"Escape"===t.key&&this.hide()})}static jQueryInterface(t){return this.each((function(){const e=A.get(this,"bs.offcanvas")||new Ct(this,"object"==typeof t?t:{});if("string"==typeof t){if(void 0===e[t]||t.startsWith("_")||"constructor"===t)throw new TypeError(`No method named "${t}"`);e[t](this)}}))}}$.on(document,"click.bs.offcanvas.data-api",'[data-bs-toggle="offcanvas"]',(function(t){const e=a(this);if(["A","AREA"].includes(this.tagName)&&t.preventDefault(),p(this))return;$.one(e,"hidden.bs.offcanvas",()=>{f(this)&&this.focus()});const s=i.findOne(".offcanvas.show");s&&s!==e&&Ct.getInstance(s).hide(),(A.get(e,"bs.offcanvas")||new Ct(e)).toggle(this)})),$.on(window,"load.bs.offcanvas.data-api",()=>{i.find(".offcanvas.show").forEach(t=>(A.get(t,"bs.offcanvas")||new Ct(t)).show())}),w(Ct);const Dt=new Set(["background","cite","href","itemtype","longdesc","poster","src","xlink:href"]),Nt=/^(?:(?:https?|mailto|ftp|tel|file):|[^#&/:?]*(?:[#/?]|$))/i,St=/^data:(?:image\/(?:bmp|gif|jpeg|jpg|png|tiff|webp)|video\/(?:mpeg|mp4|ogg|webm)|audio\/(?:mp3|oga|ogg|opus));base64,[\d+/a-z]+=*$/i,Ot=(t,e)=>{const s=t.nodeName.toLowerCase();if(e.includes(s))return!Dt.has(s)||Boolean(Nt.test(t.nodeValue)||St.test(t.nodeValue));const i=e.filter(t=>t instanceof RegExp);for(let t=0,e=i.length;t<e;t++)if(i[t].test(s))return!0;return!1};function It(t,e,s){if(!t.length)return t;if(s&&"function"==typeof s)return s(t);const i=(new window.DOMParser).parseFromString(t,"text/html"),n=Object.keys(e),o=[].concat(...i.body.querySelectorAll("*"));for(let t=0,s=o.length;t<s;t++){const s=o[t],i=s.nodeName.toLowerCase();if(!n.includes(i)){s.parentNode.removeChild(s);continue}const r=[].concat(...s.attributes),a=[].concat(e["*"]||[],e[i]||[]);r.forEach(t=>{Ot(t,a)||s.removeAttribute(t.nodeName)})}return i.body.innerHTML}const xt=new RegExp("(^|\\s)bs-tooltip\\S+","g"),jt=new Set(["sanitize","allowList","sanitizeFn"]),Pt={animation:"boolean",template:"string",title:"(string|element|function)",trigger:"string",delay:"(number|object)",html:"boolean",selector:"(string|boolean)",placement:"(string|function)",offset:"(array|string|function)",container:"(string|element|boolean)",fallbackPlacements:"array",boundary:"(string|element)",customClass:"(string|function)",sanitize:"boolean",sanitizeFn:"(null|function)",allowList:"object",popperConfig:"(null|object|function)"},Mt={AUTO:"auto",TOP:"top",RIGHT:y()?"left":"right",BOTTOM:"bottom",LEFT:y()?"right":"left"},Ht={animation:!0,template:'<div class="tooltip" role="tooltip"><div class="tooltip-arrow"></div><div class="tooltip-inner"></div></div>',trigger:"hover focus",title:"",delay:0,html:!1,selector:!1,placement:"top",offset:[0,0],container:!1,fallbackPlacements:["top","right","bottom","left"],boundary:"clippingParents",customClass:"",sanitize:!0,sanitizeFn:null,allowList:{"*":["class","dir","id","lang","role",/^aria-[\w-]*$/i],a:["target","href","title","rel"],area:[],b:[],br:[],col:[],code:[],div:[],em:[],hr:[],h1:[],h2:[],h3:[],h4:[],h5:[],h6:[],i:[],img:["src","srcset","alt","title","width","height"],li:[],ol:[],p:[],pre:[],s:[],small:[],span:[],sub:[],sup:[],strong:[],u:[],ul:[]},popperConfig:null},Rt={HIDE:"hide.bs.tooltip",HIDDEN:"hidden.bs.tooltip",SHOW:"show.bs.tooltip",SHOWN:"shown.bs.tooltip",INSERTED:"inserted.bs.tooltip",CLICK:"click.bs.tooltip",FOCUSIN:"focusin.bs.tooltip",FOCUSOUT:"focusout.bs.tooltip",MOUSEENTER:"mouseenter.bs.tooltip",MOUSELEAVE:"mouseleave.bs.tooltip"};class Bt extends z{constructor(t,e){if(void 0===s)throw new TypeError("Bootstrap's tooltips require Popper (https://popper.js.org)");super(t),this._isEnabled=!0,this._timeout=0,this._hoverState="",this._activeTrigger={},this._popper=null,this._config=this._getConfig(e),this.tip=null,this._setListeners()}static get Default(){return Ht}static get NAME(){return"tooltip"}static get Event(){return Rt}static get DefaultType(){return Pt}enable(){this._isEnabled=!0}disable(){this._isEnabled=!1}toggleEnabled(){this._isEnabled=!this._isEnabled}toggle(t){if(this._isEnabled)if(t){const e=this._initializeOnDelegatedTarget(t);e._activeTrigger.click=!e._activeTrigger.click,e._isWithActiveTrigger()?e._enter(null,e):e._leave(null,e)}else{if(this.getTipElement().classList.contains("show"))return void this._leave(null,this);this._enter(null,this)}}dispose(){clearTimeout(this._timeout),$.off(this._element.closest(".modal"),"hide.bs.modal",this._hideModalHandler),this.tip&&this.tip.parentNode&&this.tip.parentNode.removeChild(this.tip),this._popper&&this._popper.destroy(),super.dispose()}show(){if("none"===this._element.style.display)throw new Error("Please use show on visible elements");if(!this.isWithContent()||!this._isEnabled)return;const t=$.trigger(this._element,this.constructor.Event.SHOW),e=m(this._element),i=null===e?this._element.ownerDocument.documentElement.contains(this._element):e.contains(this._element);if(t.defaultPrevented||!i)return;const o=this.getTipElement(),r=n(this.constructor.NAME);o.setAttribute("id",r),this._element.setAttribute("aria-describedby",r),this.setContent(),this._config.animation&&o.classList.add("fade");const a="function"==typeof this._config.placement?this._config.placement.call(this,o,this._element):this._config.placement,l=this._getAttachment(a);this._addAttachmentClass(l);const{container:c}=this._config;A.set(o,this.constructor.DATA_KEY,this),this._element.ownerDocument.documentElement.contains(this.tip)||(c.appendChild(o),$.trigger(this._element,this.constructor.Event.INSERTED)),this._popper?this._popper.update():this._popper=s.createPopper(this._element,o,this._getPopperConfig(l)),o.classList.add("show");const h="function"==typeof this._config.customClass?this._config.customClass():this._config.customClass;h&&o.classList.add(...h.split(" ")),"ontouchstart"in document.documentElement&&[].concat(...document.body.children).forEach(t=>{$.on(t,"mouseover",_)});const d=this.tip.classList.contains("fade");this._queueCallback(()=>{const t=this._hoverState;this._hoverState=null,$.trigger(this._element,this.constructor.Event.SHOWN),"out"===t&&this._leave(null,this)},this.tip,d)}hide(){if(!this._popper)return;const t=this.getTipElement();if($.trigger(this._element,this.constructor.Event.HIDE).defaultPrevented)return;t.classList.remove("show"),"ontouchstart"in document.documentElement&&[].concat(...document.body.children).forEach(t=>$.off(t,"mouseover",_)),this._activeTrigger.click=!1,this._activeTrigger.focus=!1,this._activeTrigger.hover=!1;const e=this.tip.classList.contains("fade");this._queueCallback(()=>{this._isWithActiveTrigger()||("show"!==this._hoverState&&t.parentNode&&t.parentNode.removeChild(t),this._cleanTipClass(),this._element.removeAttribute("aria-describedby"),$.trigger(this._element,this.constructor.Event.HIDDEN),this._popper&&(this._popper.destroy(),this._popper=null))},this.tip,e),this._hoverState=""}update(){null!==this._popper&&this._popper.update()}isWithContent(){return Boolean(this.getTitle())}getTipElement(){if(this.tip)return this.tip;const t=document.createElement("div");return t.innerHTML=this._config.template,this.tip=t.children[0],this.tip}setContent(){const t=this.getTipElement();this.setElementContent(i.findOne(".tooltip-inner",t),this.getTitle()),t.classList.remove("fade","show")}setElementContent(t,e){if(null!==t)return h(e)?(e=d(e),void(this._config.html?e.parentNode!==t&&(t.innerHTML="",t.appendChild(e)):t.textContent=e.textContent)):void(this._config.html?(this._config.sanitize&&(e=It(e,this._config.allowList,this._config.sanitizeFn)),t.innerHTML=e):t.textContent=e)}getTitle(){let t=this._element.getAttribute("data-bs-original-title");return t||(t="function"==typeof this._config.title?this._config.title.call(this._element):this._config.title),t}updateAttachment(t){return"right"===t?"end":"left"===t?"start":t}_initializeOnDelegatedTarget(t,e){const s=this.constructor.DATA_KEY;return(e=e||A.get(t.delegateTarget,s))||(e=new this.constructor(t.delegateTarget,this._getDelegateConfig()),A.set(t.delegateTarget,s,e)),e}_getOffset(){const{offset:t}=this._config;return"string"==typeof t?t.split(",").map(t=>Number.parseInt(t,10)):"function"==typeof t?e=>t(e,this._element):t}_getPopperConfig(t){const e={placement:t,modifiers:[{name:"flip",options:{fallbackPlacements:this._config.fallbackPlacements}},{name:"offset",options:{offset:this._getOffset()}},{name:"preventOverflow",options:{boundary:this._config.boundary}},{name:"arrow",options:{element:`.${this.constructor.NAME}-arrow`}},{name:"onChange",enabled:!0,phase:"afterWrite",fn:t=>this._handlePopperPlacementChange(t)}],onFirstUpdate:t=>{t.options.placement!==t.placement&&this._handlePopperPlacementChange(t)}};return{...e,..."function"==typeof this._config.popperConfig?this._config.popperConfig(e):this._config.popperConfig}}_addAttachmentClass(t){this.getTipElement().classList.add("bs-tooltip-"+this.updateAttachment(t))}_getAttachment(t){return Mt[t.toUpperCase()]}_setListeners(){this._config.trigger.split(" ").forEach(t=>{if("click"===t)$.on(this._element,this.constructor.Event.CLICK,this._config.selector,t=>this.toggle(t));else if("manual"!==t){const e="hover"===t?this.constructor.Event.MOUSEENTER:this.constructor.Event.FOCUSIN,s="hover"===t?this.constructor.Event.MOUSELEAVE:this.constructor.Event.FOCUSOUT;$.on(this._element,e,this._config.selector,t=>this._enter(t)),$.on(this._element,s,this._config.selector,t=>this._leave(t))}}),this._hideModalHandler=()=>{this._element&&this.hide()},$.on(this._element.closest(".modal"),"hide.bs.modal",this._hideModalHandler),this._config.selector?this._config={...this._config,trigger:"manual",selector:""}:this._fixTitle()}_fixTitle(){const t=this._element.getAttribute("title"),e=typeof 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t=this.getTipElement(),e=t.getAttribute("class").match(xt);null!==e&&e.length>0&&e.map(t=>t.trim()).forEach(e=>t.classList.remove(e))}_handlePopperPlacementChange(t){const{state:e}=t;e&&(this.tip=e.elements.popper,this._cleanTipClass(),this._addAttachmentClass(this._getAttachment(e.placement)))}static jQueryInterface(t){return this.each((function(){let e=A.get(this,"bs.tooltip");const s="object"==typeof t&&t;if((e||!/dispose|hide/.test(t))&&(e||(e=new Bt(this,s)),"string"==typeof t)){if(void 0===e[t])throw new TypeError(`No method named "${t}"`);e[t]()}}))}}w(Bt);const $t=new RegExp("(^|\\s)bs-popover\\S+","g"),zt={...Bt.Default,placement:"right",offset:[0,8],trigger:"click",content:"",template:'<div class="popover" role="tooltip"><div class="popover-arrow"></div><h3 class="popover-header"></h3><div 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this._element.getAttribute("data-bs-content")||this._config.content}_cleanTipClass(){const t=this.getTipElement(),e=t.getAttribute("class").match($t);null!==e&&e.length>0&&e.map(t=>t.trim()).forEach(e=>t.classList.remove(e))}static jQueryInterface(t){return this.each((function(){let e=A.get(this,"bs.popover");const s="object"==typeof t?t:null;if((e||!/dispose|hide/.test(t))&&(e||(e=new Ft(this,s),A.set(this,"bs.popover",e)),"string"==typeof t)){if(void 0===e[t])throw new TypeError(`No method named "${t}"`);e[t]()}}))}}w(Ft);const Wt={offset:10,method:"auto",target:""},Kt={offset:"number",method:"string",target:"(string|element)"};class Vt extends z{constructor(t,e){super(t),this._scrollElement="BODY"===this._element.tagName?window:this._element,this._config=this._getConfig(e),this._selector=`${this._config.target} .nav-link, ${this._config.target} .list-group-item, ${this._config.target} 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0===this._offsets[e+1]||t<this._offsets[e+1])&&this._activate(this._targets[e])}}_activate(t){this._activeTarget=t,this._clear();const e=this._selector.split(",").map(e=>`${e}[data-bs-target="${t}"],${e}[href="${t}"]`),s=i.findOne(e.join(","));s.classList.contains("dropdown-item")?(i.findOne(".dropdown-toggle",s.closest(".dropdown")).classList.add("active"),s.classList.add("active")):(s.classList.add("active"),i.parents(s,".nav, .list-group").forEach(t=>{i.prev(t,".nav-link, .list-group-item").forEach(t=>t.classList.add("active")),i.prev(t,".nav-item").forEach(t=>{i.children(t,".nav-link").forEach(t=>t.classList.add("active"))})})),$.trigger(this._scrollElement,"activate.bs.scrollspy",{relatedTarget:t})}_clear(){i.find(this._selector).filter(t=>t.classList.contains("active")).forEach(t=>t.classList.remove("active"))}static jQueryInterface(t){return this.each((function(){const e=Vt.getInstance(this)||new Vt(this,"object"==typeof t?t:{});if("string"==typeof t){if(void 0===e[t])throw new TypeError(`No method named "${t}"`);e[t]()}}))}}$.on(window,"load.bs.scrollspy.data-api",()=>{i.find('[data-bs-spy="scroll"]').forEach(t=>new Vt(t))}),w(Vt);class Qt extends z{static get NAME(){return"tab"}show(){if(this._element.parentNode&&this._element.parentNode.nodeType===Node.ELEMENT_NODE&&this._element.classList.contains("active"))return;let t;const e=a(this._element),s=this._element.closest(".nav, .list-group");if(s){const e="UL"===s.nodeName||"OL"===s.nodeName?":scope > li > .active":".active";t=i.find(e,s),t=t[t.length-1]}const n=t?$.trigger(t,"hide.bs.tab",{relatedTarget:this._element}):null;if($.trigger(this._element,"show.bs.tab",{relatedTarget:t}).defaultPrevented||null!==n&&n.defaultPrevented)return;this._activate(this._element,s);const o=()=>{$.trigger(t,"hidden.bs.tab",{relatedTarget:this._element}),$.trigger(this._element,"shown.bs.tab",{relatedTarget:t})};e?this._activate(e,e.parentNode,o):o()}_activate(t,e,s){const n=(!e||"UL"!==e.nodeName&&"OL"!==e.nodeName?i.children(e,".active"):i.find(":scope > li > .active",e))[0],o=s&&n&&n.classList.contains("fade"),r=()=>this._transitionComplete(t,n,s);n&&o?(n.classList.remove("show"),this._queueCallback(r,t,!0)):r()}_transitionComplete(t,e,s){if(e){e.classList.remove("active");const t=i.findOne(":scope > .dropdown-menu .active",e.parentNode);t&&t.classList.remove("active"),"tab"===e.getAttribute("role")&&e.setAttribute("aria-selected",!1)}t.classList.add("active"),"tab"===t.getAttribute("role")&&t.setAttribute("aria-selected",!0),b(t),t.classList.contains("fade")&&t.classList.add("show");let n=t.parentNode;if(n&&"LI"===n.nodeName&&(n=n.parentNode),n&&n.classList.contains("dropdown-menu")){const e=t.closest(".dropdown");e&&i.find(".dropdown-toggle",e).forEach(t=>t.classList.add("active")),t.setAttribute("aria-expanded",!0)}s&&s()}static jQueryInterface(t){return this.each((function(){const e=A.get(this,"bs.tab")||new Qt(this);if("string"==typeof t){if(void 0===e[t])throw new TypeError(`No method named "${t}"`);e[t]()}}))}}$.on(document,"click.bs.tab.data-api",'[data-bs-toggle="tab"], [data-bs-toggle="pill"], [data-bs-toggle="list"]',(function(t){["A","AREA"].includes(this.tagName)&&t.preventDefault(),p(this)||(A.get(this,"bs.tab")||new Qt(this)).show()})),w(Qt);const Xt={animation:"boolean",autohide:"boolean",delay:"number"},Yt={animation:!0,autohide:!0,delay:5e3};class Gt extends z{constructor(t,e){super(t),this._config=this._getConfig(e),this._timeout=null,this._hasMouseInteraction=!1,this._hasKeyboardInteraction=!1,this._setListeners()}static get DefaultType(){return Xt}static get Default(){return Yt}static get NAME(){return"toast"}show(){$.trigger(this._element,"show.bs.toast").defaultPrevented||(this._clearTimeout(),this._config.animation&&this._element.classList.add("fade"),this._element.classList.remove("hide"),b(this._element),this._element.classList.add("showing"),this._queueCallback(()=>{this._element.classList.remove("showing"),this._element.classList.add("show"),$.trigger(this._element,"shown.bs.toast"),this._maybeScheduleHide()},this._element,this._config.animation))}hide(){this._element.classList.contains("show")&&($.trigger(this._element,"hide.bs.toast").defaultPrevented||(this._element.classList.remove("show"),this._queueCallback(()=>{this._element.classList.add("hide"),$.trigger(this._element,"hidden.bs.toast")},this._element,this._config.animation)))}dispose(){this._clearTimeout(),this._element.classList.contains("show")&&this._element.classList.remove("show"),super.dispose()}_getConfig(t){return t={...Yt,...K.getDataAttributes(this._element),..."object"==typeof t&&t?t:{}},g("toast",t,this.constructor.DefaultType),t}_maybeScheduleHide(){this._config.autohide&&(this._hasMouseInteraction||this._hasKeyboardInteraction||(this._timeout=setTimeout(()=>{this.hide()},this._config.delay)))}_onInteraction(t,e){switch(t.type){case"mouseover":case"mouseout":this._hasMouseInteraction=e;break;case"focusin":case"focusout":this._hasKeyboardInteraction=e}if(e)return void this._clearTimeout();const s=t.relatedTarget;this._element===s||this._element.contains(s)||this._maybeScheduleHide()}_setListeners(){$.on(this._element,"click.dismiss.bs.toast",'[data-bs-dismiss="toast"]',()=>this.hide()),$.on(this._element,"mouseover.bs.toast",t=>this._onInteraction(t,!0)),$.on(this._element,"mouseout.bs.toast",t=>this._onInteraction(t,!1)),$.on(this._element,"focusin.bs.toast",t=>this._onInteraction(t,!0)),$.on(this._element,"focusout.bs.toast",t=>this._onInteraction(t,!1))}_clearTimeout(){clearTimeout(this._timeout),this._timeout=null}static jQueryInterface(t){return this.each((function(){let e=A.get(this,"bs.toast");if(e||(e=new Gt(this,"object"==typeof t&&t)),"string"==typeof t){if(void 0===e[t])throw new TypeError(`No method named "${t}"`);e[t](this)}}))}}return w(Gt),{Alert:U,Button:q,Carousel:J,Collapse:st,Dropdown:ut,Modal:At,Offcanvas:Ct,Popover:Ft,ScrollSpy:Vt,Tab:Qt,Toast:Gt,Tooltip:Bt}}));
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H A Dpdfmake.min.js
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.fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this},e.rotateAround=function(t,e){var n=Math.cos(e),r=Math.sin(e),i=this.x-t.x,a=this.y-t.y;return this.x=i*n-a*r+t.x,this.y=i*r+a*n+t.y,this},e.random=function(){return this.x=Math.random(),this.y=Math.random(),this},lt(t,[{key:"width",get:function(){return this.x},set:function(t){this.x=t}},{key:"height",get:function(){return this.y},set:function(t){this.y=t}}]),t}(),ft=function(){function t(){Object.defineProperty(this,"isMatrix3",{value:!0}),this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}var e=t.prototype;return e.set=function(t,e,n,r,i,a,o,s,c){var l=this.elements;return l[0]=t,l[1]=r,l[2]=o,l[3]=e,l[4]=i,l[5]=s,l[6]=n,l[7]=a,l[8]=c,this},e.identity=function(){return this.set(1,0,0,0,1,0,0,0,1),this},e.clone=function(){return(new this.constructor).fromArray(this.elements)},e.copy=function(t){var e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this},e.extractBasis=function(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this},e.setFromMatrix4=function(t){var e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this},e.multiply=function(t){return this.multiplyMatrices(this,t)},e.premultiply=function(t){return this.multiplyMatrices(t,this)},e.multiplyMatrices=function(t,e){var n=t.elements,r=e.elements,i=this.elements,a=n[0],o=n[3],s=n[6],c=n[1],l=n[4],u=n[7],h=n[2],d=n[5],p=n[8],f=r[0],m=r[3],v=r[6],g=r[1],y=r[4],x=r[7],_=r[2],b=r[5],w=r[8];return i[0]=a*f+o*g+s*_,i[3]=a*m+o*y+s*b,i[6]=a*v+o*x+s*w,i[1]=c*f+l*g+u*_,i[4]=c*m+l*y+u*b,i[7]=c*v+l*x+u*w,i[2]=h*f+d*g+p*_,i[5]=h*m+d*y+p*b,i[8]=h*v+d*x+p*w,this},e.multiplyScalar=function(t){var e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this},e.determinant=function(){var t=this.elements,e=t[0],n=t[1],r=t[2],i=t[3],a=t[4],o=t[5],s=t[6],c=t[7],l=t[8];return e*a*l-e*o*c-n*i*l+n*o*s+r*i*c-r*a*s},e.getInverse=function(t,e){void 0!==e&&console.warn("THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate.");var n=t.elements,r=this.elements,i=n[0],a=n[1],o=n[2],s=n[3],c=n[4],l=n[5],u=n[6],h=n[7],d=n[8],p=d*c-l*h,f=l*u-d*s,m=h*s-c*u,v=i*p+a*f+o*m;if(0===v)return this.set(0,0,0,0,0,0,0,0,0);var g=1/v;return r[0]=p*g,r[1]=(o*h-d*a)*g,r[2]=(l*a-o*c)*g,r[3]=f*g,r[4]=(d*i-o*u)*g,r[5]=(o*s-l*i)*g,r[6]=m*g,r[7]=(a*u-h*i)*g,r[8]=(c*i-a*s)*g,this},e.transpose=function(){var t,e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this},e.getNormalMatrix=function(t){return this.setFromMatrix4(t).getInverse(this).transpose()},e.transposeIntoArray=function(t){var e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this},e.setUvTransform=function(t,e,n,r,i,a,o){var s=Math.cos(i),c=Math.sin(i);this.set(n*s,n*c,-n*(s*a+c*o)+a+t,-r*c,r*s,-r*(-c*a+s*o)+o+e,0,0,1)},e.scale=function(t,e){var n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this},e.rotate=function(t){var e=Math.cos(t),n=Math.sin(t),r=this.elements,i=r[0],a=r[3],o=r[6],s=r[1],c=r[4],l=r[7];return r[0]=e*i+n*s,r[3]=e*a+n*c,r[6]=e*o+n*l,r[1]=-n*i+e*s,r[4]=-n*a+e*c,r[7]=-n*o+e*l,this},e.translate=function(t,e){var n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this},e.equals=function(t){for(var e=this.elements,n=t.elements,r=0;r<9;r++)if(e[r]!==n[r])return!1;return!0},e.fromArray=function(t,e){void 0===e&&(e=0);for(var n=0;n<9;n++)this.elements[n]=t[n+e];return this},e.toArray=function(t,e){void 0===t&&(t=[]),void 0===e&&(e=0);var n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t},t}(),mt={getDataURL:function(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;var e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===dt&&(dt=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),dt.width=t.width,dt.height=t.height;var n=dt.