1/**
2 * @author qiao / https://github.com/qiao
3 * @author mrdoob / http://mrdoob.com
4 * @author alteredq / http://alteredqualia.com/
5 * @author WestLangley / http://github.com/WestLangley
6 * @author erich666 / http://erichaines.com
7 */
8/*global THREE, console */
9
10// This set of controls performs orbiting, dollying (zooming), and panning. It maintains
11// the "up" direction as +Y, unlike the TrackballControls. Touch on tablet and phones is
12// supported.
13//
14//    Orbit - left mouse / touch: one finger move
15//    Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
16//    Pan - right mouse, or arrow keys / touch: three finter swipe
17//
18// This is a drop-in replacement for (most) TrackballControls used in examples.
19// That is, include this js file and wherever you see:
20//    	controls = new THREE.TrackballControls( camera );
21//      controls.target.z = 150;
22// Simple substitute "OrbitControls" and the control should work as-is.
23
24THREE.OrbitControls = function ( object, domElement ) {
25
26	this.object = object;
27	this.domElement = ( domElement !== undefined ) ? domElement : document;
28
29	// API
30
31	// Set to false to disable this control
32	this.enabled = true;
33
34	// "target" sets the location of focus, where the control orbits around
35	// and where it pans with respect to.
36	this.target = new THREE.Vector3();
37
38	// center is old, deprecated; use "target" instead
39	this.center = this.target;
40
41	// This option actually enables dollying in and out; left as "zoom" for
42	// backwards compatibility
43	this.noZoom = false;
44	this.zoomSpeed = 1.0;
45
46	// Limits to how far you can dolly in and out
47	this.minDistance = 0;
48	this.maxDistance = Infinity;
49
50	// Set to true to disable this control
51	this.noRotate = false;
52	this.rotateSpeed = 1.0;
53
54	// Set to true to disable this control
55	this.noPan = false;
56	this.keyPanSpeed = 7.0;	// pixels moved per arrow key push
57
58	// Set to true to automatically rotate around the target
59	this.autoRotate = false;
60	this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
61
62	// How far you can orbit vertically, upper and lower limits.
63	// Range is 0 to Math.PI radians.
64	this.minPolarAngle = 0; // radians
65	this.maxPolarAngle = Math.PI; // radians
66
67	// Set to true to disable use of the keys
68	this.noKeys = false;
69
70	// The four arrow keys
71	this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
72
73	////////////
74	// internals
75
76	var scope = this;
77
78	var EPS = 0.000001;
79
80	var rotateStart = new THREE.Vector2();
81	var rotateEnd = new THREE.Vector2();
82	var rotateDelta = new THREE.Vector2();
83
84	var panStart = new THREE.Vector2();
85	var panEnd = new THREE.Vector2();
86	var panDelta = new THREE.Vector2();
87	var panOffset = new THREE.Vector3();
88
89	var offset = new THREE.Vector3();
90
91	var dollyStart = new THREE.Vector2();
92	var dollyEnd = new THREE.Vector2();
93	var dollyDelta = new THREE.Vector2();
94
95	var phiDelta = 0;
96	var thetaDelta = 0;
97	var scale = 1;
98	var pan = new THREE.Vector3();
99
100	var lastPosition = new THREE.Vector3();
101
102	var STATE = { NONE : -1, ROTATE : 0, DOLLY : 1, PAN : 2, TOUCH_ROTATE : 3, TOUCH_DOLLY : 4, TOUCH_PAN : 5 };
103
104	var state = STATE.NONE;
105
106	// for reset
107
108	this.target0 = this.target.clone();
109	this.position0 = this.object.position.clone();
110
111	// events
112
113	var changeEvent = { type: 'change' };
114	var startEvent = { type: 'start'};
115	var endEvent = { type: 'end'};
116
117	this.rotateLeft = function ( angle ) {
118
119		if ( angle === undefined ) {
120
121			angle = getAutoRotationAngle();
122
123		}
124
125		thetaDelta -= angle;
126
127	};
128
129	this.rotateUp = function ( angle ) {
130
131		if ( angle === undefined ) {
132
133			angle = getAutoRotationAngle();
134
135		}
136
137		phiDelta -= angle;
138
139	};
140
141	// pass in distance in world space to move left
