function mxFreehand(graph) { // Graph must have a container var svgElement = (graph.view != null && graph.view.canvas != null) ? graph.view.canvas.ownerSVGElement : null; if (graph.container == null || svgElement == null) { return; } // Stops drawing on escape graph.addListener(mxEvent.ESCAPE, mxUtils.bind(this, function() { this.stopDrawing(); })); //Code inspired by https://stackoverflow.com/questions/40324313/svg-smooth-freehand-drawing var bufferSize = mxFreehand.prototype.NORMAL_SMOOTHING; var path = null; var partPathes = []; var strPath; var drawPoints = []; var lastPart; var closedPath = false; var autoClose = true; var autoInsert = true; var autoScroll = true; var openFill = true; var buffer = []; // Contains the last positions of the mouse cursor var enabled = false; var stopClickEnabled = true this.setClosedPath = function(isClosed)//TODO add closed settings { closedPath = isClosed; }; this.setAutoClose = function(isAutoClose)//TODO add auto closed settings { autoClose = isAutoClose; }; this.setAutoInsert = function(value) { autoInsert = value; }; this.setAutoScroll = function(value) { autoScroll = value; }; this.setOpenFill = function(value) { openFill = value; }; this.setStopClickEnabled = function(enabled) { stopClickEnabled = enabled; }; this.setSmoothing = function(smoothing)//TODO add smoothing settings { bufferSize = smoothing; }; var setEnabled = function(isEnabled) { enabled = isEnabled; graph.getRubberband().setEnabled(!isEnabled); graph.graphHandler.setSelectEnabled(!isEnabled); graph.graphHandler.setMoveEnabled(!isEnabled); graph.container.style.cursor = (isEnabled) ? 'crosshair' : ''; graph.fireEvent(new mxEventObject('freehandStateChanged')); }; this.startDrawing = function() { setEnabled(true); } this.isDrawing = function() { return enabled; }; var endPath = mxUtils.bind(this, function(e) { if (path) { var lastLength = lastPart.length; // Click stops drawing var doStop = stopClickEnabled && drawPoints.length > 0 && lastPart != null && lastPart.length < 2; if (!doStop) { drawPoints.push.apply(drawPoints, lastPart); } lastPart = []; drawPoints.push(null); partPathes.push(path); path = null; if (doStop || autoInsert) { this.stopDrawing(); } if (autoInsert && lastLength >= 2) { this.startDrawing(); } mxEvent.consume(e); } }); this.createStyle = function(stencil) { return mxConstants.STYLE_SHAPE + '=' + stencil + ';fillColor=none;'; }; this.stopDrawing = function() { if (partPathes.length > 0) { var maxX = drawPoints[0].x, minX = drawPoints[0].x, maxY = drawPoints[0].y, minY = drawPoints[0].y; for (var i = 1; i < drawPoints.length; i++) { if (drawPoints[i] == null) continue; maxX = Math.max(maxX, drawPoints[i].x); minX = Math.min(minX, drawPoints[i].x); maxY = Math.max(maxY, drawPoints[i].y); minY = Math.min(minY, drawPoints[i].y); } var w = maxX - minX, h = maxY - minY; if (w > 0 && h > 0) { var xScale = 100 / w; var yScale = 100 / h; drawPoints.map(function(p) { if (p == null) return p; p.x = (p.x - minX) * xScale; p.y = (p.y - minY) * yScale; return p; }); //toFixed(2) to reduce size of output var drawShape = ''; var start = 0; for (var i = 0; i < drawPoints.length; i++) { var p = drawPoints[i]; if (p == null) { var tmpClosedPath = false; var startP = drawPoints[start], endP = drawPoints[i - 1]; if (!closedPath && autoClose) { var xdiff = startP.x - endP.x, ydiff = startP.y - endP.y; var startEndDist = Math.sqrt(xdiff * xdiff + ydiff * ydiff); tmpClosedPath = startEndDist <= graph.tolerance; } if (closedPath || tmpClosedPath) { drawShape += ''; } drawShape += '' + ((openFill || closedPath || tmpClosedPath)? '' : ''); start = i + 1; } else if (i == start) { drawShape += '' } else { drawShape += ''; } } drawShape += ''; if (graph.isEnabled() && !graph.isCellLocked(graph.getDefaultParent())) { var style = this.createStyle('stencil(' + Graph.compress(drawShape) + ')'); var s = graph.view.scale; var tr = graph.view.translate; var cell = new mxCell('', new mxGeometry(minX / s - tr.x, minY / s - tr.y, w / s, h / s), style); cell.vertex = 1; graph.model.beginUpdate(); try { cell = graph.addCell(cell); graph.fireEvent(new mxEventObject('cellsInserted', 'cells', [cell])); graph.fireEvent(new mxEventObject('freehandInserted', 