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=dt}return e.width>2048||e.height>2048?e.toDataURL("image/jpeg",.6):e.toDataURL("image/png")}},vt=0;function gt(t,e,n,r,i,a,o,s,c,l){Object.defineProperty(this,"id",{value:vt++}),this.uuid=st.generateUUID(),this.name="",this.image=void 0!==t?t:gt.DEFAULT_IMAGE,this.mipmaps=[],this.mapping=void 0!==e?e:gt.DEFAULT_MAPPING,this.wrapS=void 0!==n?n:u,this.wrapT=void 0!==r?r:u,this.magFilter=void 0!==i?i:m,this.minFilter=void 0!==a?a:g,this.anisotropy=void 0!==c?c:1,this.format=void 0!==o?o:T,this.internalFormat=null,this.type=void 0!==s?s:y,this.offset=new pt(0,0),this.repeat=new pt(1,1),this.center=new pt(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new ft,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=void 0!==l?l:q,this.version=0,this.onUpdate=null}gt.DEFAULT_IMAGE=void 0,gt.DEFAULT_MAPPING=n,gt.prototype=Object.assign(Object.create(rt.prototype),{constructor:gt,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this},toJSON:function(t){var e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];var n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){var r=this.image;if(void 0===r.uuid&&(r.uuid=st.generateUUID()),!e&&void 0===t.images[r.uuid]){var i;if(Array.isArray(r)){i=[];for(var a=0,o=r.length;a<o;a++)i.push(mt.getDataURL(r[a]))}else i=mt.getDataURL(r);t.images[r.uuid]={uuid:r.uuid,url:i}}n.image=r.uuid}return e||(t.textures[this.uuid]=n),n},dispose:function(){this.dispatchEvent({type:"dispose"})},transformUv:function(t){if(this.mapping!==n)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case l:t.x=t.x-Math.floor(t.x);break;case u:t.x=t.x<0?0:1;break;case h:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case l:t.y=t.y-Math.floor(t.y);break;case u:t.y=t.y<0?0:1;break;case h:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}}),Object.defineProperty(gt.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}});var yt=function(){function t(t,e,n,r){void 0===t&&(t=0),void 0===e&&(e=0),void 0===n&&(n=0),void 0===r&&(r=1),Object.defineProperty(this,"isVector4",{value:!0}),this.x=t,this.y=e,this.z=n,this.w=r}var e=t.prototype;return e.set=function(t,e,n,r){return this.x=t,this.y=e,this.z=n,this.w=r,this},e.setScalar=function(t){return this.x=t,this.y=t,this.z=t,this.w=t,this},e.setX=function(t){return this.x=t,this},e.setY=function(t){return this.y=t,this},e.setZ=function(t){return this.z=t,this},e.setW=function(t){return this.w=t,this},e.setComponent=function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this},e.getComponent=function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}},e.clone=function(){return new this.constructor(this.x,this.y,this.z,this.w)},e.copy=function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this},e.add=function(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)},e.addScalar=function(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this},e.addVectors=function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this},e.addScaledVector=function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this},e.sub=function(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)},e.subScalar=function(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this},e.subVectors=function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this},e.multiplyScalar=function(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this},e.applyMatrix4=function(t){var e=this.x,n=this.y,r=this.z,i=this.w,a=t.elements;return this.x=a[0]*e+a[4]*n+a[8]*r+a[12]*i,this.y=a[1]*e+a[5]*n+a[9]*r+a[13]*i,this.z=a[2]*e+a[6]*n+a[10]*r+a[14]*i,this.w=a[3]*e+a[7]*n+a[11]*r+a[15]*i,this},e.divideScalar=function(t){return this.multiplyScalar(1/t)},e.setAxisAngleFromQuaternion=function(t){this.w=2*Math.acos(t.w);var e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this},e.setAxisAngleFromRotationMatrix=function(t){var e,n,r,i,a=.01,o=.1,s=t.elements,c=s[0],l=s[4],u=s[8],h=s[1],d=s[5],p=s[9],f=s[2],m=s[6],v=s[10];if(Math.abs(l-h)<a&&Math.abs(u-f)<a&&Math.abs(p-m)<a){if(Math.abs(l+h)<o&&Math.abs(u+f)<o&&Math.abs(p+m)<o&&Math.abs(c+d+v-3)<o)return this.set(1,0,0,0),this;e=Math.PI;var g=(c+1)/2,y=(d+1)/2,x=(v+1)/2,_=(l+h)/4,b=(u+f)/4,w=(p+m)/4;return g>y&&g>x?g<a?(n=0,r=.707106781,i=.707106781):(r=_/(n=Math.sqrt(g)),i=b/n):y>x?y<a?(n=.707106781,r=0,i=.707106781):(n=_/(r=Math.sqrt(y)),i=w/r):x<a?(n=.707106781,r=.707106781,i=0):(n=b/(i=Math.sqrt(x)),r=w/i),this.set(n,r,i,e),this}var M=Math.sqrt((m-p)*(m-p)+(u-f)*(u-f)+(h-l)*(h-l));return Math.abs(M)<.001&&(M=1),this.x=(m-p)/M,this.y=(u-f)/M,this.z=(h-l)/M,this.w=Math.acos((c+d+v-1)/2),this},e.min=function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this},e.max=function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this},e.clamp=function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this},e.clampScalar=function(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this},e.clampLength=function(t,e){var n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},e.floor=function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this},e.ceil=function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this},e.round=function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this},e.roundToZero=function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this},e.negate=function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this},e.dot=function(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w},e.lengthSq=function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},e.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},e.manhattanLength=function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},e.normalize=function(){return this.divideScalar(this.length()||1)},e.setLength=function(t){return this.normalize().multiplyScalar(t)},e.lerp=function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this},e.lerpVectors=function(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this},e.equals=function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w},e.fromArray=function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this},e.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t},e.fromBufferAttribute=function(t,e,n){return void 0!==n&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this},e.random=function(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this},lt(t,[{key:"width",get:function(){return this.z},set:function(t){this.z=t}},{key:"height",get:function(){return this.w},set:function(t){this.w=t}}]),t}();function xt(t,e,n){this.width=t,this.height=e,this.scissor=new yt(0,0,t,e),this.scissorTest=!1,this.viewport=new yt(0,0,t,e),n=n||{},this.texture=new gt(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.image={},this.texture.image.width=t,this.texture.image.height=e,this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:m,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0!==n.stencilBuffer&&n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null}function _t(t,e,n){xt.call(this,t,e,n),this.samples=4}xt.prototype=Object.assign(Object.create(rt.prototype),{constructor:xt,isWebGLRenderTarget:!0,setSize:function(t,e){this.width===t&&this.height===e||(this.width=t,this.height=e,this.texture.image.width=t,this.texture.image.height=e,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.width=t.width,this.height=t.height,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),_t.prototype=Object.assign(Object.create(xt.prototype),{constructor:_t,isWebGLMultisampleRenderTarget:!0,copy:function(t){return xt.prototype.copy.call(this,t),this.samples=t.samples,this}});var bt=function(){function t(t,e,n,r){void 0===t&&(t=0),void 0===e&&(e=0),void 0===n&&(n=0),void 0===r&&(r=1),Object.defineProperty(this,"isQuaternion",{value:!0}),this._x=t,this._y=e,this._z=n,this._w=r}t.slerp=function(t,e,n,r){return n.copy(t).slerp(e,r)},t.slerpFlat=function(t,e,n,r,i,a,o){var s=n[r+0],c=n[r+1],l=n[r+2],u=n[r+3],h=i[a+0],d=i[a+1],p=i[a+2],f=i[a+3];if(u!==f||s!==h||c!==d||l!==p){var m=1-o,v=s*h+c*d+l*p+u*f,g=v>=0?1:-1,y=1-v*v;if(y>Number.EPSILON){var x=Math.sqrt(y),_=Math.atan2(x,v*g);m=Math.sin(m*_)/x,o=Math.sin(o*_)/x}var b=o*g;if(s=s*m+h*b,c=c*m+d*b,l=l*m+p*b,u=u*m+f*b,m===1-o){var w=1/Math.sqrt(s*s+c*c+l*l+u*u);s*=w,c*=w,l*=w,u*=w}}t[e]=s,t[e+1]=c,t[e+2]=l,t[e+3]=u},t.multiplyQuaternionsFlat=function(t,e,n,r,i,a){var o=n[r],s=n[r+1],c=n[r+2],l=n[r+3],u=i[a],h=i[a+1],d=i[a+2],p=i[a+3];return t[e]=o*p+l*u+s*d-c*h,t[e+1]=s*p+l*h+c*u-o*d,t[e+2]=c*p+l*d+o*h-s*u,t[e+3]=l*p-o*u-s*h-c*d,t};var e=t.prototype;return e.set=function(t,e,n,r){return this._x=t,this._y=e,this._z=n,this._w=r,this._onChangeCallback(),this},e.clone=function(){return new this.constructor(this._x,this._y,this._z,this._w)},e.copy=function(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this},e.setFromEuler=function(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var n=t._x,r=t._y,i=t._z,a=t._order,o=Math.cos,s=Math.sin,c=o(n/2),l=o(r/2),u=o(i/2),h=s(n/2),d=s(r/2),p=s(i/2);switch(a){case"XYZ":this._x=h*l*u+c*d*p,this._y=c*d*u-h*l*p,this._z=c*l*p+h*d*u,this._w=c*l*u-h*d*p;break;case"YXZ":this._x=h*l*u+c*d*p,this._y=c*d*u-h*l*p,this._z=c*l*p-h*d*u,this._w=c*l*u+h*d*p;break;case"ZXY":this._x=h*l*u-c*d*p,this._y=c*d*u+h*l*p,this._z=c*l*p+h*d*u,this._w=c*l*u-h*d*p;break;case"ZYX":this._x=h*l*u-c*d*p,this._y=c*d*u+h*l*p,this._z=c*l*p-h*d*u,this._w=c*l*u+h*d*p;break;case"YZX":this._x=h*l*u+c*d*p,this._y=c*d*u+h*l*p,this._z=c*l*p-h*d*u,this._w=c*l*u-h*d*p;break;case"XZY":this._x=h*l*u-c*d*p,this._y=c*d*u-h*l*p,this._z=c*l*p+h*d*u,this._w=c*l*u+h*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!1!==e&&this._onChangeCallback(),this},e.setFromAxisAngle=function(t,e){var n=e/2,r=Math.sin(n);return this._x=t.x*r,this._y=t.y*r,this._z=t.z*r,this._w=Math.cos(n),this._onChangeCallback(),this},e.setFromRotationMatrix=function(t){var e=t.elements,n=e[0],r=e[4],i=e[8],a=e[1],o=e[5],s=e[9],c=e[2],l=e[6],u=e[10],h=n+o+u;if(h>0){var d=.5/Math.sqrt(h+1);this._w=.25/d,this._x=(l-s)*d,this._y=(i-c)*d,this._z=(a-r)*d}else if(n>o&&n>u){var p=2*Math.sqrt(1+n-o-u);this._w=(l-s)/p,this._x=.25*p,this._y=(r+a)/p,this._z=(i+c)/p}else if(o>u){var f=2*Math.sqrt(1+o-n-u);this._w=(i-c)/f,this._x=(r+a)/f,this._y=.25*f,this._z=(s+l)/f}else{var m=2*Math.sqrt(1+u-n-o);this._w=(a-r)/m,this._x=(i+c)/m,this._y=(s+l)/m,this._z=.25*m}return this._onChangeCallback(),this},e.setFromUnitVectors=function(t,e){var n=t.dot(e)+1;return n<1e-6?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()},e.angleTo=function(t){return 2*Math.acos(Math.abs(st.clamp(this.dot(t),-1,1)))},e.rotateTowards=function(t,e){var n=this.angleTo(t);if(0===n)return this;var r=Math.min(1,e/n);return this.slerp(t,r),this},e.identity=function(){return this.set(0,0,0,1)},e.inverse=function(){return this.conjugate()},e.conjugate=function(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this},e.dot=function(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w},e.lengthSq=function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},e.length=function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},e.normalize=function(){var t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this},e.multiply=function(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)},e.premultiply=function(t){return this.multiplyQuaternions(t,this)},e.multiplyQuaternions=function(t,e){var n=t._x,r=t._y,i=t._z,a=t._w,o=e._x,s=e._y,c=e._z,l=e._w;return this._x=n*l+a*o+r*c-i*s,this._y=r*l+a*s+i*o-n*c,this._z=i*l+a*c+n*s-r*o,this._w=a*l-n*o-r*s-i*c,this._onChangeCallback(),this},e.slerp=function(t,e){if(0===e)return this;if(1===e)return this.copy(t);var n=this._x,r=this._y,i=this._z,a=this._w,o=a*t._w+n*t._x+r*t._y+i*t._z;if(o<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,o=-o):this.copy(t),o>=1)return this._w=a,this._x=n,this._y=r,this._z=i,this;var s=1-o*o;if(s<=Number.EPSILON){var c=1-e;return this._w=c*a+e*this._w,this._x=c*n+e*this._x,this._y=c*r+e*this._y,this._z=c*i+e*this._z,this.normalize(),this._onChangeCallback(),this}var l=Math.sqrt(s),u=Math.atan2(l,o),h=Math.sin((1-e)*u)/l,d=Math.sin(e*u)/l;return this._w=a*h+this._w*d,this._x=n*h+this._x*d,this._y=r*h+this._y*d,this._z=i*h+this._z*d,this._onChangeCallback(),this},e.equals=function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w},e.fromArray=function(t,e){return void 0===e&&(e=0),this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this},e.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t},e.fromBufferAttribute=function(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this},e._onChange=function(t){return this._onChangeCallback=t,this},e._onChangeCallback=function(){},lt(t,[{key:"x",get:function(){return this._x},set:function(t){this._x=t,this._onChangeCallback()}},{key:"y",get:function(){return this._y},set:function(t){this._y=t,this._onChangeCallback()}},{key:"z",get:function(){return this._z},set:function(t){this._z=t,this._onChangeCallback()}},{key:"w",get:function(){return this._w},set:function(t){this._w=t,this._onChangeCallback()}}]),t}(),wt=function(){function t(t,e,n){void 0===t&&(t=0),void 0===e&&(e=0),void 0===n&&(n=0),Object.defineProperty(this,"isVector3",{value:!0}),this.x=t,this.y=e,this.z=n}var e=t.prototype;return e.set=function(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this},e.setScalar=function(t){return this.x=t,this.y=t,this.z=t,this},e.setX=function(t){return this.x=t,this},e.setY=function(t){return this.y=t,this},e.setZ=function(t){return this.z=t,this},e.setComponent=function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this},e.getComponent=function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}},e.clone=function(){return new this.constructor(this.x,this.y,this.z)},e.copy=function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this},e.add=function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)},e.addScalar=function(t){return this.x+=t,this.y+=t,this.z+=t,this},e.addVectors=function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this},e.addScaledVector=function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this},e.sub=function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)},e.subScalar=function(t){return this.x-=t,this.y-=t,this.z-=t,this},e.subVectors=function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this},e.multiply=function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)},e.multiplyScalar=function(t){return this.x*=t,this.y*=t,this.z*=t,this},e.multiplyVectors=function(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this},e.applyEuler=function(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(St.setFromEuler(t))},e.applyAxisAngle=function(t,e){return this.applyQuaternion(St.setFromAxisAngle(t,e))},e.applyMatrix3=function(t){var e=this.x,n=this.y,r=this.z,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6]*r,this.y=i[1]*e+i[4]*n+i[7]*r,this.z=i[2]*e+i[5]*n+i[8]*r,this},e.applyNormalMatrix=function(t){return this.applyMatrix3(t).normalize()},e.applyMatrix4=function(t){var e=this.x,n=this.y,r=this.z,i=t.elements,a=1/(i[3]*e+i[7]*n+i[11]*r+i[15]);return this.x=(i[0]*e+i[4]*n+i[8]*r+i[12])*a,this.y=(i[1]*e+i[5]*n+i[9]*r+i[13])*a,this.z=(i[2]*e+i[6]*n+i[10]*r+i[14])*a,this},e.applyQuaternion=function(t){var e=this.x,n=this.y,r=this.z,i=t.x,a=t.y,o=t.z,s=t.w,c=s*e+a*r-o*n,l=s*n+o*e-i*r,u=s*r+i*n-a*e,h=-i*e-a*n-o*r;return this.x=c*s+h*-i+l*-o-u*-a,this.y=l*s+h*-a+u*-i-c*-o,this.z=u*s+h*-o+c*-a-l*-i,this},e.project=function(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)},e.unproject=function(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)},e.transformDirection=function(t){var e=this.x,n=this.y,r=this.z,i=t.elements;return this.x=i[0]*e+i[4]*n+i[8]*r,this.y=i[1]*e+i[5]*n+i[9]*r,this.z=i[2]*e+i[6]*n+i[10]*r,this.normalize()},e.divide=function(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this},e.divideScalar=function(t){return this.multiplyScalar(1/t)},e.min=function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this},e.max=function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this},e.clamp=function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this},e.clampScalar=function(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this},e.clampLength=function(t,e){var n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},e.floor=function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this},e.ceil=function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this},e.round=function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this},e.roundToZero=function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this},e.negate=function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this},e.dot=function(t){return this.x*t.x+this.y*t.y+this.z*t.z},e.lengthSq=function(){return this.x*this.x+this.y*this.y+this.z*this.z},e.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},e.manhattanLength=function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},e.normalize=function(){return this.divideScalar(this.length()||1)},e.setLength=function(t){return this.normalize().multiplyScalar(t)},e.lerp=function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this},e.lerpVectors=function(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this},e.cross=function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)},e.crossVectors=function(t,e){var n=t.x,r=t.y,i=t.z,a=e.x,o=e.y,s=e.z;return this.x=r*s-i*o,this.y=i*a-n*s,this.z=n*o-r*a,this},e.projectOnVector=function(t){var e=t.lengthSq();if(0===e)return this.set(0,0,0);var n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)},e.projectOnPlane=function(t){return Mt.copy(this).projectOnVector(t),this.sub(Mt)},e.reflect=function(t){return this.sub(Mt.copy(t).multiplyScalar(2*this.dot(t)))},e.angleTo=function(t){var e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;var n=this.dot(t)/e;return Math.acos(st.clamp(n,-1,1))},e.distanceTo=function(t){return Math.sqrt(this.distanceToSquared(t))},e.distanceToSquared=function(t){var e=this.x-t.x,n=this.y-t.y,r=this.z-t.z;return e*e+n*n+r*r},e.manhattanDistanceTo=function(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)},e.setFromSpherical=function(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)},e.setFromSphericalCoords=function(t,e,n){var r=Math.sin(e)*t;return this.x=r*Math.sin(n),this.y=Math.cos(e)*t,this.z=r*Math.cos(n),this},e.setFromCylindrical=function(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)},e.setFromCylindricalCoords=function(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this},e.setFromMatrixPosition=function(t){var e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this},e.setFromMatrixScale=function(t){var e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),r=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=r,this},e.setFromMatrixColumn=function(t,e){return this.fromArray(t.elements,4*e)},e.setFromMatrix3Column=function(t,e){return this.fromArray(t.elements,3*e)},e.equals=function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z},e.fromArray=function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this},e.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t},e.fromBufferAttribute=function(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this},e.random=function(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this},t}(),Mt=new wt,St=new bt,Tt=function(){function t(t,e){Object.defineProperty(this,"isBox3",{value:!0}),this.min=void 0!==t?t:new wt(1/0,1/0,1/0),this.max=void 0!==e?e:new wt(-1/0,-1/0,-1/0)}var e=t.prototype;return e.set=function(t,e){return this.min.copy(t),this.max.copy(e),this},e.setFromArray=function(t){for(var e=1/0,n=1/0,r=1/0,i=-1/0,a=-1/0,o=-1/0,s=0,c=t.length;s<c;s+=3){var l=t[s],u=t[s+1],h=t[s+2];l<e&&(e=l),u<n&&(n=u),h<r&&(r=h),l>i&&(i=l),u>a&&(a=u),h>o&&(o=h)}return this.min.set(e,n,r),this.max.set(i,a,o),this},e.setFromBufferAttribute=function(t){for(var e=1/0,n=1/0,r=1/0,i=-1/0,a=-1/0,o=-1/0,s=0,c=t.count;s<c;s++){var l=t.getX(s),u=t.getY(s),h=t.getZ(s);l<e&&(e=l),u<n&&(n=u),h<r&&(r=h),l>i&&(i=l),u>a&&(a=u),h>o&&(o=h)}return this.min.set(e,n,r),this.max.set(i,a,o),this},e.setFromPoints=function(t){this.makeEmpty();for(var e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this},e.setFromCenterAndSize=function(t,e){var n=Lt.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this},e.setFromObject=function(t){return this.makeEmpty(),this.expandByObject(t)},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){return this.min.copy(t.min),this.max.copy(t.max),this},e.makeEmpty=function(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this},e.isEmpty=function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},e.getCenter=function(t){return void 0===t&&(console.warn("THREE.Box3: .getCenter() target is now required"),t=new wt),this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)},e.getSize=function(t){return void 0===t&&(console.warn("THREE.Box3: .getSize() target is now required"),t=new wt),this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)},e.expandByPoint=function(t){return this.min.min(t),this.max.max(t),this},e.expandByVector=function(t){return this.min.sub(t),this.max.add(t),this},e.expandByScalar=function(t){return this.min.addScalar(-t),this.max.addScalar(t),this},e.expandByObject=function(t){t.updateWorldMatrix(!1,!1);var e=t.geometry;void 0!