142	this.panLeft = function ( distance ) {
143
144		var te = this.object.matrix.elements;
145
146		// get X column of matrix
147		panOffset.set( te[ 0 ], te[ 1 ], te[ 2 ] );
148		panOffset.multiplyScalar( - distance );
149
150		pan.add( panOffset );
151
152	};
153
154	// pass in distance in world space to move up
155	this.panUp = function ( distance ) {
156
157		var te = this.object.matrix.elements;
158
159		// get Y column of matrix
160		panOffset.set( te[ 4 ], te[ 5 ], te[ 6 ] );
161		panOffset.multiplyScalar( distance );
162
163		pan.add( panOffset );
164
165	};
166
167	// pass in x,y of change desired in pixel space,
168	// right and down are positive
169	this.pan = function ( deltaX, deltaY ) {
170
171		var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
172
173		if ( scope.object.fov !== undefined ) {
174
175			// perspective
176			var position = scope.object.position;
177			var offset = position.clone().sub( scope.target );
178			var targetDistance = offset.length();
179
180			// half of the fov is center to top of screen
181			targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
182
183			// we actually don't use screenWidth, since perspective camera is fixed to screen height
184			scope.panLeft( 2 * deltaX * targetDistance / element.clientHeight );
185			scope.panUp( 2 * deltaY * targetDistance / element.clientHeight );
186
187		} else if ( scope.object.top !== undefined ) {
188
189			// orthographic
190			scope.panLeft( deltaX * (scope.object.right - scope.object.left) / element.clientWidth );
191			scope.panUp( deltaY * (scope.object.top - scope.object.bottom) / element.clientHeight );
192
193		} else {
194
195			// camera neither orthographic or perspective
196			console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
197
198		}
199
200	};
201
202	this.dollyIn = function ( dollyScale ) {
203
204		if ( dollyScale === undefined ) {
205
206			dollyScale = getZoomScale();
207
208		}
209
210		scale /= dollyScale;
211
212	};
213
214	this.dollyOut = function ( dollyScale ) {
215
216		if ( dollyScale === undefined ) {
217
218			dollyScale = getZoomScale();
219
220		}
221
222		scale *= dollyScale;
223
224	};
225
226	this.update = function () {
227
228		var position = this.object.position;
229
230		offset.copy( position ).sub( this.target );
231
232		// angle from z-axis around y-axis
233
234		var theta = Math.atan2( offset.x, offset.z );
235
236		// angle from y-axis
237
238		var phi = Math.atan2( Math.sqrt( offset.x * offset.x + offset.z * offset.z ), offset.y );
239
240		if ( this.autoRotate ) {
241
242			this.rotateLeft( getAutoRotationAngle() );
243
244		}
245
246		theta += thetaDelta;
247		phi += phiDelta;
248
249		// restrict phi to be between desired limits
250		phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, phi ) );
251
252		// restrict phi to be betwee EPS and PI-EPS
253		phi = Math.max( EPS, Math.min( Math.PI - EPS, phi ) );
254
255		var radius = offset.length() * scale;
256
257		// restrict radius to be between desired limits
258		radius = Math.max( this.minDistance, Math.min( this.maxDistance, radius ) );
259
260		// move target to panned location
261		this.target.add( pan );
262
263		offset.x = radius * Math.sin( phi ) * Math.sin( theta );
264		offset.y = radius * Math.cos( phi );
265		offset.z = radius * Math.sin( phi ) * Math.cos( theta );
266
267		position.copy( this.target ).add( offset );
268
269		this.object.lookAt( this.target );
270
271		thetaDelta = 0;
272		phiDelta = 0;
273		scale = 1;
274		pan.set( 0, 0, 0 );
275
276		if ( lastPosition.distanceTo( this.object.position ) > 0 ) {
277
278			this.dispatchEvent( changeEvent );
279
280			lastPosition.copy( this.object.position );
281
282		}
283
284	};
285
286
287	this.reset = function () {
288
289		state = STATE.NONE;
290
291		this.target.copy( this.target0 );
292		//this.object.position.copy( this.position0 );
293
294		this.update();
295
296	};
297
298	function getAutoRotationAngle() {
