* * Original code based on the CommonMark JS reference parser (https://bitly.com/commonmark-js) * - (c) John MacFarlane * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ namespace League\CommonMark\Node; use League\CommonMark\Node\Block\AbstractBlock; final class NodeWalker { /** @psalm-readonly */ private Node $root; /** @psalm-readonly-allow-private-mutation */ private ?Node $current = null; /** @psalm-readonly-allow-private-mutation */ private bool $entering; public function __construct(Node $root) { $this->root = $root; $this->current = $this->root; $this->entering = true; } /** * Returns an event which contains node and entering flag * (entering is true when we enter a Node from a parent or sibling, * and false when we reenter it from child) */ public function next(): ?NodeWalkerEvent { $current = $this->current; $entering = $this->entering; if ($current === null) { return null; } if ($entering && ($current instanceof AbstractBlock || $current->hasChildren())) { if ($current->firstChild()) { $this->current = $current->firstChild(); $this->entering = true; } else { $this->entering = false; } } elseif ($current === $this->root) { $this->current = null; } elseif ($current->next() === null) { $this->current = $current->parent(); $this->entering = false; } else { $this->current = $current->next(); $this->entering = true; } return new NodeWalkerEvent($current, $entering); } /** * Resets the iterator to resume at the specified node */ public function resumeAt(Node $node, bool $entering = true): void { $this->current = $node; $this->entering = $entering; } }