buckets = $buckets; } /** * @return GraphicsStatsBucket[] */ public function getBuckets() { return $this->buckets; } /** * @param string */ public function setHighInputLatencyCount($highInputLatencyCount) { $this->highInputLatencyCount = $highInputLatencyCount; } /** * @return string */ public function getHighInputLatencyCount() { return $this->highInputLatencyCount; } /** * @param string */ public function setJankyFrames($jankyFrames) { $this->jankyFrames = $jankyFrames; } /** * @return string */ public function getJankyFrames() { return $this->jankyFrames; } /** * @param string */ public function setMissedVsyncCount($missedVsyncCount) { $this->missedVsyncCount = $missedVsyncCount; } /** * @return string */ public function getMissedVsyncCount() { return $this->missedVsyncCount; } /** * @param string */ public function setP50Millis($p50Millis) { $this->p50Millis = $p50Millis; } /** * @return string */ public function getP50Millis() { return $this->p50Millis; } /** * @param string */ public function setP90Millis($p90Millis) { $this->p90Millis = $p90Millis; } /** * @return string */ public function getP90Millis() { return $this->p90Millis; } /** * @param string */ public function setP95Millis($p95Millis) { $this->p95Millis = $p95Millis; } /** * @return string */ public function getP95Millis() { return $this->p95Millis; } /** * @param string */ public function setP99Millis($p99Millis) { $this->p99Millis = $p99Millis; } /** * @return string */ public function getP99Millis() { return $this->p99Millis; } /** * @param string */ public function setSlowBitmapUploadCount($slowBitmapUploadCount) { $this->slowBitmapUploadCount = $slowBitmapUploadCount; } /** * @return string */ public function getSlowBitmapUploadCount() { return $this->slowBitmapUploadCount; } /** * @param string */ public function setSlowDrawCount($slowDrawCount) { $this->slowDrawCount = $slowDrawCount; } /** * @return string */ public function getSlowDrawCount() { return $this->slowDrawCount; } /** * @param string */ public function setSlowUiThreadCount($slowUiThreadCount) { $this->slowUiThreadCount = $slowUiThreadCount; } /** * @return string */ public function getSlowUiThreadCount() { return $this->slowUiThreadCount; } /** * @param string */ public function setTotalFrames($totalFrames) { $this->totalFrames = $totalFrames; } /** * @return string */ public function getTotalFrames() { return $this->totalFrames; } } // Adding a class alias for backwards compatibility with the previous class name. class_alias(GraphicsStats::class, 'Google_Service_ToolResults_GraphicsStats');