299
300		return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
301
302	}
303
304	function getZoomScale() {
305
306		return Math.pow( 0.95, scope.zoomSpeed );
307
308	}
309
310	function onMouseDown( event ) {
311
312		if ( scope.enabled === false ) return;
313		event.preventDefault();
314
315		if ( event.button === 0 ) {
316			if ( scope.noRotate === true ) return;
317
318			state = STATE.ROTATE;
319
320			rotateStart.set( event.clientX, event.clientY );
321
322		} else if ( event.button === 1 ) {
323			if ( scope.noZoom === true ) return;
324
325			state = STATE.DOLLY;
326
327			dollyStart.set( event.clientX, event.clientY );
328
329		} else if ( event.button === 2 ) {
330			if ( scope.noPan === true ) return;
331
332			state = STATE.PAN;
333
334			panStart.set( event.clientX, event.clientY );
335
336		}
337
338		scope.domElement.addEventListener( 'mousemove', onMouseMove, false );
339		scope.domElement.addEventListener( 'mouseup', onMouseUp, false );
340		scope.dispatchEvent( startEvent );
341
342	}
343
344	function onMouseMove( event ) {
345
346		if ( scope.enabled === false ) return;
347
348		event.preventDefault();
349
350		var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
351
352		if ( state === STATE.ROTATE ) {
353
354			if ( scope.noRotate === true ) return;
355
356			rotateEnd.set( event.clientX, event.clientY );
357			rotateDelta.subVectors( rotateEnd, rotateStart );
358
359			// rotating across whole screen goes 360 degrees around
360			scope.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );
361
362			// rotating up and down along whole screen attempts to go 360, but limited to 180
363			scope.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );
364
365			rotateStart.copy( rotateEnd );
366
367		} else if ( state === STATE.DOLLY ) {
368
369			if ( scope.noZoom === true ) return;
370
371			dollyEnd.set( event.clientX, event.clientY );
372			dollyDelta.subVectors( dollyEnd, dollyStart );
373
374			if ( dollyDelta.y > 0 ) {
375
376				scope.dollyIn();
377
378			} else {
379
380				scope.dollyOut();
381
382			}
383
384			dollyStart.copy( dollyEnd );
385
386		} else if ( state === STATE.PAN ) {
387
388			if ( scope.noPan === true ) return;
389
390			panEnd.set( event.clientX, event.clientY );
391			panDelta.subVectors( panEnd, panStart );
392
393			scope.pan( panDelta.x, panDelta.y );
394
395			panStart.copy( panEnd );
396
397		}
398
399		scope.update();
400
401	}
402
403	function onMouseUp( /* event */ ) {
404
405		if ( scope.enabled === false ) return;
406
407		scope.domElement.removeEventListener( 'mousemove', onMouseMove, false );
408		scope.domElement.removeEventListener( 'mouseup', onMouseUp, false );
409		scope.dispatchEvent( endEvent );
410		state = STATE.NONE;
411
412	}
413
414	function onMouseWheel( event ) {
415
416		if ( scope.enabled === false || scope.noZoom === true ) return;
417
418		event.preventDefault();
419
420		var delta = 0;
421
422		if ( event.wheelDelta !== undefined ) { // WebKit / Opera / Explorer 9
423
424			delta = event.wheelDelta;
425
426		} else if ( event.detail !== undefined ) { // Firefox
427
428			delta = - event.detail;
429
430		}
431
432		if ( delta > 0 ) {
433
434			scope.dollyOut();
435
436		} else {
437
438			scope.dollyIn();
439
440		}
441
442		scope.update();
443		scope.dispatchEvent( startEvent );
444		scope.dispatchEvent( endEvent );
445
446	}
447
448	function onKeyDown( event ) {
449
450		if ( scope.enabled === false || scope.noKeys === true || scope.noPan === true ) return;
451
452		switch ( event.keyCode ) {
453
454			case scope.keys.UP:
455				scope.pan( 0, scope.keyPanSpeed );
456				scope.update();
457				break;
458
459			case scope.keys.BOTTOM:
460				scope.pan( 0, - scope.keyPanSpeed );
461				scope.update();
462				break;
463
464			case scope.keys.LEFT:
465				scope.pan( scope.keyPanSpeed, 0 );
466				scope.update();
467				break;
468
469			case scope.keys.RIGHT:
470				scope.pan( - scope.keyPanSpeed, 0 );