==e&&(null===e.boundingBox&&e.computeBoundingBox(),Rt.copy(e.boundingBox),Rt.applyMatrix4(t.matrixWorld),this.union(Rt));for(var n=t.children,r=0,i=n.length;r<i;r++)this.expandByObject(n[r]);return this},e.containsPoint=function(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y||t.z<this.min.z||t.z>this.max.z)},e.containsBox=function(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z},e.getParameter=function(t,e){return void 0===e&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new wt),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))},e.intersectsBox=function(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y||t.max.z<this.min.z||t.min.z>this.max.z)},e.intersectsSphere=function(t){return this.clampPoint(t.center,Lt),Lt.distanceToSquared(t.center)<=t.radius*t.radius},e.intersectsPlane=function(t){var e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant},e.intersectsTriangle=function(t){if(this.isEmpty())return!1;this.getCenter(Bt),zt.subVectors(this.max,Bt),Ct.subVectors(t.a,Bt),Pt.subVectors(t.b,Bt),It.subVectors(t.c,Bt),Dt.subVectors(Pt,Ct),Ot.subVectors(It,Pt),Nt.subVectors(Ct,It);var e=[0,-Dt.z,Dt.y,0,-Ot.z,Ot.y,0,-Nt.z,Nt.y,Dt.z,0,-Dt.x,Ot.z,0,-Ot.x,Nt.z,0,-Nt.x,-Dt.y,Dt.x,0,-Ot.y,Ot.x,0,-Nt.y,Nt.x,0];return!!Et(e,Ct,Pt,It,zt)&&(!!Et(e=[1,0,0,0,1,0,0,0,1],Ct,Pt,It,zt)&&(Gt.crossVectors(Dt,Ot),Et(e=[Gt.x,Gt.y,Gt.z],Ct,Pt,It,zt)))},e.clampPoint=function(t,e){return void 0===e&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new wt),e.copy(t).clamp(this.min,this.max)},e.distanceToPoint=function(t){return Lt.copy(t).clamp(this.min,this.max).sub(t).length()},e.getBoundingSphere=function(t){return void 0===t&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(t.center),t.radius=.5*this.getSize(Lt).length(),t},e.intersect=function(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this},e.union=function(t){return this.min.min(t.min),this.max.max(t.max),this},e.applyMatrix4=function(t){return this.isEmpty()||(At[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),At[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),At[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),At[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),At[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),At[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),At[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),At[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(At)),this},e.translate=function(t){return this.min.add(t),this.max.add(t),this},e.equals=function(t){return t.min.equals(this.min)&&t.max.equals(this.max)},t}();function Et(t,e,n,r,i){for(var a=0,o=t.length-3;a<=o;a+=3){Ft.fromArray(t,a);var s=i.x*Math.abs(Ft.x)+i.y*Math.abs(Ft.y)+i.z*Math.abs(Ft.z),c=e.dot(Ft),l=n.dot(Ft),u=r.dot(Ft);if(Math.max(-Math.max(c,l,u),Math.min(c,l,u))>s)return!1}return!0}var At=[new wt,new wt,new wt,new wt,new wt,new wt,new wt,new wt],Lt=new wt,Rt=new Tt,Ct=new wt,Pt=new wt,It=new wt,Dt=new wt,Ot=new wt,Nt=new wt,Bt=new wt,zt=new wt,Gt=new wt,Ft=new wt,Ut=new Tt,Ht=function(){function t(t,e){this.center=void 0!==t?t:new wt,this.radius=void 0!==e?e:-1}var e=t.prototype;return e.set=function(t,e){return this.center.copy(t),this.radius=e,this},e.setFromPoints=function(t,e){var n=this.center;void 0!==e?n.copy(e):Ut.setFromPoints(t).getCenter(n);for(var r=0,i=0,a=t.length;i<a;i++)r=Math.max(r,n.distanceToSquared(t[i]));return this.radius=Math.sqrt(r),this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){return this.center.copy(t.center),this.radius=t.radius,this},e.isEmpty=function(){return this.radius<0},e.makeEmpty=function(){return this.center.set(0,0,0),this.radius=-1,this},e.containsPoint=function(t){return t.distanceToSquared(this.center)<=this.radius*this.radius},e.distanceToPoint=function(t){return t.distanceTo(this.center)-this.radius},e.intersectsSphere=function(t){var e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e},e.intersectsBox=function(t){return t.intersectsSphere(this)},e.intersectsPlane=function(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius},e.clampPoint=function(t,e){var n=this.center.distanceToSquared(t);return void 0===e&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),e=new wt),e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e},e.getBoundingBox=function(t){return void 0===t&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new Tt),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)},e.applyMatrix4=function(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this},e.translate=function(t){return this.center.add(t),this},e.equals=function(t){return t.center.equals(this.center)&&t.radius===this.radius},t}(),kt=new wt,Vt=new wt,Wt=new wt,jt=new wt,qt=new wt,Xt=new wt,Yt=new wt,Zt=function(){function t(t,e){this.origin=void 0!==t?t:new wt,this.direction=void 0!==e?e:new wt(0,0,-1)}var e=t.prototype;return e.set=function(t,e){return this.origin.copy(t),this.direction.copy(e),this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this},e.at=function(t,e){return void 0===e&&(console.warn("THREE.Ray: .at() target is now required"),e=new wt),e.copy(this.direction).multiplyScalar(t).add(this.origin)},e.lookAt=function(t){return this.direction.copy(t).sub(this.origin).normalize(),this},e.recast=function(t){return this.origin.copy(this.at(t,kt)),this},e.closestPointToPoint=function(t,e){void 0===e&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new wt),e.subVectors(t,this.origin);var n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)},e.distanceToPoint=function(t){return Math.sqrt(this.distanceSqToPoint(t))},e.distanceSqToPoint=function(t){var e=kt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(kt.copy(this.direction).multiplyScalar(e).add(this.origin),kt.distanceToSquared(t))},e.distanceSqToSegment=function(t,e,n,r){Vt.copy(t).add(e).multiplyScalar(.5),Wt.copy(e).sub(t).normalize(),jt.copy(this.origin).sub(Vt);var i,a,o,s,c=.5*t.distanceTo(e),l=-this.direction.dot(Wt),u=jt.dot(this.direction),h=-jt.dot(Wt),d=jt.lengthSq(),p=Math.abs(1-l*l);if(p>0)if(a=l*u-h,s=c*p,(i=l*h-u)>=0)if(a>=-s)if(a<=s){var f=1/p;o=(i*=f)*(i+l*(a*=f)+2*u)+a*(l*i+a+2*h)+d}else a=c,o=-(i=Math.max(0,-(l*a+u)))*i+a*(a+2*h)+d;else a=-c,o=-(i=Math.max(0,-(l*a+u)))*i+a*(a+2*h)+d;else a<=-s?o=-(i=Math.max(0,-(-l*c+u)))*i+(a=i>0?-c:Math.min(Math.max(-c,-h),c))*(a+2*h)+d:a<=s?(i=0,o=(a=Math.min(Math.max(-c,-h),c))*(a+2*h)+d):o=-(i=Math.max(0,-(l*c+u)))*i+(a=i>0?c:Math.min(Math.max(-c,-h),c))*(a+2*h)+d;else a=l>0?-c:c,o=-(i=Math.max(0,-(l*a+u)))*i+a*(a+2*h)+d;return n&&n.copy(this.direction).multiplyScalar(i).add(this.origin),r&&r.copy(Wt).multiplyScalar(a).add(Vt),o},e.intersectSphere=function(t,e){kt.subVectors(t.center,this.origin);var n=kt.dot(this.direction),r=kt.dot(kt)-n*n,i=t.radius*t.radius;if(r>i)return null;var a=Math.sqrt(i-r),o=n-a,s=n+a;return o<0&&s<0?null:o<0?this.at(s,e):this.at(o,e)},e.intersectsSphere=function(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius},e.distanceToPlane=function(t){var e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;var n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null},e.intersectPlane=function(t,e){var n=this.distanceToPlane(t);return null===n?null:this.at(n,e)},e.intersectsPlane=function(t){var e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0},e.intersectBox=function(t,e){var n,r,i,a,o,s,c=1/this.direction.x,l=1/this.direction.y,u=1/this.direction.z,h=this.origin;return c>=0?(n=(t.min.x-h.x)*c,r=(t.max.x-h.x)*c):(n=(t.max.x-h.x)*c,r=(t.min.x-h.x)*c),l>=0?(i=(t.min.y-h.y)*l,a=(t.max.y-h.y)*l):(i=(t.max.y-h.y)*l,a=(t.min.y-h.y)*l),n>a||i>r?null:((i>n||n!=n)&&(n=i),(a<r||r!=r)&&(r=a),u>=0?(o=(t.min.z-h.z)*u,s=(t.max.z-h.z)*u):(o=(t.max.z-h.z)*u,s=(t.min.z-h.z)*u),n>s||o>r?null:((o>n||n!=n)&&(n=o),(s<r||r!=r)&&(r=s),r<0?null:this.at(n>=0?n:r,e)))},e.intersectsBox=function(t){return null!==this.intersectBox(t,kt)},e.intersectTriangle=function(t,e,n,r,i){qt.subVectors(e,t),Xt.subVectors(n,t),Yt.crossVectors(qt,Xt);var a,o=this.direction.dot(Yt);if(o>0){if(r)return null;a=1}else{if(!(o<0))return null;a=-1,o=-o}jt.subVectors(this.origin,t);var s=a*this.direction.dot(Xt.crossVectors(jt,Xt));if(s<0)return null;var c=a*this.direction.dot(qt.cross(jt));if(c<0)return null;if(s+c>o)return null;var l=-a*jt.dot(Yt);return l<0?null:this.at(l/o,i)},e.applyMatrix4=function(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this},e.equals=function(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)},t}(),Jt=function(){function t(){Object.defineProperty(this,"isMatrix4",{value:!0}),this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}var e=t.prototype;return e.set=function(t,e,n,r,i,a,o,s,c,l,u,h,d,p,f,m){var v=this.elements;return v[0]=t,v[4]=e,v[8]=n,v[12]=r,v[1]=i,v[5]=a,v[9]=o,v[13]=s,v[2]=c,v[6]=l,v[10]=u,v[14]=h,v[3]=d,v[7]=p,v[11]=f,v[15]=m,this},e.identity=function(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this},e.clone=function(){return(new t).fromArray(this.elements)},e.copy=function(t){var e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this},e.copyPosition=function(t){var e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this},e.extractBasis=function(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this},e.makeBasis=function(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this},e.extractRotation=function(t){var e=this.elements,n=t.elements,r=1/Qt.setFromMatrixColumn(t,0).length(),i=1/Qt.setFromMatrixColumn(t,1).length(),a=1/Qt.setFromMatrixColumn(t,2).length();return e[0]=n[0]*r,e[1]=n[1]*r,e[2]=n[2]*r,e[3]=0,e[4]=n[4]*i,e[5]=n[5]*i,e[6]=n[6]*i,e[7]=0,e[8]=n[8]*a,e[9]=n[9]*a,e[10]=n[10]*a,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},e.makeRotationFromEuler=function(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var e=this.elements,n=t.x,r=t.y,i=t.z,a=Math.cos(n),o=Math.sin(n),s=Math.cos(r),c=Math.sin(r),l=Math.cos(i),u=Math.sin(i);if("XYZ"===t.order){var h=a*l,d=a*u,p=o*l,f=o*u;e[0]=s*l,e[4]=-s*u,e[8]=c,e[1]=d+p*c,e[5]=h-f*c,e[9]=-o*s,e[2]=f-h*c,e[6]=p+d*c,e[10]=a*s}else if("YXZ"===t.order){var m=s*l,v=s*u,g=c*l,y=c*u;e[0]=m+y*o,e[4]=g*o-v,e[8]=a*c,e[1]=a*u,e[5]=a*l,e[9]=-o,e[2]=v*o-g,e[6]=y+m*o,e[10]=a*s}else if("ZXY"===t.order){var x=s*l,_=s*u,b=c*l,w=c*u;e[0]=x-w*o,e[4]=-a*u,e[8]=b+_*o,e[1]=_+b*o,e[5]=a*l,e[9]=w-x*o,e[2]=-a*c,e[6]=o,e[10]=a*s}else if("ZYX"===t.order){var M=a*l,S=a*u,T=o*l,E=o*u;e[0]=s*l,e[4]=T*c-S,e[8]=M*c+E,e[1]=s*u,e[5]=E*c+M,e[9]=S*c-T,e[2]=-c,e[6]=o*s,e[10]=a*s}else if("YZX"===t.order){var A=a*s,L=a*c,R=o*s,C=o*c;e[0]=s*l,e[4]=C-A*u,e[8]=R*u+L,e[1]=u,e[5]=a*l,e[9]=-o*l,e[2]=-c*l,e[6]=L*u+R,e[10]=A-C*u}else if("XZY"===t.order){var P=a*s,I=a*c,D=o*s,O=o*c;e[0]=s*l,e[4]=-u,e[8]=c*l,e[1]=P*u+O,e[5]=a*l,e[9]=I*u-D,e[2]=D*u-I,e[6]=o*l,e[10]=O*u+P}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},e.makeRotationFromQuaternion=function(t){return this.compose($t,t,te)},e.lookAt=function(t,e,n){var r=this.elements;return re.subVectors(t,e),0===re.lengthSq()&&(re.z=1),re.normalize(),ee.crossVectors(n,re),0===ee.lengthSq()&&(1===Math.abs(n.z)?re.x+=1e-4:re.z+=1e-4,re.normalize(),ee.crossVectors(n,re)),ee.normalize(),ne.crossVectors(re,ee),r[0]=ee.x,r[4]=ne.x,r[8]=re.x,r[1]=ee.y,r[5]=ne.y,r[9]=re.y,r[2]=ee.z,r[6]=ne.z,r[10]=re.z,this},e.multiply=function(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)},e.premultiply=function(t){return this.multiplyMatrices(t,this)},e.multiplyMatrices=function(t,e){var n=t.elements,r=e.elements,i=this.elements,a=n[0],o=n[4],s=n[8],c=n[12],l=n[1],u=n[5],h=n[9],d=n[13],p=n[2],f=n[6],m=n[10],v=n[14],g=n[3],y=n[7],x=n[11],_=n[15],b=r[0],w=r[4],M=r[8],S=r[12],T=r[1],E=r[5],A=r[9],L=r[13],R=r[2],C=r[6],P=r[10],I=r[14],D=r[3],O=r[7],N=r[11],B=r[15];return i[0]=a*b+o*T+s*R+c*D,i[4]=a*w+o*E+s*C+c*O,i[8]=a*M+o*A+s*P+c*N,i[12]=a*S+o*L+s*I+c*B,i[1]=l*b+u*T+h*R+d*D,i[5]=l*w+u*E+h*C+d*O,i[9]=l*M+u*A+h*P+d*N,i[13]=l*S+u*L+h*I+d*B,i[2]=p*b+f*T+m*R+v*D,i[6]=p*w+f*E+m*C+v*O,i[10]=p*M+f*A+m*P+v*N,i[14]=p*S+f*L+m*I+v*B,i[3]=g*b+y*T+x*R+_*D,i[7]=g*w+y*E+x*C+_*O,i[11]=g*M+y*A+x*P+_*N,i[15]=g*S+y*L+x*I+_*B,this},e.multiplyScalar=function(t){var e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this},e.determinant=function(){var t=this.elements,e=t[0],n=t[4],r=t[8],i=t[12],a=t[1],o=t[5],s=t[9],c=t[13],l=t[2],u=t[6],h=t[10],d=t[14];return t[3]*(+i*s*u-r*c*u-i*o*h+n*c*h+r*o*d-n*s*d)+t[7]*(+e*s*d-e*c*h+i*a*h-r*a*d+r*c*l-i*s*l)+t[11]*(+e*c*u-e*o*d-i*a*u+n*a*d+i*o*l-n*c*l)+t[15]*(-r*o*l-e*s*u+e*o*h+r*a*u-n*a*h+n*s*l)},e.transpose=function(){var t,e=this.elements;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this},e.setPosition=function(t,e,n){var r=this.elements;return t.isVector3?(r[12]=t.x,r[13]=t.y,r[14]=t.z):(r[12]=t,r[13]=e,r[14]=n),this},e.getInverse=function(t,e){void 0!==e&&console.warn("THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.");var n=this.elements,r=t.elements,i=r[0],a=r[1],o=r[2],s=r[3],c=r[4],l=r[5],u=r[6],h=r[7],d=r[8],p=r[9],f=r[10],m=r[11],v=r[12],g=r[13],y=r[14],x=r[15],_=p*y*h-g*f*h+g*u*m-l*y*m-p*u*x+l*f*x,b=v*f*h-d*y*h-v*u*m+c*y*m+d*u*x-c*f*x,w=d*g*h-v*p*h+v*l*m-c*g*m-d*l*x+c*p*x,M=v*p*u-d*g*u-v*l*f+c*g*f+d*l*y-c*p*y,S=i*_+a*b+o*w+s*M;if(0===S)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);var T=1/S;return n[0]=_*T,n[1]=(g*f*s-p*y*s-g*o*m+a*y*m+p*o*x-a*f*x)*T,n[2]=(l*y*s-g*u*s+g*o*h-a*y*h-l*o*x+a*u*x)*T,n[3]=(p*u*s-l*f*s-p*o*h+a*f*h+l*o*m-a*u*m)*T,n[4]=b*T,n[5]=(d*y*s-v*f*s+v*o*m-i*y*m-d*o*x+i*f*x)*T,n[6]=(v*u*s-c*y*s-v*o*h+i*y*h+c*o*x-i*u*x)*T,n[7]=(c*f*s-d*u*s+d*o*h-i*f*h-c*o*m+i*u*m)*T,n[8]=w*T,n[9]=(v*p*s-d*g*s-v*a*m+i*g*m+d*a*x-i*p*x)*T,n[10]=(c*g*s-v*l*s+v*a*h-i*g*h-c*a*x+i*l*x)*T,n[11]=(d*l*s-c*p*s-d*a*h+i*p*h+c*a*m-i*l*m)*T,n[12]=M*T,n[13]=(d*g*o-v*p*o+v*a*f-i*g*f-d*a*y+i*p*y)*T,n[14]=(v*l*o-c*g*o-v*a*u+i*g*u+c*a*y-i*l*y)*T,n[15]=(c*p*o-d*l*o+d*a*u-i*p*u-c*a*f+i*l*f)*T,this},e.scale=function(t){var e=this.elements,n=t.x,r=t.y,i=t.z;return e[0]*=n,e[4]*=r,e[8]*=i,e[1]*=n,e[5]*=r,e[9]*=i,e[2]*=n,e[6]*=r,e[10]*=i,e[3]*=n,e[7]*=r,e[11]*=i,this},e.getMaxScaleOnAxis=function(){var t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],r=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,r))},e.makeTranslation=function(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this},e.makeRotationX=function(t){var e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this},e.makeRotationY=function(t){var e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this},e.makeRotationZ=function(t){var e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this},e.makeRotationAxis=function(t,e){var n=Math.cos(e),r=Math.sin(e),i=1-n,a=t.x,o=t.y,s=t.z,c=i*a,l=i*o;return this.set(c*a+n,c*o-r*s,c*s+r*o,0,c*o+r*s,l*o+n,l*s-r*a,0,c*s-r*o,l*s+r*a,i*s*s+n,0,0,0,0,1),this},e.makeScale=function(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this},e.makeShear=function(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this},e.compose=function(t,e,n){var r=this.elements,i=e._x,a=e._y,o=e._z,s=e._w,c=i+i,l=a+a,u=o+o,h=i*c,d=i*l,p=i*u,f=a*l,m=a*u,v=o*u,g=s*c,y=s*l,x=s*u,_=n.x,b=n.y,w=n.z;return r[0]=(1-(f+v))*_,r[1]=(d+x)*_,r[2]=(p-y)*_,r[3]=0,r[4]=(d-x)*b,r[5]=(1-(h+v))*b,r[6]=(m+g)*b,r[7]=0,r[8]=(p+y)*w,r[9]=(m-g)*w,r[10]=(1-(h+f))*w,r[11]=0,r[12]=t.x,r[13]=t.y,r[14]=t.z,r[15]=1,this},e.decompose=function(t,e,n){var r=this.elements,i=Qt.set(r[0],r[1],r[2]).length(),a=Qt.set(r[4],r[5],r[6]).length(),o=Qt.set(r[8],r[9],r[10]).length();this.determinant()<0&&(i=-i),t.x=r[12],t.y=r[13],t.z=r[14],Kt.copy(this);var s=1/i,c=1/a,l=1/o;return Kt.elements[0]*=s,Kt.elements[1]*=s,Kt.elements[2]*=s,Kt.elements[4]*=c,Kt.elements[5]*=c,Kt.elements[6]*=c,Kt.elements[8]*=l,Kt.elements[9]*=l,Kt.elements[10]*=l,e.setFromRotationMatrix(Kt),n.x=i,n.y=a,n.z=o,this},e.makePerspective=function(t,e,n,r,i,a){void 0===a&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");var o=this.elements,s=2*i/(e-t),c=2*i/(n-r),l=(e+t)/(e-t),u=(n+r)/(n-r),h=-(a+i)/(a-i),d=-2*a*i/(a-i);return o[0]=s,o[4]=0,o[8]=l,o[12]=0,o[1]=0,o[5]=c,o[9]=u,o[13]=0,o[2]=0,o[6]=0,o[10]=h,o[14]=d,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this},e.makeOrthographic=function(t,e,n,r,i,a){var o=this.elements,s=1/(e-t),c=1/(n-r),l=1/(a-i),u=(e+t)*s,h=(n+r)*c,d=(a+i)*l;return o[0]=2*s,o[4]=0,o[8]=0,o[12]=-u,o[1]=0,o[5]=2*c,o[9]=0,o[13]=-h,o[2]=0,o[6]=0,o[10]=-2*l,o[14]=-d,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this},e.equals=function(t){for(var e=this.elements,n=t.elements,r=0;r<16;r++)if(e[r]!==n[r])return!1;return!0},e.fromArray=function(t,e){void 0===e&&(e=0);for(var n=0;n<16;n++)this.elements[n]=t[n+e];return this},e.toArray=function(t,e){void 0===t&&(t=[]),void 0===e&&(e=0);var n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t},t}(),Qt=new wt,Kt=new Jt,$t=new wt(0,0,0),te=new wt(1,1,1),ee=new wt,ne=new wt,re=new wt,ie=function(){function t(e,n,r,i){void 0===e&&(e=0),void 0===n&&(n=0),void 0===r&&(r=0),void 0===i&&(i=t.DefaultOrder),Object.defineProperty(this,"isEuler",{value:!0}),this._x=e,this._y=n,this._z=r,this._order=i}var e=t.prototype;return e.set=function(t,e,n,r){return this._x=t,this._y=e,this._z=n,this._order=r||this._order,this._onChangeCallback(),this},e.clone=function(){return new this.constructor(this._x,this._y,this._z,this._order)},e.copy=function(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this},e.setFromRotationMatrix=function(t,e,n){var r=st.clamp,i=t.elements,a=i[0],o=i[4],s=i[8],c=i[1],l=i[5],u=i[9],h=i[2],d=i[6],p=i[10];switch(e=e||this._order){case"XYZ":this._y=Math.asin(r(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(-u,p),this._z=Math.atan2(-o,a)):(this._x=Math.atan2(d,l),this._z=0);break;case"YXZ":this._x=Math.asin(-r(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(s,p),this._z=Math.atan2(c,l)):(this._y=Math.atan2(-h,a),this._z=0);break;case"ZXY":this._x=Math.asin(r(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-h,p),this._z=Math.atan2(-o,l)):(this._y=0,this._z=Math.atan2(c,a));break;case"ZYX":this._y=Math.asin(-r(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(d,p),this._z=Math.atan2(c,a)):(this._x=0,this._z=Math.atan2(-o,l));break;case"YZX":this._z=Math.asin(r(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-u,l),this._y=Math.atan2(-h,a)):(this._x=0,this._y=Math.atan2(s,p));break;case"XZY":this._z=Math.asin(-r(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(d,l),this._y=Math.atan2(s,a)):(this._x=Math.atan2(-u,p),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!1!==n&&this._onChangeCallback(),this},e.setFromQuaternion=function(t,e,n){return ae.makeRotationFromQuaternion(t),this.setFromRotationMatrix(ae,e,n)},e.setFromVector3=function(t,e){return this.set(t.x,t.y,t.z,e||this._order)},e.reorder=function(t){return oe.setFromEuler(this),this.setFromQuaternion(oe,t)},e.equals=function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order},e.fromArray=function(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this},e.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t},e.toVector3=function(t){return t?t.set(this._x,this._y,this._z):new wt(this._x,this._y,this._z)},e._onChange=function(t){return this._onChangeCallback=t,this},e._onChangeCallback=function(){},lt(t,[{key:"x",get:function(){return this._x},set:function(t){this._x=t,this._onChangeCallback()}},{key:"y",get:function(){return this._y},set:function(t){this._y=t,this._onChangeCallback()}},{key:"z",get:function(){return this._z},set:function(t){this._z=t,this._onChangeCallback()}},{key:"order",get:function(){return this._order},set:function(t){this._order=t,this._onChangeCallback()}}]),t}();ie.DefaultOrder="XYZ",ie.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];var ae=new Jt,oe=new bt,se=function(){function t(){this.mask=1}var e=t.prototype;return e.set=function(t){this.mask=1<<t|0},e.enable=function(t){this.mask|=1<<t|0},e.enableAll=function(){this.mask=-1},e.toggle=function(t){this.mask^=1<<t|0},e.disable=function(t){this.mask&=~(1<<t|0)},e.disableAll=function(){this.mask=0},e.test=function(t){return 0!=(this.mask&t.mask)},t}(),ce=0,le=new wt,ue=new bt,he=new Jt,de=new wt,pe=new wt,fe=new wt,me=new bt,ve=new wt(1,0,0),ge=new wt(0,1,0),ye=new wt(0,0,1),xe={type:"added"},_e={type:"removed"};function be(){Object.defineProperty(this,"id",{value:ce++}),this.uuid=st.generateUUID(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=be.DefaultUp.clone();var t=new wt,e=new ie,n=new bt,r=new wt(1,1,1);e._onChange((function(){n.setFromEuler(e,!1)})),n._onChange((function(){e.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:r},modelViewMatrix:{value:new Jt},normalMatrix:{value:new ft}}),this.matrix=new Jt,this.matrixWorld=new Jt,this.matrixAutoUpdate=be.