Searched refs:ActiveLanguage (Results 1 – 11 of 11) sorted by relevance
158 this.ActiveLanguage = new Object() ; class159 this.ActiveLanguage.Code = this.GetActiveLanguage() ;160 this.ActiveLanguage.Name = this.AvailableLanguages[ this.ActiveLanguage.Code ] ;
44 if ( this.AvailableLangs.IndexOf( FCKLanguageManager.ActiveLanguage.Code ) >= 0 )45 sLang = FCKLanguageManager.ActiveLanguage.Code ;
41 oCombo.value = editorInstance.Language.ActiveLanguage.Code ;
42 oCombo.value = editorInstance.Language.ActiveLanguage.Code ;
40 oCombo.value = editorInstance.Language.ActiveLanguage.Code ;
43 oCombo.value = editorInstance.Language.ActiveLanguage.Code ;
43 …n';this.ActiveLanguage={};this.ActiveLanguage.Code=this.GetActiveLanguage();this.ActiveLanguage.Na…108 …his.AvailableLangs.IndexOf(FCKLanguageManager.ActiveLanguage.Code)>=0) A=FCKLanguageManager.Active…
42 …n';this.ActiveLanguage={};this.ActiveLanguage.Code=this.GetActiveLanguage();this.ActiveLanguage.Na…107 …his.AvailableLangs.IndexOf(FCKLanguageManager.ActiveLanguage.Code)>=0) A=FCKLanguageManager.Active…
53 …n';this.ActiveLanguage={};this.ActiveLanguage.Code=this.GetActiveLanguage();this.ActiveLanguage.Na…122 …his.AvailableLangs.IndexOf(FCKLanguageManager.ActiveLanguage.Code)>=0) A=FCKLanguageManager.Active…
57 …n';this.ActiveLanguage={};this.ActiveLanguage.Code=this.GetActiveLanguage();this.ActiveLanguage.Na…123 …his.AvailableLangs.IndexOf(FCKLanguageManager.ActiveLanguage.Code)>=0) A=FCKLanguageManager.Active…