achievementState = $achievementState; } /** * @return string */ public function getAchievementState() { return $this->achievementState; } /** * @param int */ public function setCurrentSteps($currentSteps) { $this->currentSteps = $currentSteps; } /** * @return int */ public function getCurrentSteps() { return $this->currentSteps; } /** * @param string */ public function setExperiencePoints($experiencePoints) { $this->experiencePoints = $experiencePoints; } /** * @return string */ public function getExperiencePoints() { return $this->experiencePoints; } /** * @param string */ public function setFormattedCurrentStepsString($formattedCurrentStepsString) { $this->formattedCurrentStepsString = $formattedCurrentStepsString; } /** * @return string */ public function getFormattedCurrentStepsString() { return $this->formattedCurrentStepsString; } /** * @param string */ public function setId($id) { $this->id = $id; } /** * @return string */ public function getId() { return $this->id; } /** * @param string */ public function setKind($kind) { $this->kind = $kind; } /** * @return string */ public function getKind() { return $this->kind; } /** * @param string */ public function setLastUpdatedTimestamp($lastUpdatedTimestamp) { $this->lastUpdatedTimestamp = $lastUpdatedTimestamp; } /** * @return string */ public function getLastUpdatedTimestamp() { return $this->lastUpdatedTimestamp; } } // Adding a class alias for backwards compatibility with the previous class name. class_alias(PlayerAchievement::class, 'Google_Service_Games_PlayerAchievement');