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new se,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.userData={}}be.DefaultUp=new wt(0,1,0),be.DefaultMatrixAutoUpdate=!0,be.prototype=Object.assign(Object.create(rt.prototype),{constructor:be,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix4:function(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(t){return this.quaternion.premultiply(t),this},setRotationFromAxisAngle:function(t,e){this.quaternion.setFromAxisAngle(t,e)},setRotationFromEuler:function(t){this.quaternion.setFromEuler(t,!0)},setRotationFromMatrix:function(t){this.quaternion.setFromRotationMatrix(t)},setRotationFromQuaternion:function(t){this.quaternion.copy(t)},rotateOnAxis:function(t,e){return ue.setFromAxisAngle(t,e),this.quaternion.multiply(ue),this},rotateOnWorldAxis:function(t,e){return ue.setFromAxisAngle(t,e),this.quaternion.premultiply(ue),this},rotateX:function(t){return this.rotateOnAxis(ve,t)},rotateY:function(t){return this.rotateOnAxis(ge,t)},rotateZ:function(t){return this.rotateOnAxis(ye,t)},translateOnAxis:function(t,e){return le.copy(t).applyQuaternion(this.quaternion),this.position.add(le.multiplyScalar(e)),this},translateX:function(t){return this.translateOnAxis(ve,t)},translateY:function(t){return this.translateOnAxis(ge,t)},translateZ:function(t){return this.translateOnAxis(ye,t)},localToWorld:function(t){return t.applyMatrix4(this.matrixWorld)},worldToLocal:function(t){return t.applyMatrix4(he.getInverse(this.matrixWorld))},lookAt:function(t,e,n){t.isVector3?de.copy(t):de.set(t,e,n);var r=this.parent;this.updateWorldMatrix(!0,!1),pe.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?he.lookAt(pe,de,this.up):he.lookAt(de,pe,this.up),this.quaternion.setFromRotationMatrix(he),r&&(he.extractRotation(r.matrixWorld),ue.setFromRotationMatrix(he),this.quaternion.premultiply(ue.inverse()))},add:function(t){if(arguments.length>1){for(var e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(xe)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)},remove:function(t){if(arguments.length>1){for(var e=0;e<arguments.length;e++)this.remove(arguments[e]);return this}var n=this.children.indexOf(t);return-1!==n&&(t.parent=null,this.children.splice(n,1),t.dispatchEvent(_e)),this},clear:function(){for(var t=0;t<this.children.length;t++){var e=this.children[t];e.parent=null,e.dispatchEvent(_e)}return this.children.length=0,this},attach:function(t){return this.updateWorldMatrix(!0,!1),he.getInverse(this.matrixWorld),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),he.multiply(t.parent.matrixWorld)),t.applyMatrix4(he),t.updateWorldMatrix(!1,!1),this.add(t),this},getObjectById:function(t){return this.getObjectByProperty("id",t)},getObjectByName:function(t){return this.getObjectByProperty("name",t)},getObjectByProperty:function(t,e){if(this[t]===e)return this;for(var n=0,r=this.children.length;n<r;n++){var i=this.children[n].getObjectByProperty(t,e);if(void 0!==i)return i}},getWorldPosition:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldPosition() target is now required"),t=new wt),this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"),t=new bt),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(pe,t,fe),t},getWorldScale:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldScale() target is now required"),t=new wt),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(pe,me,t),t},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Object3D: .getWorldDirection() target is now required"),t=new wt),this.updateWorldMatrix(!0,!1);var e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()},raycast:function(){},traverse:function(t){t(this);for(var e=this.children,n=0,r=e.length;n<r;n++)e[n].traverse(t)},traverseVisible:function(t){if(!1!==this.visible){t(this);for(var e=this.children,n=0,r=e.length;n<r;n++)e[n].traverseVisible(t)}},traverseAncestors:function(t){var e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);for(var e=this.children,n=0,r=e.length;n<r;n++)e[n].updateMatrixWorld(t)},updateWorldMatrix:function(t,e){var n=this.parent;if(!0===t&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===e)for(var r=this.children,i=0,a=r.length;i<a;i++)r[i].updateWorldMatrix(!1,!0)},toJSON:function(t){var e=void 0===t||"string"==typeof t,n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});var r={};function i(e,n){return void 0===e[n.uuid]&&(e[n.uuid]=n.toJSON(t)),n.uuid}if(r.uuid=this.uuid,r.type=this.type,""!==this.name&&(r.name=this.name),!0===this.castShadow&&(r.castShadow=!0),!0===this.receiveShadow&&(r.receiveShadow=!0),!1===this.visible&&(r.visible=!1),!1===this.frustumCulled&&(r.frustumCulled=!1),0!==this.renderOrder&&(r.renderOrder=this.renderOrder),"{}"!==JSON.stringify(this.userData)&&(r.userData=this.userData),r.layers=this.layers.mask,r.matrix=this.matrix.toArray(),!1===this.matrixAutoUpdate&&(r.matrixAutoUpdate=!1),this.isInstancedMesh&&(r.type="InstancedMesh",r.count=this.count,r.instanceMatrix=this.instanceMatrix.toJSON()),this.isMesh||this.isLine||this.isPoints){r.geometry=i(t.geometries,this.geometry);var a=this.geometry.parameters;if(void 0!==a&&void 0!==a.shapes){var o=a.shapes;if(Array.isArray(o))for(var s=0,c=o.length;s<c;s++){var l=o[s];i(t.shapes,l)}else i(t.shapes,o)}}if(void 0!==this.material)if(Array.isArray(this.material)){for(var u=[],h=0,d=this.material.length;h<d;h++)u.push(i(t.materials,this.material[h]));r.material=u}else r.material=i(t.materials,this.material);if(this.children.length>0){r.children=[];for(var p=0;p<this.children.length;p++)r.children.push(this.children[p].toJSON(t).object)}if(e){var f=x(t.geometries),m=x(t.materials),v=x(t.textures),g=x(t.images),y=x(t.shapes);f.length>0&&(n.geometries=f),m.length>0&&(n.materials=m),v.length>0&&(n.textures=v),g.length>0&&(n.images=g),y.length>0&&(n.shapes=y)}return n.object=r,n;function x(t){var e=[];for(var n in t){var r=t[n];delete r.metadata,e.push(r)}return e}},clone:function(t){return(new this.constructor).copy(this,t)},copy:function(t,e){if(void 0===e&&(e=!0),this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(var n=0;n<t.children.length;n++){var r=t.children[n];this.add(r.clone())}return this}});var we=new wt,Me=new wt,Se=new ft,Te=function(){function t(t,e){Object.defineProperty(this,"isPlane",{value:!0}),this.normal=void 0!==t?t:new wt(1,0,0),this.constant=void 0!==e?e:0}var e=t.prototype;return e.set=function(t,e){return this.normal.copy(t),this.constant=e,this},e.setComponents=function(t,e,n,r){return this.normal.set(t,e,n),this.constant=r,this},e.setFromNormalAndCoplanarPoint=function(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this},e.setFromCoplanarPoints=function(t,e,n){var r=we.subVectors(n,e).cross(Me.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(r,t),this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){return this.normal.copy(t.normal),this.constant=t.constant,this},e.normalize=function(){var t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this},e.negate=function(){return this.constant*=-1,this.normal.negate(),this},e.distanceToPoint=function(t){return this.normal.dot(t)+this.constant},e.distanceToSphere=function(t){return this.distanceToPoint(t.center)-t.radius},e.projectPoint=function(t,e){return void 0===e&&(console.warn("THREE.Plane: .projectPoint() target is now required"),e=new wt),e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)},e.intersectLine=function(t,e){void 0===e&&(console.warn("THREE.Plane: .intersectLine() target is now required"),e=new wt);var n=t.delta(we),r=this.normal.dot(n);if(0===r)return 0===this.distanceToPoint(t.start)?e.copy(t.start):void 0;var i=-(t.start.dot(this.normal)+this.constant)/r;return i<0||i>1?void 0:e.copy(n).multiplyScalar(i).add(t.start)},e.intersectsLine=function(t){var e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0},e.intersectsBox=function(t){return t.intersectsPlane(this)},e.intersectsSphere=function(t){return t.intersectsPlane(this)},e.coplanarPoint=function(t){return void 0===t&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new wt),t.copy(this.normal).multiplyScalar(-this.constant)},e.applyMatrix4=function(t,e){var n=e||Se.getNormalMatrix(t),r=this.coplanarPoint(we).applyMatrix4(t),i=this.normal.applyMatrix3(n).normalize();return this.constant=-r.dot(i),this},e.translate=function(t){return this.constant-=t.dot(this.normal),this},e.equals=function(t){return t.normal.equals(this.normal)&&t.constant===this.constant},t}(),Ee=new wt,Ae=new wt,Le=new wt,Re=new wt,Ce=new wt,Pe=new wt,Ie=new wt,De=new wt,Oe=new wt,Ne=new wt,Be=function(){function t(t,e,n){this.a=void 0!==t?t:new wt,this.b=void 0!==e?e:new wt,this.c=void 0!==n?n:new wt}t.getNormal=function(t,e,n,r){void 0===r&&(console.warn("THREE.Triangle: .getNormal() target is now required"),r=new wt),r.subVectors(n,e),Ee.subVectors(t,e),r.cross(Ee);var i=r.lengthSq();return i>0?r.multiplyScalar(1/Math.sqrt(i)):r.set(0,0,0)},t.getBarycoord=function(t,e,n,r,i){Ee.subVectors(r,e),Ae.subVectors(n,e),Le.subVectors(t,e);var a=Ee.dot(Ee),o=Ee.dot(Ae),s=Ee.dot(Le),c=Ae.dot(Ae),l=Ae.dot(Le),u=a*c-o*o;if(void 0===i&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),i=new wt),0===u)return i.set(-2,-1,-1);var h=1/u,d=(c*s-o*l)*h,p=(a*l-o*s)*h;return i.set(1-d-p,p,d)},t.containsPoint=function(t,e,n,r){return this.getBarycoord(t,e,n,r,Re),Re.x>=0&&Re.y>=0&&Re.x+Re.y<=1},t.getUV=function(t,e,n,r,i,a,o,s){return this.getBarycoord(t,e,n,r,Re),s.set(0,0),s.addScaledVector(i,Re.x),s.addScaledVector(a,Re.y),s.addScaledVector(o,Re.z),s},t.isFrontFacing=function(t,e,n,r){return Ee.subVectors(n,e),Ae.subVectors(t,e),Ee.cross(Ae).dot(r)<0};var e=t.prototype;return e.set=function(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this},e.setFromPointsAndIndices=function(t,e,n,r){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[r]),this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this},e.getArea=function(){return Ee.subVectors(this.c,this.b),Ae.subVectors(this.a,this.b),.5*Ee.cross(Ae).length()},e.getMidpoint=function(t){return void 0===t&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),t=new wt),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},e.getNormal=function(e){return t.getNormal(this.a,this.b,this.c,e)},e.getPlane=function(t){return void 0===t&&(console.warn("THREE.Triangle: .getPlane() target is now required"),t=new Te),t.setFromCoplanarPoints(this.a,this.b,this.c)},e.getBarycoord=function(e,n){return t.getBarycoord(e,this.a,this.b,this.c,n)},e.getUV=function(e,n,r,i,a){return t.getUV(e,this.a,this.b,this.c,n,r,i,a)},e.containsPoint=function(e){return t.containsPoint(e,this.a,this.b,this.c)},e.isFrontFacing=function(e){return t.isFrontFacing(this.a,this.b,this.c,e)},e.intersectsBox=function(t){return t.intersectsTriangle(this)},e.closestPointToPoint=function(t,e){void 0===e&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),e=new wt);var n,r,i=this.a,a=this.b,o=this.c;Ce.subVectors(a,i),Pe.subVectors(o,i),De.subVectors(t,i);var s=Ce.dot(De),c=Pe.dot(De);if(s<=0&&c<=0)return e.copy(i);Oe.subVectors(t,a);var l=Ce.dot(Oe),u=Pe.dot(Oe);if(l>=0&&u<=l)return e.copy(a);var h=s*u-l*c;if(h<=0&&s>=0&&l<=0)return n=s/(s-l),e.copy(i).addScaledVector(Ce,n);Ne.subVectors(t,o);var d=Ce.dot(Ne),p=Pe.dot(Ne);if(p>=0&&d<=p)return e.copy(o);var f=d*c-s*p;if(f<=0&&c>=0&&p<=0)return r=c/(c-p),e.copy(i).addScaledVector(Pe,r);var m=l*p-d*u;if(m<=0&&u-l>=0&&d-p>=0)return Ie.subVectors(o,a),r=(u-l)/(u-l+(d-p)),e.copy(a).addScaledVector(Ie,r);var v=1/(m+f+h);return n=f*v,r=h*v,e.copy(i).addScaledVector(Ce,n).addScaledVector(Pe,r)},e.equals=function(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)},t}(),ze={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Ge={h:0,s:0,l:0},Fe={h:0,s:0,l:0};function Ue(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function He(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function ke(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}var Ve=function(){function t(t,e,n){return Object.defineProperty(this,"isColor",{value:!0}),void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}var e=t.prototype;return e.set=function(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this},e.setScalar=function(t){return this.r=t,this.g=t,this.b=t,this},e.setHex=function(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this},e.setRGB=function(t,e,n){return this.r=t,this.g=e,this.b=n,this},e.setHSL=function(t,e,n){if(t=st.euclideanModulo(t,1),e=st.clamp(e,0,1),n=st.clamp(n,0,1),0===e)this.r=this.g=this.b=n;else{var r=n<=.5?n*(1+e):n+e-n*e,i=2*n-r;this.r=Ue(i,r,t+1/3),this.g=Ue(i,r,t),this.b=Ue(i,r,t-1/3)}return this},e.setStyle=function(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}var n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(t)){var r,i=n[1],a=n[2];switch(i){case"rgb":case"rgba":if(r=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a))return this.r=Math.min(255,parseInt(r[1],10))/255,this.g=Math.min(255,parseInt(r[2],10))/255,this.b=Math.min(255,parseInt(r[3],10))/255,e(r[5]),this;if(r=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a))return this.r=Math.min(100,parseInt(r[1],10))/100,this.g=Math.min(100,parseInt(r[2],10))/100,this.b=Math.min(100,parseInt(r[3],10))/100,e(r[5]),this;break;case"hsl":case"hsla":if(r=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a)){var o=parseFloat(r[1])/360,s=parseInt(r[2],10)/100,c=parseInt(r[3],10)/100;return e(r[5]),this.setHSL(o,s,c)}}}else if(n=/^\#([A-Fa-f0-9]+)$/.exec(t)){var l=n[1],u=l.length;if(3===u)return this.r=parseInt(l.charAt(0)+l.charAt(0),16)/255,this.g=parseInt(l.charAt(1)+l.charAt(1),16)/255,this.b=parseInt(l.charAt(2)+l.charAt(2),16)/255,this;if(6===u)return this.r=parseInt(l.charAt(0)+l.charAt(1),16)/255,this.g=parseInt(l.charAt(2)+l.charAt(3),16)/255,this.b=parseInt(l.charAt(4)+l.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this},e.setColorName=function(t){var e=ze[t];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this},e.clone=function(){return new this.constructor(this.r,this.g,this.b)},e.copy=function(t){return this.r=t.r,this.g=t.g,this.b=t.b,this},e.copyGammaToLinear=function(t,e){return void 0===e&&(e=2),this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this},e.copyLinearToGamma=function(t,e){void 0===e&&(e=2);var n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this},e.convertGammaToLinear=function(t){return this.copyGammaToLinear(this,t),this},e.convertLinearToGamma=function(t){return this.copyLinearToGamma(this,t),this},e.copySRGBToLinear=function(t){return this.r=He(t.r),this.g=He(t.g),this.b=He(t.b),this},e.copyLinearToSRGB=function(t){return this.r=ke(t.r),this.g=ke(t.g),this.b=ke(t.b),this},e.convertSRGBToLinear=function(){return this.copySRGBToLinear(this),this},e.convertLinearToSRGB=function(){return this.copyLinearToSRGB(this),this},e.getHex=function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},e.getHexString=function(){return("000000"+this.getHex().toString(16)).slice(-6)},e.getHSL=function(t){void 0===t&&(console.warn("THREE.Color: .getHSL() target is now required"),t={h:0,s:0,l:0});var e,n,r=this.r,i=this.g,a=this.b,o=Math.max(r,i,a),s=Math.min(r,i,a),c=(s+o)/2;if(s===o)e=0,n=0;else{var l=o-s;switch(n=c<=.5?l/(o+s):l/(2-o-s),o){case r:e=(i-a)/l+(i<a?6:0);break;case i:e=(a-r)/l+2;break;case a:e=(r-i)/l+4}e/=6}return t.h=e,t.s=n,t.l=c,t},e.getStyle=function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},e.offsetHSL=function(t,e,n){return this.getHSL(Ge),Ge.h+=t,Ge.s+=e,Ge.l+=n,this.setHSL(Ge.h,Ge.s,Ge.l),this},e.add=function(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this},e.addColors=function(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this},e.addScalar=function(t){return this.r+=t,this.g+=t,this.b+=t,this},e.sub=function(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this},e.multiply=function(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this},e.multiplyScalar=function(t){return this.r*=t,this.g*=t,this.b*=t,this},e.lerp=function(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this},e.lerpHSL=function(t,e){this.getHSL(Ge),t.getHSL(Fe);var n=st.lerp(Ge.h,Fe.h,e),r=st.lerp(Ge.s,Fe.s,e),i=st.lerp(Ge.l,Fe.l,e);return this.setHSL(n,r,i),this},e.equals=function(t){return t.r===this.r&&t.g===this.g&&t.b===this.b},e.fromArray=function(t,e){return void 0===e&&(e=0),this.r=t[e],this.g=t[e+1],this.b=t[e+2],this},e.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t},e.fromBufferAttribute=function(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),!0===t.normalized&&(this.r/=255,this.g/=255,this.b/=255),this},e.toJSON=function(){return this.getHex()},t}();Ve.NAMES=ze,Ve.prototype.r=1,Ve.prototype.g=1,Ve.prototype.b=1;var We=function(){function t(t,e,n,r,i,a){this.a=t,this.b=e,this.c=n,this.normal=r&&r.isVector3?r:new wt,this.vertexNormals=Array.isArray(r)?r:[],this.color=i&&i.isColor?i:new Ve,this.vertexColors=Array.isArray(i)?i:[],this.materialIndex=void 0!==a?a:0}var e=t.prototype;return e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){this.a=t.a,this.b=t.b,this.c=t.c,this.normal.copy(t.normal),this.color.copy(t.color),this.materialIndex=t.materialIndex;for(var e=0,n=t.vertexNormals.length;e<n;e++)this.vertexNormals[e]=t.vertexNormals[e].clone();for(var r=0,i=t.vertexColors.length;r<i;r++)this.vertexColors[r]=t.vertexColors[r].clone();return this},t}(),je=0;function qe(){Object.defineProperty(this,"id",{value:je++}),this.uuid=st.generateUUID(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.flatShading=!1,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=e,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=$,this.stencilZFail=$,this.stencilZPass=$,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaTest=0,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0}function Xe(t){qe.call(this),this.type="MeshBasicMaterial",this.color=new Ve(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.setValues(t)}qe.prototype=Object.assign(Object.create(rt.prototype),{constructor:qe,isMaterial:!0,onBeforeCompile:function(){},customProgramCacheKey:function(){return this.onBeforeCompile.toString()},setValues:function(t){if(void 0!==t)for(var e in t){var n=t[e];if(void 0!==n)if("shading"!==e){var r=this[e];void 0!==r?r&&r.isColor?r.set(n):r&&r.isVector3&&n&&n.isVector3?r.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}else console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;else console.warn("THREE.Material: '"+e+"' parameter is undefined.")}},toJSON:function(t){var e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});var n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function r(t){var e=[];for(var n in t){var r=t[n];delete r.metadata,e.push(r)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheen&&this.sheen.isColor&&(n.sheen=this.sheen.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,n.reflectivity=this.reflectivity,n.refractionRatio=this.refractionRatio,void 0!==this.combine&&(n.combine=this.combine),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity)),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.size&&(n.size=this.size),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),!0===this.flatShading&&(n.flatShading=this.flatShading),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.morphNormals&&(n.morphNormals=!0),!0===this.skinning&&(n.skinning=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){var i=r(t.textures),a=r(t.images);i.length>0&&(n.textures=i),a.length>0&&(n.images=a)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.flatShading=t.flatShading,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;var e=t.clippingPlanes,n=null;if(null!==e){var r=e.length;n=new Array(r);for(var i=0;i!==r;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(qe.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Xe.prototype=Object.create(qe.prototype),Xe.prototype.constructor=Xe,Xe.prototype.isMeshBasicMaterial=!0,Xe.prototype.copy=function(t){return qe.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this};var Ye=new wt,Ze=new pt;function Je(t,e,n){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===n,this.usage=tt,this.updateRange={offset:0,count:-1},this.version=0}function Qe(t,e,n){Je.call(this,new Int8Array(t),e,n)}function Ke(t,e,n){Je.call(this,new Uint8Array(t),e,n)}function $e(t,e,n){Je.call(this,new Uint8ClampedArray(t),e,n)}function tn(t,e,n){Je.call(this,new Int16Array(t),e,n)}function en(t,e,n){Je.call(this,new Uint16Array(t),e,n)}function nn(t,e,n){Je.call(this,new Int32Array(t),e,n)}function rn(t,e,n){Je.call(this,new Uint32Array(t),e,n)}function an(t,e,n){Je.call(this,new Float32Array(t),e,n)}function on(t,e,n){Je.call(this,new Float64Array(t),e,n)}Object.defineProperty(Je.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(Je.