'cell', cell)); } finally { graph.model.endUpdate(); } graph.setSelectionCells([cell]); } } for (var i = 0; i < partPathes.length; i++) { partPathes[i].parentNode.removeChild(partPathes[i]); } path = null; partPathes = []; drawPoints = []; } setEnabled(false); }; // Stops all interactions if freehand is enabled graph.addListener(mxEvent.FIRE_MOUSE_EVENT, mxUtils.bind(this, function(sender, evt) { var evtName = evt.getProperty('eventName'); var me = evt.getProperty('event'); if (evtName == mxEvent.MOUSE_MOVE && enabled) { if (me.sourceState != null) { me.sourceState.setCursor('crosshair'); } me.consume(); } })); // Used to retrieve default styles var edge = new mxCell(); edge.edge = true; // Implements a listener for hover and click handling graph.addMouseListener( { mouseDown: mxUtils.bind(this, function(sender, me) { if (graph.isEnabled() && !graph.isCellLocked(graph.getDefaultParent())) { var e = me.getEvent(); if (!enabled || mxEvent.isPopupTrigger(e) || mxEvent.isMultiTouchEvent(e)) { return; } var defaultStyle = graph.getCurrentCellStyle(edge); var strokeWidth = parseFloat(graph.currentVertexStyle[mxConstants.STYLE_STROKEWIDTH] || 1); strokeWidth = Math.max(1, strokeWidth * graph.view.scale); var strokeColor = mxUtils.getValue(graph.currentVertexStyle, mxConstants.STYLE_STROKECOLOR, mxUtils.getValue(defaultStyle, mxConstants.STYLE_STROKECOLOR, '#000')) if (strokeColor == 'default') { strokeColor = graph.shapeForegroundColor; } path = document.createElementNS('http://www.w3.org/2000/svg', 'path'); path.setAttribute('fill', 'none'); path.setAttribute('stroke', strokeColor); path.setAttribute('stroke-width', strokeWidth); if (graph.currentVertexStyle[mxConstants.STYLE_DASHED] == '1') { var dashPattern = graph.currentVertexStyle[mxConstants.STYLE_DASH_PATTERN] || '3 3'; dashPattern = dashPattern.split(' ').map(function(p) { return parseFloat(p) * strokeWidth; }).join(' '); path.setAttribute('stroke-dasharray', dashPattern); } buffer = []; var pt = getMousePosition(e); appendToBuffer(pt); strPath = 'M' + pt.x + ' ' + pt.y; drawPoints.push(pt); lastPart = []; path.setAttribute('d', strPath); svgElement.appendChild(path); me.consume(); } }), mouseMove: mxUtils.bind(this, function(sender, me) { if (path && graph.isEnabled() && !graph.isCellLocked(graph.getDefaultParent())) { var e = me.getEvent(); var pt = getMousePosition(e); appendToBuffer(pt); updateSvgPath(); if (autoScroll) { var tr = graph.view.translate; graph.scrollRectToVisible(new mxRectangle(pt.x - tr.x, pt.y - tr.y).grow(20)); } me.consume(); } }), mouseUp: mxUtils.bind(this, function(sender, me) { if (path && graph.isEnabled() && !graph.isCellLocked(graph.getDefaultParent())) { endPath(me.getEvent()); me.consume(); } }) }); var getMousePosition = function (e) { return mxUtils.convertPoint(graph.container, mxEvent.getClientX(e), mxEvent.getClientY(e)); }; var appendToBuffer = function (pt) { buffer.push(pt); while (buffer.length > bufferSize) { buffer.shift(); } }; // Calculate the average point, starting at offset in the buffer var getAveragePoint = function (offset) { var len = buffer.length; if (len % 2 === 1 || len >= bufferSize) { var totalX = 0; var totalY = 0; var pt, i; var count = 0; for (i = offset; i < len; i++) { count++; pt = buffer[i]; totalX += pt.x; totalY += pt.y; } return { x: totalX / count, y: totalY / count } } return null; }; var updateSvgPath = function () { var pt = getAveragePoint(0); if (pt) { // Get the smoothed part of the path that will not change strPath += ' L' + pt.x + ' ' + pt.y; drawPoints.push(pt); // Get the last part of the path (close to the current mouse position) // This part will change if the mouse moves again var tmpPath = ''; lastPart = []; for (var offset = 2; offset < buffer.length; offset += 2) { pt = getAveragePoint(offset); tmpPath += ' L' + pt.x + ' ' + pt.y; lastPart.push(pt); } // Set the complete current path coordinates path.setAttribute('d', strPath + tmpPath); } }; }; mxFreehand.prototype.NO_SMOOTHING = 1; mxFreehand.prototype.MILD_SMOOTHING = 4; mxFreehand.prototype.NORMAL_SMOOTHING = 8; mxFreehand.prototype.VERY_SMOOTH_SMOOTHING = 12; mxFreehand.prototype.SUPER_SMOOTH_SMOOTHING = 16; mxFreehand.prototype.HYPER_SMOOTH_SMOOTHING = 20;