471				scope.update();
472				break;
473
474		}
475
476	}
477
478	function touchstart( event ) {
479
480		if ( scope.enabled === false ) return;
481
482		switch ( event.touches.length ) {
483
484			case 1:	// one-fingered touch: rotate
485
486				if ( scope.noRotate === true ) return;
487
488				state = STATE.TOUCH_ROTATE;
489
490				rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
491				break;
492
493			case 2:	// two-fingered touch: dolly
494
495				if ( scope.noZoom === true ) return;
496
497				state = STATE.TOUCH_DOLLY;
498
499				var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
500				var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
501				var distance = Math.sqrt( dx * dx + dy * dy );
502				dollyStart.set( 0, distance );
503				break;
504
505			case 3: // three-fingered touch: pan
506
507				if ( scope.noPan === true ) return;
508
509				state = STATE.TOUCH_PAN;
510
511				panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
512				break;
513
514			default:
515
516				state = STATE.NONE;
517
518		}
519
520		scope.dispatchEvent( startEvent );
521
522	}
523
524	function touchmove( event ) {
525
526		if ( scope.enabled === false ) return;
527
528		event.preventDefault();
529		event.stopPropagation();
530
531		var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
532
533		switch ( event.touches.length ) {
534
535			case 1: // one-fingered touch: rotate
536
537				if ( scope.noRotate === true ) return;
538				if ( state !== STATE.TOUCH_ROTATE ) return;
539
540				rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
541				rotateDelta.subVectors( rotateEnd, rotateStart );
542
543				// rotating across whole screen goes 360 degrees around
544				scope.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );
545				// rotating up and down along whole screen attempts to go 360, but limited to 180
546				scope.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );
547
548				rotateStart.copy( rotateEnd );
549
550				scope.update();
551				break;
552
553			case 2: // two-fingered touch: dolly
554
555				if ( scope.noZoom === true ) return;
556				if ( state !== STATE.TOUCH_DOLLY ) return;
557
558				var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
559				var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
560				var distance = Math.sqrt( dx * dx + dy * dy );
561
562				dollyEnd.set( 0, distance );
563				dollyDelta.subVectors( dollyEnd, dollyStart );
564
565				if ( dollyDelta.y > 0 ) {
566
567					scope.dollyOut();
568
569				} else {
570
571					scope.dollyIn();
572
573				}
574
575				dollyStart.copy( dollyEnd );
576
577				scope.update();
578				break;
579
580			case 3: // three-fingered touch: pan
581
582				if ( scope.noPan === true ) return;
583				if ( state !== STATE.TOUCH_PAN ) return;
584
585				panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
586				panDelta.subVectors( panEnd, panStart );
587
588				scope.pan( panDelta.x, panDelta.y );
589
590				panStart.copy( panEnd );
591
592				scope.update();
593				break;
594
595			default:
596
597				state = STATE.NONE;
598
599		}
600
601	}
602
603	function touchend( /* event */ ) {
604
605		if ( scope.enabled === false ) return;
606
607		scope.dispatchEvent( endEvent );
608		state = STATE.NONE;
609
610	}
611
612	this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
613	this.domElement.addEventListener( 'mousedown', onMouseDown, false );
614	this.domElement.addEventListener( 'mousewheel', onMouseWheel, false );
615	this.domElement.addEventListener( 'DOMMouseScroll', onMouseWheel, false ); // firefox
616
617	this.domElement.addEventListener( 'touchstart', touchstart, false );
618	this.domElement.addEventListener( 'touchend', touchend, false );
619	this.domElement.addEventListener( 'touchmove', touchmove, false );
620
621	window.addEventListener( 'keydown', onKeyDown, false );
622
623};
624
625THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
626