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.itemSize,n*=e.itemSize;for(var r=0,i=this.itemSize;r<i;r++)this.array[t+r]=e.array[n+r];return this},copyArray:function(t){return this.array.set(t),this},copyColorsArray:function(t){for(var e=this.array,n=0,r=0,i=t.length;r<i;r++){var a=t[r];void 0===a&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",r),a=new Ve),e[n++]=a.r,e[n++]=a.g,e[n++]=a.b}return this},copyVector2sArray:function(t){for(var e=this.array,n=0,r=0,i=t.length;r<i;r++){var a=t[r];void 0===a&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",r),a=new pt),e[n++]=a.x,e[n++]=a.y}return this},copyVector3sArray:function(t){for(var e=this.array,n=0,r=0,i=t.length;r<i;r++){var a=t[r];void 0===a&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",r),a=new wt),e[n++]=a.x,e[n++]=a.y,e[n++]=a.z}return this},copyVector4sArray:function(t){for(var e=this.array,n=0,r=0,i=t.length;r<i;r++){var a=t[r];void 0===a&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",r),a=new yt),e[n++]=a.x,e[n++]=a.y,e[n++]=a.z,e[n++]=a.w}return this},applyMatrix3:function(t){if(2===this.itemSize)for(var e=0,n=this.count;e<n;e++)Ze.fromBufferAttribute(this,e),Ze.applyMatrix3(t),this.setXY(e,Ze.x,Ze.y);else if(3===this.itemSize)for(var r=0,i=this.count;r<i;r++)Ye.fromBufferAttribute(this,r),Ye.applyMatrix3(t),this.setXYZ(r,Ye.x,Ye.y,Ye.z);return this},applyMatrix4:function(t){for(var e=0,n=this.count;e<n;e++)Ye.x=this.getX(e),Ye.y=this.getY(e),Ye.z=this.getZ(e),Ye.applyMatrix4(t),this.setXYZ(e,Ye.x,Ye.y,Ye.z);return this},applyNormalMatrix:function(t){for(var e=0,n=this.count;e<n;e++)Ye.x=this.getX(e),Ye.y=this.getY(e),Ye.z=this.getZ(e),Ye.applyNormalMatrix(t),this.setXYZ(e,Ye.x,Ye.y,Ye.z);return this},transformDirection:function(t){for(var e=0,n=this.count;e<n;e++)Ye.x=this.getX(e),Ye.y=this.getY(e),Ye.z=this.getZ(e),Ye.transformDirection(t),this.setXYZ(e,Ye.x,Ye.y,Ye.z);return this},set:function(t,e){return void 0===e&&(e=0),this.array.set(t,e),this},getX:function(t){return this.array[t*this.itemSize]},setX:function(t,e){return this.array[t*this.itemSize]=e,this},getY:function(t){return this.array[t*this.itemSize+1]},setY:function(t,e){return this.array[t*this.itemSize+1]=e,this},getZ:function(t){return this.array[t*this.itemSize+2]},setZ:function(t,e){return this.array[t*this.itemSize+2]=e,this},getW:function(t){return this.array[t*this.itemSize+3]},setW:function(t,e){return this.array[t*this.itemSize+3]=e,this},setXY:function(t,e,n){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this},setXYZ:function(t,e,n,r){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=r,this},setXYZW:function(t,e,n,r,i){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=r,this.array[t+3]=i,this},onUpload:function(t){return this.onUploadCallback=t,this},clone:function(){return new this.constructor(this.array,this.itemSize).copy(this)},toJSON:function(){return{itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized}}}),Qe.prototype=Object.create(Je.prototype),Qe.prototype.constructor=Qe,Ke.prototype=Object.create(Je.prototype),Ke.prototype.constructor=Ke,$e.prototype=Object.create(Je.prototype),$e.prototype.constructor=$e,tn.prototype=Object.create(Je.prototype),tn.prototype.constructor=tn,en.prototype=Object.create(Je.prototype),en.prototype.constructor=en,nn.prototype=Object.create(Je.prototype),nn.prototype.constructor=nn,rn.prototype=Object.create(Je.prototype),rn.prototype.constructor=rn,an.prototype=Object.create(Je.prototype),an.prototype.constructor=an,on.prototype=Object.create(Je.prototype),on.prototype.constructor=on;var sn=function(){function t(){this.vertices=[],this.normals=[],this.colors=[],this.uvs=[],this.uvs2=[],this.groups=[],this.morphTargets={},this.skinWeights=[],this.skinIndices=[],this.boundingBox=null,this.boundingSphere=null,this.verticesNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.uvsNeedUpdate=!1,this.groupsNeedUpdate=!1}var e=t.prototype;return e.computeGroups=function(t){var e,n,r=[],i=void 0,a=t.faces;for(n=0;n<a.length;n++){var o=a[n];o.materialIndex!==i&&(i=o.materialIndex,void 0!==e&&(e.count=3*n-e.start,r.push(e)),e={start:3*n,materialIndex:i})}void 0!==e&&(e.count=3*n-e.start,r.push(e)),this.groups=r},e.fromGeometry=function(t){var e,n=t.faces,r=t.vertices,i=t.faceVertexUvs,a=i[0]&&i[0].length>0,o=i[1]&&i[1].length>0,s=t.morphTargets,c=s.length;if(c>0){e=[];for(var l=0;l<c;l++)e[l]={name:s[l].name,data:[]};this.morphTargets.position=e}var u,h=t.morphNormals,d=h.length;if(d>0){u=[];for(var p=0;p<d;p++)u[p]={name:h[p].name,data:[]};this.morphTargets.normal=u}var f=t.skinIndices,m=t.skinWeights,v=f.length===r.length,g=m.length===r.length;r.length>0&&0===n.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(var y=0;y<n.length;y++){var x=n[y];this.vertices.push(r[x.a],r[x.b],r[x.c]);var _=x.vertexNormals;if(3===_.length)this.normals.push(_[0],_[1],_[2]);else{var b=x.normal;this.normals.push(b,b,b)}var w=x.vertexColors;if(3===w.length)this.colors.push(w[0],w[1],w[2]);else{var M=x.color;this.colors.push(M,M,M)}if(!0===a){var S=i[0][y];void 0!==S?this.uvs.push(S[0],S[1],S[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",y),this.uvs.push(new pt,new pt,new pt))}if(!0===o){var T=i[1][y];void 0!==T?this.uvs2.push(T[0],T[1],T[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",y),this.uvs2.push(new pt,new pt,new pt))}for(var E=0;E<c;E++){var A=s[E].vertices;e[E].data.push(A[x.a],A[x.b],A[x.c])}for(var L=0;L<d;L++){var R=h[L].vertexNormals[y];u[L].data.push(R.a,R.b,R.c)}v&&this.skinIndices.push(f[x.a],f[x.b],f[x.c]),g&&this.skinWeights.push(m[x.a],m[x.b],m[x.c])}return this.computeGroups(t),this.verticesNeedUpdate=t.verticesNeedUpdate,this.normalsNeedUpdate=t.normalsNeedUpdate,this.colorsNeedUpdate=t.colorsNeedUpdate,this.uvsNeedUpdate=t.uvsNeedUpdate,this.groupsNeedUpdate=t.groupsNeedUpdate,null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this},t}();function cn(t){if(0===t.length)return-1/0;for(var e=t[0],n=1,r=t.length;n<r;++n)t[n]>e&&(e=t[n]);return e}var ln=1,un=new Jt,hn=new be,dn=new wt,pn=new Tt,fn=new Tt,mn=new wt;function vn(){Object.defineProperty(this,"id",{value:ln+=2}),this.uuid=st.generateUUID(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}vn.prototype=Object.assign(Object.create(rt.prototype),{constructor:vn,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(t){return Array.isArray(t)?this.index=new(cn(t)>65535?rn:en)(t,1):this.index=t,this},getAttribute:function(t){return this.attributes[t]},setAttribute:function(t,e){return this.attributes[t]=e,this},deleteAttribute:function(t){return delete this.attributes[t],this},addGroup:function(t,e,n){this.groups.push({start:t,count:e,materialIndex:void 0!==n?n:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(t,e){this.drawRange.start=t,this.drawRange.count=e},applyMatrix4:function(t){var e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);var n=this.attributes.normal;if(void 0!==n){var r=(new ft).getNormalMatrix(t);n.applyNormalMatrix(r),n.needsUpdate=!0}var i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},rotateX:function(t){return un.makeRotationX(t),this.applyMatrix4(un),this},rotateY:function(t){return un.makeRotationY(t),this.applyMatrix4(un),this},rotateZ:function(t){return un.makeRotationZ(t),this.applyMatrix4(un),this},translate:function(t,e,n){return un.makeTranslation(t,e,n),this.applyMatrix4(un),this},scale:function(t,e,n){return un.makeScale(t,e,n),this.applyMatrix4(un),this},lookAt:function(t){return hn.lookAt(t),hn.updateMatrix(),this.applyMatrix4(hn.matrix),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(dn).negate(),this.translate(dn.x,dn.y,dn.z),this},setFromObject:function(t){var e=t.geometry;if(t.isPoints||t.isLine){var n=new an(3*e.vertices.length,3),r=new an(3*e.colors.length,3);if(this.setAttribute("position",n.copyVector3sArray(e.vertices)),this.setAttribute("color",r.copyColorsArray(e.colors)),e.lineDistances&&e.lineDistances.length===e.vertices.length){var i=new an(e.lineDistances.length,1);this.setAttribute("lineDistance",i.copyArray(e.lineDistances))}null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone())}else t.isMesh&&e&&e.isGeometry&&this.fromGeometry(e);return this},setFromPoints:function(t){for(var e=[],n=0,r=t.length;n<r;n++){var i=t[n];e.push(i.x,i.y,i.z||0)}return this.setAttribute("position",new an(e,3)),this},updateFromObject:function(t){var e=t.geometry;if(t.isMesh){var n=e.__directGeometry;if(!0===e.elementsNeedUpdate&&(n=void 0,e.elementsNeedUpdate=!1),void 0===n)return this.fromGeometry(e);n.verticesNeedUpdate=e.verticesNeedUpdate,n.normalsNeedUpdate=e.normalsNeedUpdate,n.colorsNeedUpdate=e.colorsNeedUpdate,n.uvsNeedUpdate=e.uvsNeedUpdate,n.groupsNeedUpdate=e.groupsNeedUpdate,e.verticesNeedUpdate=!1,e.normalsNeedUpdate=!1,e.colorsNeedUpdate=!1,e.uvsNeedUpdate=!1,e.groupsNeedUpdate=!1,e=n}if(!0===e.verticesNeedUpdate){var r=this.attributes.position;void 0!==r&&(r.copyVector3sArray(e.vertices),r.needsUpdate=!0),e.verticesNeedUpdate=!1}if(!0===e.normalsNeedUpdate){var i=this.attributes.normal;void 0!==i&&(i.copyVector3sArray(e.normals),i.needsUpdate=!0),e.normalsNeedUpdate=!1}if(!0===e.colorsNeedUpdate){var a=this.attributes.color;void 0!==a&&(a.copyColorsArray(e.colors),a.needsUpdate=!0),e.colorsNeedUpdate=!1}if(e.uvsNeedUpdate){var o=this.attributes.uv;void 0!==o&&(o.copyVector2sArray(e.uvs),o.needsUpdate=!0),e.uvsNeedUpdate=!1}if(e.lineDistancesNeedUpdate){var s=this.attributes.lineDistance;void 0!==s&&(s.copyArray(e.lineDistances),s.needsUpdate=!0),e.lineDistancesNeedUpdate=!1}return e.groupsNeedUpdate&&(e.computeGroups(t.geometry),this.groups=e.groups,e.groupsNeedUpdate=!1),this},fromGeometry:function(t){return t.__directGeometry=(new sn).fromGeometry(t),this.fromDirectGeometry(t.__directGeometry)},fromDirectGeometry:function(t){var e=new Float32Array(3*t.vertices.length);if(this.setAttribute("position",new Je(e,3).copyVector3sArray(t.vertices)),t.normals.length>0){var n=new Float32Array(3*t.normals.length);this.setAttribute("normal",new Je(n,3).copyVector3sArray(t.normals))}if(t.colors.length>0){var r=new Float32Array(3*t.colors.length);this.setAttribute("color",new Je(r,3).copyColorsArray(t.colors))}if(t.uvs.length>0){var i=new Float32Array(2*t.uvs.length);this.setAttribute("uv",new Je(i,2).copyVector2sArray(t.uvs))}if(t.uvs2.length>0){var a=new Float32Array(2*t.uvs2.length);this.setAttribute("uv2",new Je(a,2).copyVector2sArray(t.uvs2))}for(var o in this.groups=t.groups,t.morphTargets){for(var s=[],c=t.morphTargets[o],l=0,u=c.length;l<u;l++){var h=c[l],d=new an(3*h.data.length,3);d.name=h.name,s.push(d.copyVector3sArray(h.data))}this.morphAttributes[o]=s}if(t.skinIndices.length>0){var p=new an(4*t.skinIndices.length,4);this.setAttribute("skinIndex",p.copyVector4sArray(t.skinIndices))}if(t.skinWeights.length>0){var f=new an(4*t.skinWeights.length,4);this.setAttribute("skinWeight",f.copyVector4sArray(t.skinWeights))}return null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Tt);var t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new wt(-1/0,-1/0,-1/0),new wt(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(var n=0,r=e.length;n<r;n++){var i=e[n];pn.setFromBufferAttribute(i),this.morphTargetsRelative?(mn.addVectors(this.boundingBox.min,pn.min),this.boundingBox.expandByPoint(mn),mn.addVectors(this.boundingBox.max,pn.max),this.boundingBox.expandByPoint(mn)):(this.boundingBox.expandByPoint(pn.min),this.boundingBox.expandByPoint(pn.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new Ht);var t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingSphere.set(new wt,1/0);if(t){var n=this.boundingSphere.center;if(pn.setFromBufferAttribute(t),e)for(var r=0,i=e.length;r<i;r++){var a=e[r];fn.setFromBufferAttribute(a),this.morphTargetsRelative?(mn.addVectors(pn.min,fn.min),pn.expandByPoint(mn),mn.addVectors(pn.max,fn.max),pn.expandByPoint(mn)):(pn.expandByPoint(fn.min),pn.expandByPoint(fn.max))}pn.getCenter(n);for(var o=0,s=0,c=t.count;s<c;s++)mn.fromBufferAttribute(t,s),o=Math.max(o,n.distanceToSquared(mn));if(e)for(var l=0,u=e.length;l<u;l++)for(var h=e[l],d=this.morphTargetsRelative,p=0,f=h.count;p<f;p++)mn.fromBufferAttribute(h,p),d&&(dn.fromBufferAttribute(t,p),mn.add(dn)),o=Math.max(o,n.distanceToSquared(mn));this.boundingSphere.radius=Math.sqrt(o),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}},computeFaceNormals:function(){},computeVertexNormals:function(){var t=this.index,e=this.getAttribute("position");if(void 0!==e){var n=this.getAttribute("normal");if(void 0===n)n=new Je(new Float32Array(3*e.count),3),this.setAttribute("normal",n);else for(var r=0,i=n.count;r<i;r++)n.setXYZ(r,0,0,0);var a=new wt,o=new wt,s=new wt,c=new wt,l=new wt,u=new wt,h=new wt,d=new wt;if(t)for(var p=0,f=t.count;p<f;p+=3){var m=t.getX(p+0),v=t.getX(p+1),g=t.getX(p+2);a.fromBufferAttribute(e,m),o.fromBufferAttribute(e,v),s.fromBufferAttribute(e,g),h.subVectors(s,o),d.subVectors(a,o),h.cross(d),c.fromBufferAttribute(n,m),l.fromBufferAttribute(n,v),u.fromBufferAttribute(n,g),c.add(h),l.add(h),u.add(h),n.setXYZ(m,c.x,c.y,c.z),n.setXYZ(v,l.x,l.y,l.z),n.setXYZ(g,u.x,u.y,u.z)}else for(var y=0,x=e.count;y<x;y+=3)a.fromBufferAttribute(e,y+0),o.fromBufferAttribute(e,y+1),s.fromBufferAttribute(e,y+2),h.subVectors(s,o),d.subVectors(a,o),h.cross(d),n.setXYZ(y+0,h.x,h.y,h.z),n.setXYZ(y+1,h.x,h.y,h.z),n.setXYZ(y+2,h.x,h.y,h.z);this.normalizeNormals(),n.needsUpdate=!0}},merge:function(t,e){if(t&&t.isBufferGeometry){void 0===e&&(e=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));var n=this.attributes;for(var r in n)if(void 0!==t.attributes[r])for(var i=n[r].array,a=t.attributes[r],o=a.array,s=a.itemSize*e,c=Math.min(o.length,i.length-s),l=0,u=s;l<c;l++,u++)i[u]=o[l];return this}console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",t)},normalizeNormals:function(){for(var t=this.attributes.normal,e=0,n=t.count;e<n;e++)mn.fromBufferAttribute(t,e),mn.normalize(),t.setXYZ(e,mn.x,mn.y,mn.z)},toNonIndexed:function(){function t(t,e){for(var n=t.array,r=t.itemSize,i=t.normalized,a=new n.constructor(e.length*r),o=0,s=0,c=0,l=e.length;c<l;c++){o=e[c]*r;for(var u=0;u<r;u++)a[s++]=n[o++]}return new Je(a,r,i)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;var e=new vn,n=this.index.array,r=this.attributes;for(var i in r){var a=t(r[i],n);e.setAttribute(i,a)}var o=this.morphAttributes;for(var s in o){for(var c=[],l=o[s],u=0,h=l.length;u<h;u++){var d=t(l[u],n);c.push(d)}e.morphAttributes[s]=c}e.morphTargetsRelative=this.morphTargetsRelative;for(var p=this.groups,f=0,m=p.length;f<m;f++){var v=p[f];e.addGroup(v.start,v.count,v.materialIndex)}return e},toJSON:function(){var t={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){var e=this.parameters;for(var n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};var r=this.index;null!==r&&(t.data.index={type:r.array.constructor.name,array:Array.prototype.slice.call(r.array)});var i=this.attributes;for(var a in i){var o=i[a],s=o.toJSON(t.data);""!==o.name&&(s.name=o.name),t.data.attributes[a]=s}var c={},l=!1;for(var u in this.morphAttributes){for(var h=this.morphAttributes[u],d=[],p=0,f=h.length;p<f;p++){var m=h[p],v=m.toJSON(t.data);""!==m.name&&(v.name=m.name),d.push(v)}d.length>0&&(c[u]=d,l=!0)}l&&(t.data.morphAttributes=c,t.data.morphTargetsRelative=this.morphTargetsRelative);var g=this.groups;g.length>0&&(t.data.groups=JSON.parse(JSON.stringify(g)));var y=this.boundingSphere;return null!==y&&(t.data.boundingSphere={center:y.center.toArray(),radius:y.radius}),t},clone:function(){return(new vn).copy(this)},copy:function(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;var e={};this.name=t.name;var n=t.index;null!==n&&this.setIndex(n.clone(e));var r=t.attributes;for(var i in r){var a=r[i];this.setAttribute(i,a.clone(e))}var o=t.morphAttributes;for(var s in o){for(var c=[],l=o[s],u=0,h=l.length;u<h;u++)c.push(l[u].clone(e));this.morphAttributes[s]=c}this.morphTargetsRelative=t.morphTargetsRelative;for(var d=t.groups,p=0,f=d.length;p<f;p++){var m=d[p];this.addGroup(m.start,m.count,m.materialIndex)}var v=t.boundingBox;null!==v&&(this.boundingBox=v.clone());var g=t.boundingSphere;return null!==g&&(this.boundingSphere=g.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this},dispose:function(){this.dispatchEvent({type:"dispose"})}});var gn=new Jt,yn=new Zt,xn=new Ht,_n=new wt,bn=new wt,wn=new wt,Mn=new wt,Sn=new wt,Tn=new wt,En=new wt,An=new wt,Ln=new wt,Rn=new pt,Cn=new pt,Pn=new pt,In=new wt,Dn=new wt;function On(t,e){be.call(this),this.type="Mesh",this.geometry=void 0!==t?t:new vn,this.material=void 0!==e?e:new Xe,this.updateMorphTargets()}function Nn(t,e,n,r,i,a,o,s){if(null===(1===e.side?r.intersectTriangle(o,a,i,!0,s):r.intersectTriangle(i,a,o,2!==e.side,s)))return null;Dn.copy(s),Dn.applyMatrix4(t.matrixWorld);var c=n.ray.origin.distanceTo(Dn);return c<n.near||c>n.far?null:{distance:c,point:Dn.clone(),object:t}}function Bn(t,e,n,r,i,a,o,s,c,l,u,h){_n.fromBufferAttribute(i,l),bn.fromBufferAttribute(i,u),wn.fromBufferAttribute(i,h);var d=t.morphTargetInfluences;if(e.morphTargets&&a&&d){En.set(0,0,0),An.set(0,0,0),Ln.set(0,0,0);for(var p=0,f=a.length;p<f;p++){var m=d[p],v=a[p];0!==m&&(Mn.fromBufferAttribute(v,l),Sn.fromBufferAttribute(v,u),Tn.fromBufferAttribute(v,h),o?(En.addScaledVector(Mn,m),An.addScaledVector(Sn,m),Ln.addScaledVector(Tn,m)):(En.addScaledVector(Mn.sub(_n),m),An.addScaledVector(Sn.sub(bn),m),Ln.addScaledVector(Tn.sub(wn),m)))}_n.add(En),bn.add(An),wn.add(Ln)}t.isSkinnedMesh&&(t.boneTransform(l,_n),t.boneTransform(u,bn),t.boneTransform(h,wn));var g=Nn(t,e,n,r,_n,bn,wn,In);if(g){s&&(Rn.fromBufferAttribute(s,l),Cn.fromBufferAttribute(s,u),Pn.fromBufferAttribute(s,h),g.uv=Be.getUV(In,_n,bn,wn,Rn,Cn,Pn,new pt)),c&&(Rn.fromBufferAttribute(c,l),Cn.fromBufferAttribute(c,u),Pn.fromBufferAttribute(c,h),g.uv2=Be.getUV(In,_n,bn,wn,Rn,Cn,Pn,new pt));var y=new We(l,u,h);Be.getNormal(_n,bn,wn,y.normal),g.face=y}return g}On.prototype=Object.assign(Object.create(be.prototype),{constructor:On,isMesh:!0,copy:function(t){return be.prototype.copy.call(this,t),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=t.material,this.geometry=t.geometry,this},updateMorphTargets:function(){var t=this.geometry;if(t.isBufferGeometry){var e=t.morphAttributes,n=Object.keys(e);if(n.length>0){var r=e[n[0]];if(void 0!==r){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(var i=0,a=r.length;i<a;i++){var o=r[i].name||String(i);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=i}}}}else{var s=t.morphTargets;void 0!==s&&s.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},raycast:function(t,e){var n,r=this.geometry,i=this.material,a=this.matrixWorld;if(void 0!==i&&(null===r.boundingSphere&&r.computeBoundingSphere(),xn.copy(r.boundingSphere),xn.applyMatrix4(a),!1!==t.ray.intersectsSphere(xn)&&(gn.getInverse(a),yn.copy(t.ray).applyMatrix4(gn),null===r.boundingBox||!1!==yn.intersectsBox(r.boundingBox))))if(r.isBufferGeometry){var o=r.index,s=r.attributes.position,c=r.morphAttributes.position,l=r.morphTargetsRelative,u=r.attributes.uv,h=r.attributes.uv2,d=r.groups,p=r.drawRange;if(null!==o)if(Array.isArray(i))for(var f=0,m=d.length;f<m;f++)for(var v=d[f],g=i[v.materialIndex],y=Math.max(v.start,p.start),x=Math.min(v.start+v.count,p.start+p.count);y<x;y+=3){var _=o.getX(y),b=o.getX(y+1),w=o.getX(y+2);(n=Bn(this,g,t,yn,s,c,l,u,h,_,b,w))&&(n.faceIndex=Math.floor(y/3),n.face.materialIndex=v.materialIndex,e.push(n))}else for(var M=Math.max(0,p.start),S=Math.min(o.count,p.start+p.count);M<S;M+=3){var T=o.getX(M),E=o.getX(M+1),A=o.getX(M+2);(n=Bn(this,i,t,yn,s,c,l,u,h,T,E,A))&&(n.faceIndex=Math.floor(M/3),e.push(n))}else if(void 0!==s)if(Array.isArray(i))for(var L=0,R=d.length;L<R;L++)for(var C=d[L],P=i[C.materialIndex],I=Math.max(C.start,p.start),D=Math.min(C.start+C.count,p.start+p.count);I<D;I+=3){(n=Bn(this,P,t,yn,s,c,l,u,h,I,I+1,I+2))&&(n.faceIndex=Math.floor(I/3),n.face.materialIndex=C.materialIndex,e.push(n))}else for(var O=Math.max(0,p.start),N=Math.min(s.count,p.start+p.count);O<N;O+=3){(n=Bn(this,i,t,yn,s,c,l,u,h,O,O+1,O+2))&&(n.faceIndex=Math.floor(O/3),e.push(n))}}else if(r.isGeometry){var B,z=Array.isArray(i),G=r.vertices,F=r.faces,U=r.faceVertexUvs[0];U.length>0&&(B=U);for(var H=0,k=F.length;H<k;H++){var V=F[H],W=z?i[V.materialIndex]:i;if(void 0!==W){var j=G[V.a],q=G[V.b],X=G[V.c];if(n=Nn(this,W,t,yn,j,q,X,In)){if(B&&B[H]){var Y=B[H];Rn.copy(Y[0]),Cn.copy(Y[1]),Pn.copy(Y[2]),n.uv=Be.getUV(In,j,q,X,Rn,Cn,Pn,new pt)}n.face=V,n.faceIndex=H,e.push(n)}}}}}});var zn=function(t){function e(e,n,r,i,a,o){var s;void 0===e&&(e=1),void 0===n&&(n=1),void 0===r&&(r=1),void 0===i&&(i=1),void 0===a&&(a=1),void 0===o&&(o=1),(s=t.call(this)||this).type="BoxBufferGeometry",s.parameters={width:e,height:n,depth:r,widthSegments:i,heightSegments:a,depthSegments:o};var c=ht(s);i=Math.floor(i),a=Math.floor(a),o=Math.floor(o);var l=[],u=[],h=[],d=[],p=0,f=0;function m(t,e,n,r,i,a,o,s,m,v,g){for(var y=a/m,x=o/v,_=a/2,b=o/2,w=s/2,M=m+1,S=v+1,T=0,E=0,A=new wt,L=0;L<S;L++)for(var R=L*x-b,C=0;C<M;C++){var P=C*y-_;A[t]=P*r,A[e]=R*i,A[n]=w,u.push(A.x,A.y,A.z),A[t]=0,A[e]=0,A[n]=s>0?1:-1,h.push(A.x,A.y,A.z),d.push(C/m),d.push(1-L/v),T+=1}for(var I=0;I<v;I++)for(var D=0;D<m;D++){var O=p+D+M*I,N=p+D+M*(I+1),B=p+(D+1)+M*(I+1),z=p+(D+1)+M*I;l.push(O,N,z),l.push(N,B,z),E+=6}c.addGroup(f,E,g),f+=E,p+=T}return m("z","y","x",-1,-1,r,n,e,o,a,0),m("z","y","x",1,-1,r,n,-e,o,a,1),m("x","z","y",1,1,e,r,n,i,o,2),m("x","z","y",1,-1,e,r,-n,i,o,3),m("x","y","z",1,-1,e,n,r,i,a,4),m("x","y","z",-1,-1,e,n,-r,i,a,5),s.setIndex(l),s.setAttribute("position",new an(u,3)),s.setAttribute("normal",new an(h,3)),s.setAttribute("uv",new an(d,2)),s}return ut(e,t),e}(vn);function Gn(t){var e={};for(var n in t)for(var r in e[n]={},t[n]){var i=t[n][r];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture)?e[n][r]=i.clone():Array.isArray(i)?e[n][r]=i.slice():e[n][r]=i}return e}function Fn(t){for(var e={},n=0;n<t.length;n++){var r=Gn(t[n]);for(var i in r)e[i]=r[i]}return e}var Un={clone:Gn,merge:Fn};function Hn(t){qe.call(this),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&(void 0!==t.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(t))}function kn(){be.call(this),this.type="Camera",this.matrixWorldInverse=new Jt,this.projectionMatrix=new Jt,this.projectionMatrixInverse=new Jt}function Vn(t,e,n,r){kn.call(this),this.type="PerspectiveCamera",this.fov=void 0!==t?t:50,this.zoom=1,this.near=void 0!==n?n:.1,this.far=void 0!==r?r:2e3,this.focus=10,this.aspect=void 0!==e?e:1,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}Hn.prototype=Object.create(qe.prototype),Hn.prototype.constructor=Hn,Hn.prototype.isShaderMaterial=!0,Hn.prototype.copy=function(t){return qe.prototype.copy.call(this,t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=Gn(t.uniforms),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.lights=t.lights,this.clipping=t.clipping,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this},Hn.prototype.toJSON=function(t){var e=qe.prototype.toJSON.call(this,t);for(var n in e.glslVersion=this.glslVersion,e.uniforms={},this.uniforms){var r=this.uniforms[n].value;r&&r.isTexture?e.uniforms[n]={type:"t",value:r.toJSON(t).uuid}:r&&r.isColor?e.uniforms[n]={type:"c",value:r.getHex()}:r&&r.isVector2?e.uniforms[n]={type:"v2",value:r.toArray()}:r&&r.isVector3?e.uniforms[n]={type:"v3",value:r.toArray()}:r&&r.isVector4?e.uniforms[n]={type:"v4",value:r.toArray()}:r&&r.isMatrix3?e.uniforms[n]={type:"m3",value:r.toArray()}:r&&r.isMatrix4?e.uniforms[n]={type:"m4",value:r.toArray()}:e.uniforms[n]={value:r}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;var i={};for(var a in this.extensions)!0===this.extensions[a]&&(i[a]=!0);return Object.keys(i).length>0&&(e.extensions=i),e},kn.prototype=Object.assign(Object.create(be.prototype),{constructor:kn,isCamera:!0,copy:function(t,e){return be.prototype.copy.call(this,t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),t=new wt),this.updateWorldMatrix(!0,!1);var e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()},updateMatrixWorld:function(t){be.prototype.updateMatrixWorld.call(this,t),this.matrixWorldInverse.getInverse(this.matrixWorld)},updateWorldMatrix:function(t,e){be.prototype.updateWorldMatrix.call(this,t,e),this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}}),Vn.prototype=Object.assign(Object.create(kn.prototype),{constructor:Vn,isPerspectiveCamera:!0,copy:function(t,e){return kn.prototype.copy.call(this,t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this},setFocalLength:function(t){var e=.5*this.getFilmHeight()/t;this.fov=2*st.RAD2DEG*Math.atan(e),this.updateProjectionMatrix()},getFocalLength:function(){var t=Math.tan(.5*st.DEG2RAD*this.fov);return.5*this.getFilmHeight()/t},getEffectiveFOV:function(){return 2*st.RAD2DEG*Math.atan(Math.tan(.5*st.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(t,e,n,r,i,a){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=r,this.view.width=i,this.view.height=a,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){var t=this.near,e=t*Math.tan(.5*st.DEG2RAD*this.fov)/this.zoom,n=2*e,r=this.aspect*n,i=-.5*r,a=this.view;if(null!==this.view&&this.view.enabled){var o=a.fullWidth,s=a.fullHeight;i+=a.offsetX*r/o,e-=a.offsetY*n/s,r*=a.width/o,n*=a.height/s}var c=this.filmOffset;0!==c&&(i+=t*c/this.getFilmWidth()),this.projectionMatrix.makePerspective(i,i+r,e,e-n,t,this.far),this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(t){var e=be.prototype.toJSON.call(this,t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}});var Wn=90;function jn(t,e,n){if(be.call(this),this.type="CubeCamera",!0===n.isWebGLCubeRenderTarget){this.renderTarget=n;var r=new Vn(Wn,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new wt(1,0,0)),this.add(r);var i=new Vn(Wn,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new wt(-1,0,0)),this.add(i);var a=new Vn(Wn,1,t,e);a.layers=this.layers,a.up.set(0,0,1),a.lookAt(new wt(0,1,0)),this.add(a);var o=new Vn(Wn,1,t,e);o.layers=this.layers,o.up.set(0,0,-1),o.lookAt(new wt(0,-1,0)),this.add(o);var s=new Vn(Wn,1,t,e);s.layers=this.layers,s.up.set(0,-1,0),s.lookAt(new wt(0,0,1)),this.add(s);var c=new Vn(Wn,1,t,e);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new wt(0,0,-1)),this.add(c),this.update=function(t,e){null===this.parent&&this.updateMatrixWorld();var l=t.xr.enabled,u=t.getRenderTarget();t.xr.enabled=!1;var h=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,r),t.setRenderTarget(n,1),t.render(e,i),t.setRenderTarget(n,2),t.render(e,a),t.setRenderTarget(n,3),t.render(e,o),t.setRenderTarget(n,4),t.render(e,s),n.texture.generateMipmaps=h,t.setRenderTarget(n,5),t.render(e,c),t.setRenderTarget(u),t.xr.enabled=l}}else console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.")}function qn(t,e,n,i,a,o,s,c,l,u){t=void 0!==t?t:[],e=void 0!==e?e:r,s=void 0!==s?s:S,gt.call(this,t,e,n,i,a,o,s,c,l,u),this.flipY=!1,this._needsFlipEnvMap=!0}function Xn(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),xt.call(this,t,t,e),e=e||{},this.texture=new qn(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture._needsFlipEnvMap=!1}function Yn(t,e,n,r,i,a,o,s,c,l,u,h){gt.call(this,null,a,o,s,c,l,r,i,u,h),this.image={data:t||null,width:e||1,height:n||1},this.magFilter=void 0!==c?c:d,this.minFilter=void 0!==l?l:d,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}jn.prototype=Object.create(be.prototype),jn.prototype.constructor=jn,qn.prototype=Object.create(gt.prototype),qn.prototype.constructor=qn,qn.prototype.isCubeTexture=!0,Object.defineProperty(qn.prototype,"images",{get:function(){return this.image},set:function(t){this.image=t}}),Xn.prototype=Object.create(xt.prototype),Xn.prototype.constructor=Xn,Xn.prototype.isWebGLCubeRenderTarget=!0,Xn.prototype.fromEquirectangularTexture=function(t,e){this.texture.type=e.type,this.texture.format=T,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;var n={tEquirect:{value:null}},r="\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include <begin_vertex>\n\t\t\t\t#include <project_vertex>\n\n\t\t\t}\n\t\t",i="\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t",a=new zn(5,5,5),o=new Hn({name:"CubemapFromEquirect",uniforms:Gn(n),vertexShader:r,fragmentShader:i,side:1,blending:0});o.uniforms.tEquirect.value=e;var s=new On(a,o),c=e.minFilter;return e.minFilter===g&&(e.minFilter=m),new jn(1,10,this).update(t,s),e.minFilter=c,s.geometry.dispose(),s.material.dispose(),this},Xn.prototype.clear=function(t,e,n,r){for(var i=t.getRenderTarget(),a=0;a<6;a++)t.setRenderTarget(this,a),t.clear(e,n,r);t.setRenderTarget(i)},Yn.prototype=Object.create(gt.prototype),Yn.prototype.constructor=Yn,Yn.prototype.isDataTexture=!0;var Zn=new Ht,Jn=new wt,Qn=function(){function t(t,e,n,r,i,a){this.planes=[void 0!==t?t:new Te,void 0!==e?e:new Te,void 0!==n?n:new Te,void 0!==r?r:new Te,void 0!==i?i:new Te,void 0!==a?a:new Te]}var e=t.prototype;return e.set=function(t,e,n,r,i,a){var o=this.planes;return o[0].copy(t),o[1].copy(e),o[2].copy(n),o[3].copy(r),o[4].copy(i),o[5].copy(a),this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){for(var e=this.planes,n=0;n<6;n++)e[n].copy(t.planes[n]);return this},e.setFromProjectionMatrix=function(t){var e=this.planes,n=t.elements,r=n[0],i=n[1],a=n[2],o=n[3],s=n[4],c=n[5],l=n[6],u=n[7],h=n[8],d=n[9],p=n[10],f=n[11],m=n[12],v=n[13],g=n[14],y=n[15];return e[0].setComponents(o-r,u-s,f-h,y-m).normalize(),e[1].setComponents(o+r,u+s,f+h,y+m).normalize(),e[2].setComponents(o+i,u+c,f+d,y+v).normalize(),e[3].setComponents(o-i,u-c,f-d,y-v).normalize(),e[4].setComponents(o-a,u-l,f-p,y-g).normalize(),e[5].setComponents(o+a,u+l,f+p,y+g).normalize(),this},e.intersectsObject=function(t){var e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),Zn.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(Zn)},e.intersectsSprite=function(t){return Zn.center.set(0,0,0),Zn.radius=.7071067811865476,Zn.applyMatrix4(t.matrixWorld),this.intersectsSphere(Zn)},e.intersectsSphere=function(t){for(var e=this.planes,n=t.center,r=-t.radius,i=0;i<6;i++){if(e[i].distanceToPoint(n)<r)return!1}return!0},e.intersectsBox=function(t){for(var e=this.planes,n=0;n<6;n++){var r=e[n];if(Jn.x=r.normal.x>0?t.max.x:t.min.x,Jn.y=r.normal.y>0?t.max.y:t.min.y,Jn.z=r.normal.z>0?t.max.z:t.min.z,r.distanceToPoint(Jn)<0)return!1}return!0},e.containsPoint=function(t){for(var e=this.planes,n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0},t}();function Kn(){var t=null,e=!1,n=null,r=null;function i(e,a){n(e,a),r=t.requestAnimationFrame(i)}return{start:function(){!0!==e&&null!==n&&(r=t.requestAnimationFrame(i),e=!0)},stop:function(){t.cancelAnimationFrame(r),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function $n(t,e){var n=e.isWebGL2,r=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),r.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);var n=r.get(e);n&&(t.deleteBuffer(n.buffer),r.delete(e))},update:function(e,i){if(e.isGLBufferAttribute){var a=r.get(e);(!a||a.version<e.version)&&r.set(e,{buffer:e.buffer,type:e.type,bytesPerElement:e.elementSize,version:e.version})}else{e.isInterleavedBufferAttribute&&(e=e.data);var o=r.get(e);void 0===o?r.set(e,function(e,n){var r=e.array,i=e.usage,a=t.createBuffer();t.bindBuffer(n,a),t.bufferData(n,r,i),e.onUploadCallback();var o=5126;return r instanceof Float32Array?o=5126:r instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):r instanceof Uint16Array?o=5123:r instanceof Int16Array?o=5122:r instanceof Uint32Array?o=5125:r instanceof Int32Array?o=5124:r instanceof Int8Array?o=5120:r instanceof Uint8Array&&(o=5121),{buffer:a,type:o,bytesPerElement:r.BYTES_PER_ELEMENT,version:e.version}}(e,i)):o.version<e.version&&(!function(e,r,i){var a=r.array,o=r.updateRange;t.bindBuffer(i,e),-1===o.count?t.bufferSubData(i,0,a):(n?t.bufferSubData(i,o.offset*a.BYTES_PER_ELEMENT,a,o.offset,o.count):t.bufferSubData(i,o.offset*a.BYTES_PER_ELEMENT,a.subarray(o.offset,o.offset+o.count)),o.count=-1)}(o.buffer,e,i),o.version=e.version)}}}}var tr=function(t){function e(e,n,r,i){var a;(a=t.call(this)||this).type="PlaneBufferGeometry",a.parameters={width:e,height:n,widthSegments:r,heightSegments:i};for(var o=(e=e||1)/2,s=(n=n||1)/2,c=Math.floor(r)||1,l=Math.floor(i)||1,u=c+1,h=l+1,d=e/c,p=n/l,f=[],m=[],v=[],g=[],y=0;y<h;y++)for(var x=y*p-s,_=0;_<u;_++){var b=_*d-o;m.push(b,-x,0),v.push(0,0,1),g.push(_/c),g.push(1-y/l)}for(var w=0;w<l;w++)for(var M=0;M<c;M++){var S=M+u*w,T=M+u*(w+1),E=M+1+u*(w+1),A=M+1+u*w;f.push(S,T,A),f.push(T,E,A)}return a.setIndex(f),a.setAttribute("position",new an(m,3)),a.setAttribute("normal",new an(v,3)),a.setAttribute("uv",new an(g,2)),a}return ut(e,t),e}(vn),er={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmissionmap_fragment:"#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif",transmissionmap_pars_fragment:"#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <transmissionmap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <transmissionmap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",shadow_vert:"#include <common>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}"},nr={common:{diffuse:{value:new Ve(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new ft},uv2Transform:{value:new ft},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new pt(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Ve(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Ve(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new ft}},sprite:{diffuse:{value:new Ve(15658734)},opacity:{value:1},center:{value:new pt(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new ft}}},rr={basic:{uniforms:Fn([nr.common,nr.specularmap,nr.envmap,nr.aomap,nr.lightmap,nr.fog]),vertexShader:er.meshbasic_vert,fragmentShader:er.meshbasic_frag},lambert:{uniforms:Fn([nr.common,nr.specularmap,nr.envmap,nr.aomap,nr.lightmap,nr.emissivemap,nr.fog,nr.lights,{emissive:{value:new Ve(0)}}]),vertexShader:er.meshlambert_vert,fragmentShader:er.meshlambert_frag},phong:{uniforms:Fn([nr.common,nr.specularmap,nr.envmap,nr.aomap,nr.lightmap,nr.emissivemap,nr.bumpmap,nr.normalmap,nr.displacementmap,nr.fog,nr.lights,{emissive:{value:new Ve(0)},specular:{value:new Ve(1118481)},shininess:{value:30}}]),vertexShader:er.meshphong_vert,fragmentShader:er.meshphong_frag},standard:{uniforms:Fn([nr.common,nr.envmap,nr.aomap,nr.lightmap,nr.emissivemap,nr.bumpmap,nr.normalmap,nr.displacementmap,nr.roughnessmap,nr.metalnessmap,nr.fog,nr.lights,{emissive:{value:new Ve(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:er.meshphysical_vert,fragmentShader:er.meshphysical_frag},toon:{uniforms:Fn([nr.common,nr.aomap,nr.lightmap,nr.emissivemap,nr.bumpmap,nr.normalmap,nr.displacementmap,nr.gradientmap,nr.fog,nr.lights,{emissive:{value:new Ve(0)}}]),vertexShader:er.meshtoon_vert,fragmentShader:er.meshtoon_frag},matcap:{uniforms:Fn([nr.common,nr.bumpmap,nr.normalmap,nr.displacementmap,nr.fog,{matcap:{value:null}}]),vertexShader:er.meshmatcap_vert,fragmentShader:er.meshmatcap_frag},points:{uniforms:Fn([nr.points,nr.fog]),vertexShader:er.points_vert,fragmentShader:er.points_frag},dashed:{uniforms:Fn([nr.common,nr.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:er.linedashed_vert,fragmentShader:er.linedashed_frag},depth:{uniforms:Fn([nr.common,nr.displacementmap]),vertexShader:er.depth_vert,fragmentShader:er.depth_frag},normal:{uniforms:Fn([nr.common,nr.bumpmap,nr.normalmap,nr.displacementmap,{opacity:{value:1}}]),vertexShader:er.normal_vert,fragmentShader:er.normal_frag},sprite:{uniforms:Fn([nr.sprite,nr.fog]),vertexShader:er.sprite_vert,fragmentShader:er.sprite_frag},background:{uniforms:{uvTransform:{value:new ft},t2D:{value:null}},vertexShader:er.background_vert,fragmentShader:er.background_frag},cube:{uniforms:Fn([nr.envmap,{opacity:{value:1}}]),vertexShader:er.cube_vert,fragmentShader:er.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:er.equirect_vert,fragmentShader:er.equirect_frag},distanceRGBA:{uniforms:Fn([nr.common,nr.displacementmap,{referencePosition:{value:new wt},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:er.distanceRGBA_vert,fragmentShader:er.distanceRGBA_frag},shadow:{uniforms:Fn([nr.lights,nr.fog,{color:{value:new Ve(0)},opacity:{value:1}}]),vertexShader:er.shadow_vert,fragmentShader:er.shadow_frag}};function ir(t,e,n,r,i){var a,o,c=new Ve(0),l=0,u=null,h=0,d=null;function p(t,e){n.buffers.color.setClear(t.r,t.g,t.b,e,i)}return{getClearColor:function(){return c},setClearColor:function(t,e){c.set(t),p(c,l=void 0!==e?e:1)},getClearAlpha:function(){return l},setClearAlpha:function(t){p(c,l=t)},render:function(n,i,f,m){var v=!0===i.isScene?i.background:null;v&&v.isTexture&&(v=e.get(v));var g=t.xr,y=g.getSession&&g.getSession();y&&"additive"===y.environmentBlendMode&&(v=null),null===v?p(c,l):v&&v.isColor&&(p(v,1),m=!0),(t.autoClear||m)&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),v&&(v.isCubeTexture||v.isWebGLCubeRenderTarget||v.mapping===s)?(void 0===o&&((o=new On(new zn(1,1,1),new Hn({name:"BackgroundCubeMaterial",uniforms:Gn(rr.cube.uniforms),vertexShader:rr.cube.vertexShader,fragmentShader:rr.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1}))).geometry.deleteAttribute("normal"),o.geometry.deleteAttribute("uv"),o.onBeforeRender=function(t,e,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(o.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),r.update(o)),v.isWebGLCubeRenderTarget&&(v=v.texture),o.material.uniforms.envMap.value=v,o.material.uniforms.flipEnvMap.value=v.isCubeTexture&&v._needsFlipEnvMap?-1:1,u===v&&h===v.version&&d===t.toneMapping||(o.material.needsUpdate=!0,u=v,h=v.version,d=t.toneMapping),n.unshift(o,o.geometry,o.material,0,0,null)):v&&v.isTexture&&(void 0===a&&((a=new On(new tr(2,2),new Hn({name:"BackgroundMaterial",uniforms:Gn(rr.background.uniforms),vertexShader:rr.background.vertexShader,fragmentShader:rr.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1}))).geometry.deleteAttribute("normal"),Object.defineProperty(a.material,"map",{get:function(){return this.uniforms.t2D.value}}),r.update(a)),a.material.uniforms.t2D.value=v,!0===v.matrixAutoUpdate&&v.updateMatrix(),a.material.uniforms.uvTransform.value.copy(v.matrix),u===v&&h===v.version&&d===t.toneMapping||(a.material.needsUpdate=!0,u=v,h=v.version,d=t.toneMapping),n.unshift(a,a.geometry,a.material,0,0,null))}}}function ar(t,e,n,r){var i=t.getParameter(34921),a=r.isWebGL2?null:e.get("OES_vertex_array_object"),o=r.isWebGL2||null!==a,s={},c=d(null),l=c;function u(e){return r.isWebGL2?t.bindVertexArray(e):a.bindVertexArrayOES(e)}function h(e){return r.isWebGL2?t.deleteVertexArray(e):a.deleteVertexArrayOES(e)}function d(t){for(var e=[],n=[],r=[],a=0;a<i;a++)e[a]=0,n[a]=0,r[a]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:e,enabledAttributes:n,attributeDivisors:r,object:t,attributes:{},index:null}}function p(){for(var t=l.newAttributes,e=0,n=t.length;e<n;e++)t[e]=0}function f(t){m(t,0)}function m(n,i){var 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i=t.morphAttributes;for(var a in i)for(var o=i[a],s=0,c=o.length;s<c;s++)e.update(o[s],34962)},getWireframeAttribute:function(t){var e=a.get(t);if(e){var n=t.index;null!==n&&e.version<n.version&&s(t)}else s(t);return a.get(t)}}}function dr(t,e,n,r){var i,a,o,s=r.isWebGL2;this.setMode=function(t){i=t},this.setIndex=function(t){a=t.type,o=t.bytesPerElement},this.render=function(e,r){t.drawElements(i,r,a,e*o),n.update(r,i,1)},this.renderInstances=function(r,c,l){if(0!==l){var u,h;if(s)u=t,h="drawElementsInstanced";else if(h="drawElementsInstancedANGLE",null===(u=e.get("ANGLE_instanced_arrays")))return void console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");u[h](i,c,a,r*o,l),n.update(c,i,l)}}}function pr(t){var e={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:e,programs:null,autoReset:!0,reset:function(){e.frame++,e.calls=0,e.triangles=0,e.points=0,e.lines=0},update:function(t,n,r){switch(e.calls++,n){case 4:e.triangles+=r*(t/3);break;case 1:e.lines+=r*(t/2);break;case 3:e.lines+=r*(t-1);break;case 2:e.lines+=r*t;break;case 0:e.points+=r*t;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",n)}}}}function fr(t,e){return t[0]-e[0]}function mr(t,e){return Math.abs(e[1])-Math.abs(t[1])}function vr(t){for(var e={},n=new Float32Array(8),r=[],i=0;i<8;i++)r[i]=[i,0];return{update:function(i,a,o,s){var c=i.morphTargetInfluences,l=void 0===c?0:c.length,u=e[a.id];if(void 0===u){u=[];for(var h=0;h<l;h++)u[h]=[h,0];e[a.id]=u}for(var d=0;d<l;d++){var p=u[d];p[0]=d,p[1]=c[d]}u.sort(mr);for(var f=0;f<8;f++)f<l&&u[f][1]?(r[f][0]=u[f][0],r[f][1]=u[f][1]):(r[f][0]=Number.MAX_SAFE_INTEGER,r[f][1]=0);r.sort(fr);for(var 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Use their .texture property instead."),e=t.texture.encoding):e=q,e}return{getParameters:function(i,o,v,y,x){var _,b,w=y.fog,M=i.isMeshStandardMaterial?y.environment:null,S=e.get(i.envMap||M),T=m[i.type],E=x.isSkinnedMesh?function(t){var e=t.skeleton.bones;if(h)return 1024;var n=d,r=Math.floor((n-20)/4),i=Math.min(r,e.length);return i<e.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+e.length+" bones. This GPU supports "+i+"."),0):i}(x):0;if(null!==i.precision&&(f=r.getMaxPrecision(i.precision))!==i.precision&&console.warn("THREE.WebGLProgram.getParameters:",i.precision,"not supported, using",f,"instead."),T){var A=rr[T];_=A.vertexShader,b=A.fragmentShader}else _=i.vertexShader,b=i.fragmentShader;var L=t.getRenderTarget();return{isWebGL2:l,shaderID:T,shaderName:i.type,vertexShader:_,fragmentShader:b,defines:i.defines,isRawShaderMaterial:!0===i.isRawShaderMaterial,glslVersion:i.glslVersion,precision:f,instancing:!0===x.isInstancedMesh,instancingColor:!0===x.isInstancedMesh&&null!==x.instanceColor,supportsVertexTextures:p,outputEncoding:null!==L?g(L.texture):t.outputEncoding,map:!!i.map,mapEncoding:g(i.map),matcap:!!i.matcap,matcapEncoding:g(i.matcap),envMap:!!S,envMapMode:S&&S.mapping,envMapEncoding:g(S),envMapCubeUV:!!S&&(S.mapping===s||S.mapping===c),lightMap:!!i.lightMap,lightMapEncoding:g(i.lightMap),aoMap:!!i.aoMap,emissiveMap:!!i.emissiveMap,emissiveMapEncoding:g(i.emissiveMap),bumpMap:!!i.bumpMap,normalMap:!!i.normalMap,objectSpaceNormalMap:1===i.normalMapType,tangentSpaceNormalMap:0===i.normalMapType,clearcoatMap:!!i.clearcoatMap,clearcoatRoughnessMap:!!i.clearcoatRoughnessMap,clearcoatNormalMap:!!i.clearcoatNormalMap,displacementMap:!!i.displacementMap,roughnessMap:!!i.roughnessMap,metalnessMap:!!i.metalnessMap,specularMap:!!i.specularMap,alphaMap:!!i.alphaMap,gradientMap:!!i.gradientMap,sheen:!!i.sheen,transmissionMap:!!i.transmissionMap,combine:i.combine,vertexTangents:i.normalMap&&i.vertexTangents,vertexColors:i.vertexColors,vertexUvs:!!(i.map||i.bumpMap||i.normalMap||i.specularMap||i.alphaMap||i.emissiveMap||i.roughnessMap||i.metalnessMap||i.clearcoatMap||i.clearcoatRoughnessMap||i.clearcoatNormalMap||i.displacementMap||i.transmissionMap),uvsVertexOnly:!(i.map||i.bumpMap||i.normalMap||i.specularMap||i.alphaMap||i.emissiveMap||i.roughnessMap||i.metalnessMap||i.clearcoatNormalMap||i.transmissionMap||!i.displacementMap),fog:!!w,useFog:i.fog,fogExp2:w&&w.isFogExp2,flatShading:i.flatShading,sizeAttenuation:i.sizeAttenuation,logarithmicDepthBuffer:u,skinning:i.skinning&&E>0,maxBones:E,useVertexTexture:h,morphTargets:i.morphTargets,morphNormals:i.morphNormals,maxMorphTargets:t.maxMorphTargets,maxMorphNormals:t.maxMorphNormals,numDirLights:o.directional.length,numPointLights:o.point.length,numSpotLights:o.spot.length,numRectAreaLights:o.rectArea.length,numHemiLights:o.hemi.length,numDirLightShadows:o.directionalShadowMap.length,numPointLightShadows:o.pointShadowMap.length,numSpotLightShadows:o.spotShadowMap.length,numClippingPlanes:a.numPlanes,numClipIntersection:a.numIntersection,dithering:i.dithering,shadowMapEnabled:t.shadowMap.enabled&&v.length>0,shadowMapType:t.shadowMap.type,toneMapping:i.toneMapped?t.toneMapping:0,physicallyCorrectLights:t.physicallyCorrectLights,premultipliedAlpha:i.premultipliedAlpha,alphaTest:i.alphaTest,doubleSided:2===i.side,flipSided:1===i.side,depthPacking:void 0!==i.depthPacking&&i.depthPacking,index0AttributeName:i.index0AttributeName,extensionDerivatives:i.extensions&&i.extensions.derivatives,extensionFragDepth:i.extensions&&i.extensions.fragDepth,extensionDrawBuffers:i.extensions&&i.extensions.drawBuffers,extensionShaderTextureLOD:i.extensions&&i.extensions.shaderTextureLOD,rendererExtensionFragDepth:l||n.has("EXT_frag_depth"),rendererExtensionDrawBuffers:l||n.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:l||n.has("EXT_shader_texture_lod"),customProgramCacheKey:i.customProgramCacheKey()}},getProgramCacheKey:function(e){var n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.fragmentShader),n.push(e.vertexShader)),void 0!==e.defines)for(var r in e.defines)n.push(r),n.push(e.defines[r]);if(!1===e.isRawShaderMaterial){for(var i=0;i<v.length;i++)n.push(e[v[i]]);n.push(t.outputEncoding),n.push(t.gammaFactor)}return n.push(e.customProgramCacheKey),n.join()},getUniforms:function(t){var e,n=m[t.type];if(n){var r=rr[n];e=Un.clone(r.uniforms)}else e=t.uniforms;return e},acquireProgram:function(e,n){for(var r,a=0,s=o.length;a<s;a++){var c=o[a];if(c.cacheKey===n){++(r=c).usedTimes;break}}return void 0===r&&(r=new Di(t,n,e,i),o.push(r)),r},releaseProgram:function(t){if(0==--t.usedTimes){var e=o.indexOf(t);o[e]=o[o.length-1],o.pop(),t.destroy()}},programs:o}}function Ni(){var t=new WeakMap;return{get:function(e){var n=t.get(e);return void 0===n&&(n={},t.set(e,n)),n},remove:function(e){t.delete(e)},update:function(e,n,r){t.get(e)[n]=r},dispose:function(){t=new WeakMap}}}function Bi(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.program!==e.program?t.program.id-e.program.id:t.material.id!==e.material.id?t.material.id-e.material.id:t.z!==e.z?t.z-e.z:t.id-e.id}function zi(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:t.id-e.id}function Gi(t){var e=[],n=0,r=[],i=[],a={id:-1};function o(r,i,o,s,c,l){var u=e[n],h=t.get(o);return void 0===u?(u={id:r.id,object:r,geometry:i,material:o,program:h.program||a,groupOrder:s,renderOrder:r.renderOrder,z:c,group:l},e[n]=u):(u.id=r.id,u.object=r,u.geometry=i,u.material=o,u.program=h.program||a,u.groupOrder=s,u.renderOrder=r.renderOrder,u.z=c,u.group=l),n++,u}return{opaque:r,transparent:i,init:function(){n=0,r.length=0,i.length=0},push:function(t,e,n,a,s,c){var l=o(t,e,n,a,s,c);(!0===n.transparent?i:r).push(l)},unshift:function(t,e,n,a,s,c){var l=o(t,e,n,a,s,c);(!0===n.transparent?i:r).unshift(l)},finish:function(){for(var t=n,r=e.length;t<r;t++){var i=e[t];if(null===i.id)break;i.id=null,i.object=null,i.geometry=null,i.material=null,i.program=null,i.group=null}},sort:function(t,e){r.length>1&&r.sort(t||Bi),i.length>1&&i.sort(e||zi)}}}function Fi(t){var e=new WeakMap;return{get:function(n,r){var i,a=e.get(n);return void 0===a?(i=new Gi(t),e.set(n,new WeakMap),e.get(n).set(r,i)):void 0===(i=a.get(r))&&(i=new Gi(t),a.set(r,i)),i},dispose:function(){e=new WeakMap}}}function Ui(){var t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];var n;switch(e.type){case"DirectionalLight":n={direction:new wt,color:new Ve};break;case"SpotLight":n={position:new wt,direction:new wt,color:new Ve,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new wt,color:new Ve,distance:0,decay:0};break;case"HemisphereLight":n={direction:new wt,skyColor:new Ve,groundColor:new Ve};break;case"RectAreaLight":n={color:new Ve,position:new wt,halfWidth:new wt,halfHeight:new wt}}return t[e.id]=n,n}}}var Hi=0;function ki(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Vi(t,e){for(var n,r=new Ui,i=(n={},{get:function(t){if(void 0!==n[t.id])return n[t.id];var e;switch(t.type){case"DirectionalLight":case"SpotLight":e={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new pt};break;case"PointLight":e={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new pt,shadowCameraNear:1,shadowCameraFar:1e3}}return n[t.id]=e,e}}),a={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]},o=0;o<9;o++)a.probe.push(new wt);var s=new wt,c=new Jt,l=new Jt;return{setup:function(n,o,u){for(var h=0,d=0,p=0,f=0;f<9;f++)a.probe[f].set(0,0,0);var m=0,v=0,g=0,y=0,x=0,_=0,b=0,w=0,M=u.matrixWorldInverse;n.sort(ki);for(var S=0,T=n.length;S<T;S++){var E=n[S],A=E.color,L=E.intensity,R=E.distance,C=E.shadow&&E.shadow.map?E.shadow.map.texture:null;if(E.isAmbientLight)h+=A.r*L,d+=A.g*L,p+=A.b*L;else if(E.isLightProbe)for(var P=0;P<9;P++)a.probe[P].addScaledVector(E.sh.coefficients[P],L);else if(E.isDirectionalLight){var I=r.get(E);if(I.color.copy(E.color).multiplyScalar(E.intensity),I.direction.setFromMatrixPosition(E.matrixWorld),s.setFromMatrixPosition(E.target.matrixWorld),I.direction.sub(s),I.direction.transformDirection(M),E.castShadow){var D=E.shadow,O=i.get(E);O.shadowBias=D.bias,O.shadowNormalBias=D.normalBias,O.shadowRadius=D.radius,O.shadowMapSize=D.mapSize,a.directionalShadow[m]=O,a.directionalShadowMap[m]=C,a.directionalShadowMatrix[m]=E.shadow.matrix,_++}a.directional[m]=I,m++}else if(E.isSpotLight){var N=r.get(E);if(N.position.setFromMatrixPosition(E.matrixWorld),N.position.applyMatrix4(M),N.color.copy(A).multiplyScalar(L),N.distance=R,N.direction.setFromMatrixPosition(E.matrixWorld),s.setFromMatrixPosition(E.target.matrixWorld),N.direction.sub(s),N.direction.transformDirection(M),N.coneCos=Math.cos(E.angle),N.penumbraCos=Math.cos(E.angle*(1-E.penumbra)),N.decay=E.decay,E.castShadow){var B=E.shadow,z=i.get(E);z.shadowBias=B.bias,z.shadowNormalBias=B.normalBias,z.shadowRadius=B.radius,z.shadowMapSize=B.mapSize,a.spotShadow[g]=z,a.spotShadowMap[g]=C,a.spotShadowMatrix[g]=E.shadow.matrix,w++}a.spot[g]=N,g++}else if(E.isRectAreaLight){var G=r.get(E);G.color.copy(A).multiplyScalar(L),G.position.setFromMatrixPosition(E.matrixWorld),G.position.applyMatrix4(M),l.identity(),c.copy(E.matrixWorld),c.premultiply(M),l.extractRotation(c),G.halfWidth.set(.5*E.width,0,0),G.halfHeight.set(0,.5*E.height,0),G.halfWidth.applyMatrix4(l),G.halfHeight.applyMatrix4(l),a.rectArea[y]=G,y++}else if(E.isPointLight){var F=r.get(E);if(F.position.setFromMatrixPosition(E.matrixWorld),F.position.applyMatrix4(M),F.color.copy(E.color).multiplyScalar(E.intensity),F.distance=E.distance,F.decay=E.decay,E.castShadow){var U=E.shadow,H=i.get(E);H.shadowBias=U.bias,H.shadowNormalBias=U.normalBias,H.shadowRadius=U.radius,H.shadowMapSize=U.mapSize,H.shadowCameraNear=U.camera.near,H.shadowCameraFar=U.camera.far,a.pointShadow[v]=H,a.pointShadowMap[v]=C,a.pointShadowMatrix[v]=E.shadow.matrix,b++}a.point[v]=F,v++}else if(E.isHemisphereLight){var k=r.get(E);k.direction.setFromMatrixPosition(E.matrixWorld),k.direction.transformDirection(M),k.direction.normalize(),k.skyColor.copy(E.color).multiplyScalar(L),k.groundColor.copy(E.groundColor).multiplyScalar(L),a.hemi[x]=k,x++}}y>0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(a.rectAreaLTC1=nr.LTC_FLOAT_1,a.rectAreaLTC2=nr.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(a.rectAreaLTC1=nr.LTC_HALF_1,a.rectAreaLTC2=nr.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),a.ambient[0]=h,a.ambient[1]=d,a.ambient[2]=p;var V=a.hash;V.directionalLength===m&&V.pointLength===v&&V.spotLength===g&&V.rectAreaLength===y&&V.hemiLength===x&&V.numDirectionalShadows===_&&V.numPointShadows===b&&V.numSpotShadows===w||(a.directional.length=m,a.spot.length=g,a.rectArea.length=y,a.point.length=v,a.hemi.length=x,a.directionalShadow.length=_,a.directionalShadowMap.length=_,a.pointShadow.length=b,a.pointShadowMap.length=b,a.spotShadow.length=w,a.spotShadowMap.length=w,a.directionalShadowMatrix.length=_,a.pointShadowMatrix.length=b,a.spotShadowMatrix.length=w,V.directionalLength=m,V.pointLength=v,V.spotLength=g,V.rectAreaLength=y,V.hemiLength=x,V.numDirectionalShadows=_,V.numPointShadows=b,V.numSpotShadows=w,a.version=Hi++)},state:a}}function Wi(t,e){var n=new Vi(t,e),r=[],i=[];return{init:function(){r.length=0,i.length=0},state:{lightsArray:r,shadowsArray:i,lights:n},setupLights:function(t){n.setup(r,i,t)},pushLight:function(t){r.push(t)},pushShadow:function(t){i.push(t)}}}function ji(t,e){var n=new WeakMap;return{get:function(r,i){var a;return!1===n.has(r)?(a=new Wi(t,e),n.set(r,new WeakMap),n.get(r).set(i,a)):!1===n.get(r).has(i)?(a=new Wi(t,e),n.get(r).set(i,a)):a=n.get(r).get(i),a},dispose:function(){n=new WeakMap}}}function qi(t){qe.call(this),this.type="MeshDepthMaterial",this.depthPacking=3200,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}function Xi(t){qe.call(this),this.type="MeshDistanceMaterial",this.referencePosition=new wt,this.nearDistance=1,this.farDistance=1e3,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}qi.prototype=Object.create(qe.prototype),qi.prototype.constructor=qi,qi.prototype.isMeshDepthMaterial=!0,qi.prototype.copy=function(t){return qe.prototype.copy.call(this,t),this.depthPacking=t.depthPacking,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this},Xi.prototype=Object.create(qe.prototype),Xi.prototype.constructor=Xi,Xi.prototype.isMeshDistanceMaterial=!0,Xi.prototype.copy=function(t){return qe.prototype.copy.call(this,t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this};function Yi(t,e,n){var r=new Qn,i=new pt,a=new pt,o=new yt,s=[],c=[],l={},u={0:1,1:0,2:2},h=new Hn({defines:{SAMPLE_RATE:2/8,HALF_SAMPLE_RATE:1/8},uniforms:{shadow_pass:{value:null},resolution:{value:new pt},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),p=h.clone();p.defines.HORIZONAL_PASS=1;var f=new vn;f.setAttribute("position",new Je(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));var v=new On(f,h),g=this;function y(n,r){var i=e.update(v);h.uniforms.shadow_pass.value=n.map.texture,h.uniforms.resolution.value=n.mapSize,h.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(r,null,i,h,v,null),p.uniforms.shadow_pass.value=n.mapPass.texture,p.uniforms.resolution.value=n.mapSize,p.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(r,null,i,p,v,null)}function x(t,e,n){var r=t<<0|e<<1|n<<2,i=s[r];return void 0===i&&(i=new qi({depthPacking:3201,morphTargets:t,skinning:e}),s[r]=i),i}function _(t,e,n){var r=t<<0|e<<1|n<<2,i=c[r];return void 0===i&&(i=new Xi({morphTargets:t,skinning:e}),c[r]=i),i}function b(e,n,r,i,a,o,s){var c=null,h=x,d=e.customDepthMaterial;if(!0===i.isPointLight&&(h=_,d=e.customDistanceMaterial),void 0===d){var p=!1;!0===r.morphTargets&&(p=n.morphAttributes&&n.morphAttributes.position&&n.morphAttributes.position.length>0);var f=!1;!0===e.isSkinnedMesh&&(!0===r.skinning?f=!0:console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",e)),c=h(p,f,!0===e.isInstancedMesh)}else c=d;if(t.localClippingEnabled&&!0===r.clipShadows&&0!==r.clippingPlanes.length){var m=c.uuid,v=r.uuid,g=l[m];void 0===g&&(g={},l[m]=g);var y=g[v];void 0===y&&(y=c.clone(),g[v]=y),c=y}return c.visible=r.visible,c.wireframe=r.wireframe,c.side=3===s?null!==r.shadowSide?r.shadowSide:r.side:null!==r.shadowSide?r.shadowSide:u[r.side],c.clipShadows=r.clipShadows,c.clippingPlanes=r.clippingPlanes,c.clipIntersection=r.clipIntersection,c.wireframeLinewidth=r.wireframeLinewidth,c.linewidth=r.linewidth,!0===i.isPointLight&&!0===c.isMeshDistanceMaterial&&(c.referencePosition.setFromMatrixPosition(i.matrixWorld),c.nearDistance=a,c.farDistance=o),c}function w(n,i,a,o,s){if(!1!==n.visible){if(n.layers.test(i.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&3===s)&&(!n.frustumCulled||r.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(a.matrixWorldInverse,n.matrixWorld);var c=e.update(n),l=n.material;if(Array.isArray(l))for(var u=c.groups,h=0,d=u.length;h<d;h++){var p=u[h],f=l[p.materialIndex];if(f&&f.visible){var m=b(n,c,f,o,a.near,a.far,s);t.renderBufferDirect(a,null,c,m,n,p)}}else if(l.visible){var v=b(n,c,l,o,a.near,a.far,s);t.renderBufferDirect(a,null,c,v,n,null)}}for(var g=n.children,y=0,x=g.length;y<x;y++)w(g[y],i,a,o,s)}}this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=1,this.render=function(e,s,c){if(!1!==g.enabled&&(!1!==g.autoUpdate||!1!==g.needsUpdate)&&0!==e.length){var l=t.getRenderTarget(),u=t.getActiveCubeFace(),h=t.getActiveMipmapLevel(),p=t.state;p.setBlending(0),p.buffers.color.setClear(1,1,1,1),p.buffers.depth.setTest(!0),p.setScissorTest(!1);for(var f=0,v=e.length;f<v;f++){var x=e[f],_=x.shadow;if(void 0!==_){if(!1!==_.autoUpdate||!1!==_.needsUpdate){i.copy(_.mapSize);var b=_.getFrameExtents();if(i.multiply(b),a.copy(_.mapSize),(i.x>n||i.y>n)&&(i.x>n&&(a.x=Math.floor(n/b.x),i.x=a.x*b.x,_.mapSize.x=a.x),i.y>n&&(a.y=Math.floor(n/b.y),i.y=a.y*b.y,_.mapSize.y=a.y)),null===_.map&&!_.isPointLightShadow&&3===this.type){var M={minFilter:m,magFilter:m,format:T};_.map=new xt(i.x,i.y,M),_.map.texture.name=x.name+".shadowMap",_.mapPass=new xt(i.x,i.y,M),_.camera.updateProjectionMatrix()}if(null===_.map){var S={minFilter:d,magFilter:d,format:T};_.map=new xt(i.x,i.y,S),_.map.texture.name=x.name+".shadowMap",_.camera.updateProjectionMatrix()}t.setRenderTarget(_.map),t.clear();for(var E=_.getViewportCount(),A=0;A<E;A++){var L=_.getViewport(A);o.set(a.x*L.x,a.y*L.y,a.x*L.z,a.y*L.w),p.viewport(o),_.updateMatrices(x,A),r=_.getFrustum(),w(s,c,_.camera,x,this.type)}_.isPointLightShadow||3!==this.type||y(_,c),_.needsUpdate=!1}}else console.warn("THREE.WebGLShadowMap:",x,"has no shadow.")}g.needsUpdate=!1,t.setRenderTarget(l,u,h)}}}function Zi(t,n,r){var i,a,o=r.isWebGL2;var 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s,c=function(t){return!h&&(t.wrapS!==u||t.wrapT!==u||t.minFilter!==d&&t.minFilter!==m)}(r)&&!1===D(r.image),l=I(r.image,c,!1,y),p=D(l)||h,f=a.convert(r.format),v=a.convert(r.type),g=B(r.internalFormat,f,v);j(o,r,p);var w=r.mipmaps;if(r.isDepthTexture)g=6402,h?g=r.type===b?36012:r.type===_?33190:r.type===M?35056:33189:r.type===b&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),r.format===E&&6402===g&&r.type!==x&&r.type!==_&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),r.type=x,v=a.convert(r.type)),r.format===A&&6402===g&&(g=34041,r.type!==M&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),r.type=M,v=a.convert(r.type))),n.texImage2D(3553,0,g,l.width,l.height,0,f,v,null);else if(r.isDataTexture)if(w.length>0&&p){for(var 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n.texImage2D(3553,0,g,f,v,l),e.__maxMipLevel=0;O(r,p)&&N(o,r,l.width,l.height),e.__version=r.version,r.onUpdate&&r.onUpdate(r)}function Y(e,i,o,s){var c=a.convert(i.texture.format),l=a.convert(i.texture.type),u=B(i.texture.internalFormat,c,l);n.texImage2D(s,0,u,i.width,i.height,0,c,l,null),t.bindFramebuffer(36160,e),t.framebufferTexture2D(36160,o,s,r.get(i.texture).__webglTexture,0),t.bindFramebuffer(36160,null)}function Z(e,n,r){if(t.bindRenderbuffer(36161,e),n.depthBuffer&&!n.stencilBuffer){var i=33189;if(r){var o=n.depthTexture;o&&o.isDepthTexture&&(o.type===b?i=36012:o.type===_&&(i=33190));var s=Q(n);t.renderbufferStorageMultisample(36161,s,i,n.width,n.height)}else t.renderbufferStorage(36161,i,n.width,n.height);t.framebufferRenderbuffer(36160,36096,36161,e)}else if(n.depthBuffer&&n.stencilBuffer){if(r){var c=Q(n);t.renderbufferStorageMultisample(36161,c,35056,n.width,n.height)}else 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K=!1,$=!1;this.allocateTextureUnit=function(){var t=U;return t>=v&&console.warn("THREE.WebGLTextures: Trying to use "+t+" texture units while this GPU supports only "+v),U+=1,t},this.resetTextureUnits=function(){U=0},this.setTexture2D=H,this.setTexture2DArray=function(t,e){var i=r.get(t);t.version>0&&i.__version!==t.version?X(i,t,e):(n.activeTexture(33984+e),n.bindTexture(35866,i.__webglTexture))},this.setTexture3D=function(t,e){var i=r.get(t);t.version>0&&i.__version!==t.version?X(i,t,e):(n.activeTexture(33984+e),n.bindTexture(32879,i.__webglTexture))},this.setTextureCube=k,this.setupRenderTarget=function(e){var i=r.get(e),s=r.get(e.texture);e.addEventListener("dispose",F),s.__webglTexture=t.createTexture(),o.memory.textures++;var c=!0===e.isWebGLCubeRenderTarget,l=!0===e.isWebGLMultisampleRenderTarget,u=D(e)||h;if(!h||e.texture.format!==S||e.texture.type!==b&&e.texture.type!==w||(e.texture.format=T,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not 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n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(t===P)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(t===I||t===D||t===O||t===N){if(null===(n=e.get("WEBGL_compressed_texture_pvrtc")))return null;if(t===I)return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(t===D)return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(t===O)return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(t===N)return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===t)return null!==(n=e.get("WEBGL_compressed_texture_etc1"))?n.COMPRESSED_RGB_ETC1_WEBGL:null;if((t===B||t===z)&&null!==(n=e.get("WEBGL_compressed_texture_etc"))){if(t===B)return n.COMPRESSED_RGB8_ETC2;if(t===z)return n.COMPRESSED_RGBA8_ETC2_EAC}return 37808===t||37809===t||37810===t||37811===t||37812===t||37813===t||37814===t||37815===t||37816===t||37817===t||37818===t||37819===t||37820===t||37821===t||37840===t||37841===t||37842===t||37843===t||37844===t||37845===t||37846===t||37847===t||37848===t||37849===t||37850===t||37851===t||37852===t||37853===t?null!==(n=e.get("WEBGL_compressed_texture_astc"))?t:null:36492===t?null!==(n=e.get("EXT_texture_compression_bptc"))?t:null:t===M?r?34042:null!==(n=e.get("WEBGL_depth_texture"))?n.UNSIGNED_INT_24_8_WEBGL:null:void 0}}}function Ki(t){Vn.call(this),this.cameras=t||[]}function $i(){be.call(this),this.type="Group"}function ta(){this._targetRay=null,this._grip=null,this._hand=null}function ea(t,e){var n=this,r=null,i=1,a=null,o="local-floor",s=null,c=[],l=new Map,u=new Vn;u.layers.enable(1),u.viewport=new yt;var h=new Vn;h.layers.enable(2),h.viewport=new yt;var d=[u,h],p=new Ki;p.layers.enable(1),p.layers.enable(2);var f=null,m=null;function v(t){var e=l.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function g(){l.forEach((function(t,e){t.disconnect(e)})),l.clear(),t.setFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),S.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function y(t){a=t,S.setContext(r),S.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}function x(t){for(var e=r.inputSources,n=0;n<c.length;n++)l.set(e[n],c[n]);for(var i=0;i<t.removed.length;i++){var a=t.removed[i],o=l.get(a);o&&(o.dispatchEvent({type:"disconnected",data:a}),l.delete(a))}for(var s=0;s<t.added.length;s++){var u=t.added[s],h=l.get(u);h&&h.dispatchEvent({type:"connected",data:u})}}this.enabled=!1,this.isPresenting=!1,this.getController=function(t){var e=c[t];return void 0===e&&(e=new ta,c[t]=e),e.getTargetRaySpace()},this.getControllerGrip=function(t){var e=c[t];return void 0===e&&(e=new ta,c[t]=e),e.getGripSpace()},this.getHand=function(t){var e=c[t];return void 0===e&&(e=new ta,c[t]=e),e.getHandSpace()},this.setFramebufferScaleFactor=function(t){i=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(t){o=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return a},this.getSession=function(){return r},this.setSession=function(t){if(null!==(r=t)){r.addEventListener("select",v),r.addEventListener("selectstart",v),r.addEventListener("selectend",v),r.addEventListener("squeeze",v),r.addEventListener("squeezestart",v),r.addEventListener("squeezeend",v),r.addEventListener("end",g);var n=e.getContextAttributes();!0!==n.xrCompatible&&e.makeXRCompatible();var a={antialias:n.antialias,alpha:n.alpha,depth:n.depth,stencil:n.stencil,framebufferScaleFactor:i},s=new XRWebGLLayer(r,e,a);r.updateRenderState({baseLayer:s}),r.requestReferenceSpace(o).then(y),r.addEventListener("inputsourceschange",x)}};var _=new wt,b=new wt;function w(t,e){null===e?t.matrixWorld.copy(t.matrix):t.matrixWorld.multiplyMatrices(e.matrixWorld,t.matrix),t.matrixWorldInverse.getInverse(t.matrixWorld)}this.getCamera=function(t){p.near=h.near=u.near=t.near,p.far=h.far=u.far=t.far,f===p.near&&m===p.far||(r.updateRenderState({depthNear:p.near,depthFar:p.far}),f=p.near,m=p.far);var e=t.parent,n=p.cameras;w(p,e);for(var i=0;i<n.length;i++)w(n[i],e);t.matrixWorld.copy(p.matrixWorld);for(var a=t.children,o=0,s=a.length;o<s;o++)a[o].updateMatrixWorld(!0);return 2===n.length?function(t,e,n){_.setFromMatrixPosition(e.matrixWorld),b.setFromMatrixPosition(n.matrixWorld);var r=_.distanceTo(b),i=e.projectionMatrix.elements,a=n.projectionMatrix.elements,o=i[14]/(i[10]-1),s=i[14]/(i[10]+1),c=(i[9]+1)/i[5],l=(i[9]-1)/i[5],u=(i[8]-1)/i[0],h=(a[8]+1)/a[0],d=o*u,p=o*h,f=r/(-u+h),m=f*-u;e.matrixWorld.decompose(t.position,t.quaternion,t.scale),t.translateX(m),t.translateZ(f),t.matrixWorld.compose(t.position,t.quaternion,t.scale),t.matrixWorldInverse.getInverse(t.matrixWorld);var v=o+f,g=s+f,y=d-m,x=p+(r-m),w=c*s/g*v,M=l*s/g*v;t.projectionMatrix.makePerspective(y,x,w,M,v,g)}(p,u,h):p.projectionMatrix.copy(u.projectionMatrix),p};var M=null;var S=new Kn;S.setAnimationLoop((function(e,n){if(null!==(s=n.getViewerPose(a))){var i=s.views,o=r.renderState.baseLayer;t.setFramebuffer(o.framebuffer);var l=!1;i.length!==p.cameras.length&&(p.cameras.length=0,l=!0);for(var u=0;u<i.length;u++){var h=i[u],f=o.getViewport(h),m=d[u];m.matrix.fromArray(h.transform.matrix),m.projectionMatrix.fromArray(h.projectionMatrix),m.viewport.set(f.x,f.y,f.width,f.height),0===u&&p.matrix.copy(m.matrix),!0===l&&p.cameras.push(m)}}for(var v=r.inputSources,g=0;g<c.length;g++){var y=c[g],x=v[g];y.update(x,n,a)}M&&M(e,n)})),this.setAnimationLoop=function(t){M=t},this.dispose=function(){}}function na(t){function e(e,n){e.opacity.value=n.opacity,n.color&&e.diffuse.value.copy(n.color),n.emissive&&e.emissive.value.copy(n.emissive).multiplyScalar(n.emissiveIntensity),n.map&&(e.map.value=n.map),n.alphaMap&&(e.alphaMap.value=n.alphaMap),n.specularMap&&(e.specularMap.value=n.specularMap);var r,i,a=t.get(n).envMap;if(a){e.envMap.value=a,e.flipEnvMap.value=a.isCubeTexture&&a._needsFlipEnvMap?-1:1,e.reflectivity.value=n.reflectivity,e.refractionRatio.value=n.refractionRatio;var o=t.get(a).__maxMipLevel;void 0!==o&&(e.maxMipLevel.value=o)}n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap&&(r=n.clearcoatRoughnessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?i=n.aoMap:n.lightMap&&(i=n.lightMap),void 0!==i&&(i.isWebGLRenderTarget&&(i=i.texture),!0===i.matrixAutoUpdate&&i.updateMatrix(),e.uv2Transform.value.copy(i.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias),t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,r,i,a){r.isMeshBasicMaterial?e(t,r):r.isMeshLambertMaterial?(e(t,r),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,r)):r.isMeshToonMaterial?(e(t,r),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap);e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,r)):r.isMeshPhongMaterial?(e(t,r),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,r)):r.isMeshStandardMaterial?(e(t,r),r.isMeshPhysicalMaterial?function(t,e){n(t,e),t.reflectivity.value=e.reflectivity,t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.sheen&&t.sheen.value.copy(e.sheen);e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap);e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap);e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate());t.transmission.value=e.transmission,e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap)}(t,r):n(t,r)):r.isMeshMatcapMaterial?(e(t,r),function(t,e){e.matcap&&(t.matcap.value=e.matcap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,r)):r.isMeshDepthMaterial?(e(t,r),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,r)):r.isMeshDistanceMaterial?(e(t,r),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias);t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,r)):r.isMeshNormalMaterial?(e(t,r),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,r)):r.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,r),r.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,r)):r.isPointsMaterial?function(t,e,n,r){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*r,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);var i;e.map?i=e.map:e.alphaMap&&(i=e.alphaMap);void 0!==i&&(!0===i.matrixAutoUpdate&&i.updateMatrix(),t.uvTransform.value.copy(i.matrix))}(t,r,i,a):r.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);var n;e.map?n=e.map:e.alphaMap&&(n=e.alphaMap);void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,r):r.isShadowMaterial?(t.color.value.copy(r.color),t.opacity.value=r.opacity):r.isShaderMaterial&&(r.uniformsNeedUpdate=!1)}}}function ra(t){var e=void 0!==(t=t||{}).canvas?t.canvas:document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),n=void 0!==t.context?t.context:null,r=void 0!==t.alpha&&t.alpha,i=void 0===t.depth||t.depth,a=void 0===t.stencil||t.stencil,o=void 0!==t.antialias&&t.antialias,s=void 0===t.premultipliedAlpha||t.premultipliedAlpha,c=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,l=void 0!==t.powerPreference?t.powerPreference:"default",u=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat,h=null,d=null;this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=q,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1,this.maxMorphTargets=8,this.maxMorphNormals=4;var p=this,f=!1,m=null,v=0,g=0,x=null,_=null,M=-1,S=null,E=null,A=new yt,L=new yt,R=null,C=e.width,P=e.height,I=1,D=null,O=null,N=new yt(0,0,C,P),B=new yt(0,0,C,P),z=!1,G=new Qn,F=!1,U=!1,H=new Jt,k=new wt,V={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function W(){return null===x?I:1}var j,X,Y,Z,J,Q,K,$,tt,et,nt,rt,it,at,ot,ct,lt,ut,ht,dt,ft,mt=n;function vt(t,n){for(var r=0;r<t.length;r++){var i=t[r],a=e.getContext(i,n);if(null!==a)return a}return null}try{var gt={alpha:r,depth:i,stencil:a,antialias:o,premultipliedAlpha:s,preserveDrawingBuffer:c,powerPreference:l,failIfMajorPerformanceCaveat:u};if(e.addEventListener("webglcontextlost",St,!1),e.addEventListener("webglcontextrestored",Tt,!1),null===mt){var xt=["webgl2","webgl","experimental-webgl"];if(!0===p.isWebGL1Renderer&&xt.shift(),null===(mt=vt(xt,gt)))throw vt(xt)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}void 0===mt.getShaderPrecisionFormat&&(mt.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(t){throw console.error("THREE.WebGLRenderer: "+t.message),t}function _t(){j=new ur(mt),!1===(X=new sr(mt,j,t)).isWebGL2&&(j.get("WEBGL_depth_texture"),j.get("OES_texture_float"),j.get("OES_texture_half_float"),j.get("OES_texture_half_float_linear"),j.get("OES_standard_derivatives"),j.get("OES_element_index_uint"),j.get("OES_vertex_array_object"),j.get("ANGLE_instanced_arrays")),j.get("OES_texture_float_linear"),dt=new Qi(mt,j,X),(Y=new Zi(mt,j,X)).scissor(L.copy(B).multiplyScalar(I).floor()),Y.viewport(A.copy(N).multiplyScalar(I).floor()),Z=new pr(mt),J=new Ni,Q=new Ji(mt,j,Y,J,X,dt,Z),K=new lr(p),$=new $n(mt,X),ft=new ar(mt,j,$,X),tt=new hr(mt,$,Z,ft),et=new gr(mt,tt,$,Z),lt=new vr(mt),ot=new cr(J),nt=new Oi(p,K,j,X,ft,ot),rt=new na(J),it=new Fi(J),at=new ji(j,X),ct=new ir(p,K,Y,et,s),ut=new or(mt,j,Z,X),ht=new dr(mt,j,Z,X),Z.programs=nt.programs,p.capabilities=X,p.extensions=j,p.properties=J,p.renderLists=it,p.state=Y,p.info=Z}_t();var bt=new ea(p,mt);this.xr=bt;var Mt=new Yi(p,et,X.maxTextureSize);function St(t){t.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),f=!0}function Tt(){console.log("THREE.WebGLRenderer: Context Restored."),f=!1,_t()}function Et(t){var e=t.target;e.removeEventListener("dispose",Et),function(t){At(t),J.remove(t)}(e)}function At(t){var e=J.get(t).program;void 0!==e&&nt.releaseProgram(e)}this.shadowMap=Mt,this.getContext=function(){return mt},this.getContextAttributes=function(){return mt.getContextAttributes()},this.forceContextLoss=function(){var t=j.get("WEBGL_lose_context");t&&t.loseContext()},this.forceContextRestore=function(){var t=j.get("WEBGL_lose_context");t&&t.restoreContext()},this.getPixelRatio=function(){return I},this.setPixelRatio=function(t){void 0!==t&&(I=t,this.setSize(C,P,!1))},this.getSize=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getsize() now requires a Vector2 as an argument"),t=new pt),t.set(C,P)},this.setSize=function(t,n,r){bt.isPresenting?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(C=t,P=n,e.width=Math.floor(t*I),e.height=Math.floor(n*I),!1!==r&&(e.style.width=t+"px",e.style.height=n+"px"),this.setViewport(0,0,t,n))},this.getDrawingBufferSize=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument"),t=new pt),t.set(C*I,P*I).floor()},this.setDrawingBufferSize=function(t,n,r){C=t,P=n,I=r,e.width=Math.floor(t*r),e.height=Math.floor(n*r),this.setViewport(0,0,t,n)},this.getCurrentViewport=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument"),t=new yt),t.copy(A)},this.getViewport=function(t){return t.copy(N)},this.setViewport=function(t,e,n,r){t.isVector4?N.set(t.x,t.y,t.z,t.w):N.set(t,e,n,r),Y.viewport(A.copy(N).multiplyScalar(I).floor())},this.getScissor=function(t){return t.copy(B)},this.setScissor=function(t,e,n,r){t.isVector4?B.set(t.x,t.y,t.z,t.w):B.set(t,e,n,r),Y.scissor(L.copy(B).multiplyScalar(I).floor())},this.getScissorTest=function(){return z},this.setScissorTest=function(t){Y.setScissorTest(z=t)},this.setOpaqueSort=function(t){D=t},this.setTransparentSort=function(t){O=t},this.getClearColor=function(){return ct.getClearColor()},this.setClearColor=function(){ct.setClearColor.apply(ct,arguments)},this.getClearAlpha=function(){return ct.getClearAlpha()},this.setClearAlpha=function(){ct.setClearAlpha.apply(ct,arguments)},this.clear=function(t,e,n){var r=0;(void 0===t||t)&&(r|=16384),(void 0===e||e)&&(r|=256),(void 0===n||n)&&(r|=1024),mt.clear(r)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){e.removeEventListener("webglcontextlost",St,!1),e.removeEventListener("webglcontextrestored",Tt,!1),it.dispose(),at.dispose(),J.dispose(),K.dispose(),et.dispose(),ft.dispose(),bt.dispose(),Rt.stop()},this.renderBufferImmediate=function(t,e){ft.initAttributes();var n=J.get(t);t.hasPositions&&!n.position&&(n.position=mt.createBuffer()),t.hasNormals&&!n.normal&&(n.normal=mt.createBuffer()),t.hasUvs&&!n.uv&&(n.uv=mt.createBuffer()),t.hasColors&&!n.color&&(n.color=mt.createBuffer());var r=e.getAttributes();t.hasPositions&&(mt.bindBuffer(34962,n.position),mt.bufferData(34962,t.positionArray,35048),ft.enableAttribute(r.position),mt.vertexAttribPointer(r.position,3,5126,!1,0,0)),t.hasNormals&&(mt.bindBuffer(34962,n.normal),mt.bufferData(34962,t.normalArray,35048),ft.enableAttribute(r.normal),mt.vertexAttribPointer(r.normal,3,5126,!1,0,0)),t.hasUvs&&(mt.bindBuffer(34962,n.uv),mt.bufferData(34962,t.uvArray,35048),ft.enableAttribute(r.uv),mt.vertexAttribPointer(r.uv,2,5126,!1,0,0)),t.hasColors&&(mt.bindBuffer(34962,n.color),mt.bufferData(34962,t.colorArray,35048),ft.enableAttribute(r.color),mt.vertexAttribPointer(r.color,3,5126,!1,0,0)),ft.disableUnusedAttributes(),mt.drawArrays(4,0,t.count),t.count=0},this.renderBufferDirect=function(t,e,n,r,i,a){null===e&&(e=V);var o=i.isMesh&&i.matrixWorld.determinant()<0,s=Ot(t,e,r,i);Y.setMaterial(r,o);var c=n.index,l=n.attributes.position;if(null===c){if(void 0===l||0===l.count)return}else if(0===c.count)return;var u,h=1;!0===r.wireframe&&(c=tt.getWireframeAttribute(n),h=2),(r.morphTargets||r.morphNormals)&&lt.update(i,n,r,s),ft.setup(i,r,s,n,c);var d=ut;null!==c&&(u=$.get(c),(d=ht).setIndex(u));var p=null!==c?c.count:l.count,f=n.drawRange.start*h,m=n.drawRange.count*h,v=null!==a?a.start*h:0,g=null!==a?a.count*h:1/0,y=Math.max(f,v),x=Math.min(p,f+m,v+g)-1,_=Math.max(0,x-y+1);if(0!==_){if(i.isMesh)!0===r.wireframe?(Y.setLineWidth(r.wireframeLinewidth*W()),d.setMode(1)):d.setMode(4);else if(i.isLine){var b=r.linewidth;void 0===b&&(b=1),Y.setLineWidth(b*W()),i.isLineSegments?d.setMode(1):i.isLineLoop?d.setMode(2):d.setMode(3)}else i.isPoints?d.setMode(0):i.isSprite&&d.setMode(4);if(i.isInstancedMesh)d.renderInstances(y,_,i.count);else if(n.isInstancedBufferGeometry){var w=Math.min(n.instanceCount,n._maxInstanceCount);d.renderInstances(y,_,w)}else d.render(y,_)}},this.compile=function(t,e){(d=at.get(t,e)).init(),t.traverseVisible((function(t){t.isLight&&t.layers.test(e.layers)&&(d.pushLight(t),t.castShadow&&d.pushShadow(t))})),d.setupLights(e);var n=new WeakMap;t.traverse((function(e){var r=e.material;if(r)if(Array.isArray(r))for(var i=0;i<r.length;i++){var a=r[i];!1===n.has(a)&&(Dt(a,t,e),n.set(a))}else!1===n.has(r)&&(Dt(r,t,e),n.set(r))}))};var Lt=null;var Rt=new Kn;function Ct(t,e,n,r){if(!1!==t.visible){if(t.layers.test(e.layers))if(t.isGroup)n=t.renderOrder;else if(t.isLOD)!0===t.autoUpdate&&t.update(e);else if(t.isLight)d.pushLight(t),t.castShadow&&d.pushShadow(t);else if(t.isSprite){if(!t.frustumCulled||G.intersectsSprite(t)){r&&k.setFromMatrixPosition(t.matrixWorld).applyMatrix4(H);var i=et.update(t),a=t.material;a.visible&&h.push(t,i,a,n,k.z,null)}}else if(t.isImmediateRenderObject)r&&k.setFromMatrixPosition(t.matrixWorld).applyMatrix4(H),h.push(t,null,t.material,n,k.z,null);else if((t.isMesh||t.isLine||t.isPoints)&&(t.isSkinnedMesh&&t.skeleton.frame!==Z.render.frame&&(t.skeleton.update(),t.skeleton.frame=Z.render.frame),!t.frustumCulled||G.intersectsObject(t))){r&&k.setFromMatrixPosition(t.matrixWorld).applyMatrix4(H);var o=et.update(t),s=t.material;if(Array.isArray(s))for(var c=o.groups,l=0,u=c.length;l<u;l++){var p=c[l],f=s[p.materialIndex];f&&f.visible&&h.push(t,o,f,n,k.z,p)}else s.visible&&h.push(t,o,s,n,k.z,null)}for(var m=t.children,v=0,g=m.length;v<g;v++)Ct(m[v],e,n,r)}}function Pt(t,e,n){for(var r=!0===e.isScene?e.overrideMaterial:null,i=0,a=t.length;i<a;i++){var o=t[i],s=o.object,c=o.geometry,l=null===r?o.material:r,u=o.group;if(n.isArrayCamera){E=n;for(var h=n.cameras,p=0,f=h.length;p<f;p++){var m=h[p];s.layers.test(m.layers)&&(Y.viewport(A.copy(m.viewport)),d.setupLights(m),It(s,e,m,c,l,u))}}else E=null,It(s,e,n,c,l,u)}}function It(t,e,n,r,i,a){if(t.onBeforeRender(p,e,n,r,i,a),d=at.get(e,E||n),t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),t.isImmediateRenderObject){var o=Ot(n,e,i,t);Y.setMaterial(i),ft.reset(),function(t,e){t.render((function(t){p.renderBufferImmediate(t,e)}))}(t,o)}else p.renderBufferDirect(n,e,r,i,t,a);t.onAfterRender(p,e,n,r,i,a),d=at.get(e,E||n)}function Dt(t,e,n){!0!==e.isScene&&(e=V);var r=J.get(t),i=d.state.lights,a=d.state.shadowsArray,o=i.state.version,s=nt.getParameters(t,i.state,a,e,n),c=nt.getProgramCacheKey(s),l=r.program,u=!0;if(void 0===l)t.addEventListener("dispose",Et);else if(l.cacheKey!==c)At(t);else if(r.lightsStateVersion!==o)u=!1;else{if(void 0!==s.shaderID){var h=t.isMeshStandardMaterial?e.environment:null;return void(r.envMap=K.get(t.envMap||h))}u=!1}u&&(s.uniforms=nt.getUniforms(t),t.onBeforeCompile(s,p),l=nt.acquireProgram(s,c),r.program=l,r.uniforms=s.uniforms,r.outputEncoding=s.outputEncoding);var f=r.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(r.numClippingPlanes=ot.numPlanes,r.numIntersection=ot.numIntersection,f.clippingPlanes=ot.uniform),r.environment=t.isMeshStandardMaterial?e.environment:null,r.fog=e.fog,r.envMap=K.get(t.envMap||r.environment),r.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),r.lightsStateVersion=o,r.needsLights&&(f.ambientLightColor.value=i.state.ambient,f.lightProbe.value=i.state.probe,f.directionalLights.value=i.state.directional,f.directionalLightShadows.value=i.state.directionalShadow,f.spotLights.value=i.state.spot,f.spotLightShadows.value=i.state.spotShadow,f.rectAreaLights.value=i.state.rectArea,f.ltc_1.value=i.state.rectAreaLTC1,f.ltc_2.value=i.state.rectAreaLTC2,f.pointLights.value=i.state.point,f.pointLightShadows.value=i.state.pointShadow,f.hemisphereLights.value=i.state.hemi,f.directionalShadowMap.value=i.state.directionalShadowMap,f.directionalShadowMatrix.value=i.state.directionalShadowMatrix,f.spotShadowMap.value=i.state.spotShadowMap,f.spotShadowMatrix.value=i.state.spotShadowMatrix,f.pointShadowMap.value=i.state.pointShadowMap,f.pointShadowMatrix.value=i.state.pointShadowMatrix);var m=r.program.getUniforms(),v=fi.seqWithValue(m.seq,f);r.uniformsList=v}function Ot(t,e,n,r){!0!==e.isScene&&(e=V),Q.resetTextureUnits();var i=e.fog,a=n.isMeshStandardMaterial?e.environment:null,o=null===x?p.outputEncoding:x.texture.encoding,s=K.get(n.envMap||a),c=J.get(n),l=d.state.lights;if(!0===F&&(!0===U||t!==S)){var u=t===S&&n.id===M;ot.setState(n,t,u)}n.version===c.__version?n.fog&&c.fog!==i||c.environment!==a||c.needsLights&&c.lightsStateVersion!==l.state.version?Dt(n,e,r):void 0===c.numClippingPlanes||c.numClippingPlanes===ot.numPlanes&&c.numIntersection===ot.numIntersection?(c.outputEncoding!==o||c.envMap!==s)&&Dt(n,e,r):Dt(n,e,r):(Dt(n,e,r),c.__version=n.version);var h,f,m=!1,v=!1,g=!1,y=c.program,_=y.getUniforms(),w=c.uniforms;if(Y.useProgram(y.program)&&(m=!0,v=!0,g=!0),n.id!==M&&(M=n.id,v=!0),m||S!==t){if(_.setValue(mt,"projectionMatrix",t.projectionMatrix),X.logarithmicDepthBuffer&&_.setValue(mt,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),S!==t&&(S=t,v=!0,g=!0),n.isShaderMaterial||n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshStandardMaterial||n.envMap){var E=_.map.cameraPosition;void 0!==E&&E.setValue(mt,k.setFromMatrixPosition(t.matrixWorld))}(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial)&&_.setValue(mt,"isOrthographic",!0===t.isOrthographicCamera),(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial||n.isShadowMaterial||n.skinning)&&_.setValue(mt,"viewMatrix",t.matrixWorldInverse)}if(n.skinning){_.setOptional(mt,r,"bindMatrix"),_.setOptional(mt,r,"bindMatrixInverse");var A=r.skeleton;if(A){var L=A.bones;if(X.floatVertexTextures){if(void 0===A.boneTexture){var R=Math.sqrt(4*L.length);R=st.ceilPowerOfTwo(R),R=Math.max(R,4);var C=new Float32Array(R*R*4);C.set(A.boneMatrices);var D=new Yn(C,R,R,T,b);A.boneMatrices=C,A.boneTexture=D,A.boneTextureSize=R}_.setValue(mt,"boneTexture",A.boneTexture,Q),_.setValue(mt,"boneTextureSize",A.boneTextureSize)}else _.setOptional(mt,A,"boneMatrices")}}return(v||c.receiveShadow!==r.receiveShadow)&&(c.receiveShadow=r.receiveShadow,_.setValue(mt,"receiveShadow",r.receiveShadow)),v&&(_.setValue(mt,"toneMappingExposure",p.toneMappingExposure),c.needsLights&&(f=g,(h=w).ambientLightColor.needsUpdate=f,h.lightProbe.needsUpdate=f,h.directionalLights.needsUpdate=f,h.directionalLightShadows.needsUpdate=f,h.pointLights.needsUpdate=f,h.pointLightShadows.needsUpdate=f,h.spotLights.needsUpdate=f,h.spotLightShadows.needsUpdate=f,h.rectAreaLights.needsUpdate=f,h.hemisphereLights.needsUpdate=f),i&&n.fog&&rt.refreshFogUniforms(w,i),rt.refreshMaterialUniforms(w,n,I,P),fi.upload(mt,c.uniformsList,w,Q)),n.isShaderMaterial&&!0===n.uniformsNeedUpdate&&(fi.upload(mt,c.uniformsList,w,Q),n.uniformsNeedUpdate=!1),n.isSpriteMaterial&&_.setValue(mt,"center",r.center),_.setValue(mt,"modelViewMatrix",r.modelViewMatrix),_.setValue(mt,"normalMatrix",r.normalMatrix),_.setValue(mt,"modelMatrix",r.matrixWorld),y}Rt.setAnimationLoop((function(t){bt.isPresenting||Lt&&Lt(t)})),"undefined"!=typeof window&&Rt.setContext(window),this.setAnimationLoop=function(t){Lt=t,bt.setAnimationLoop(t),null===t?Rt.stop():Rt.start()},this.render=function(t,e){var n,r;if(void 0!==arguments[2]&&(console.warn("THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead."),n=arguments[2]),void 0!==arguments[3]&&(console.warn("THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead."),r=arguments[3]),void 0===e||!0===e.isCamera){if(!0!==f){ft.resetDefaultState(),M=-1,S=null,!0===t.autoUpdate&&t.updateMatrixWorld(),null===e.parent&&e.updateMatrixWorld(),!0===bt.enabled&&!0===bt.isPresenting&&(e=bt.getCamera(e)),!0===t.isScene&&t.onBeforeRender(p,t,e,n||x),(d=at.get(t,e)).init(),H.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),G.setFromProjectionMatrix(H),U=this.localClippingEnabled,F=ot.init(this.clippingPlanes,U,e),(h=it.get(t,e)).init(),Ct(t,e,0,p.sortObjects),h.finish(),!0===p.sortObjects&&h.sort(D,O),!0===F&&ot.beginShadows();var i=d.state.shadowsArray;Mt.render(i,t,e),d.setupLights(e),!0===F&&ot.endShadows(),!0===this.info.autoReset&&this.info.reset(),void 0!==n&&this.setRenderTarget(n),ct.render(h,t,e,r);var a=h.opaque,o=h.transparent;a.length>0&&Pt(a,t,e),o.length>0&&Pt( function
[all...]
/plugin/bpmnioeditor/vendor/bpmnio-js/
H A Dbpmn-modeler.production.min.js7Pt=Ct.max,At=Ct.pow,kt=Ct.abs,Mt=/([a-z])[\s,]*((-?\d*\.?\d*(?:e[-+]?\d+)?[\s]*,?[\s]*)+)/gi,Dt=/(…
/plugin/sequencediagram/bower_components/lodash/dist/
H A Dlodash.min.js33 …test(Te(n))}function Nt(n){return yu(n)&&"[object RegExp]"==Ot(n)}function Pt(n){return yu(n)&&"[o… function
91 …(Vn):Ct,af=zi||Vu,lf=Kn?k(Kn):Dt,sf=Gn?k(Gn):Tt,hf=Hn?k(Hn):Nt,pf=Jn?k(Jn):Pt,_f=Yn?k(Yn):Zt,vf=ee…
/plugin/diagramsnet/lib/js/jquery/
H A Djquery-3.3.1.min.js2Pt=/^(?:about|app|app-storage|.+-extension|file|res|widget):$/,Mt=/^(?:GET|HEAD)$/,Rt=/^\/\//,It={…

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