achievementId = $achievementId; } /** * @return string */ public function getAchievementId() { return $this->achievementId; } /** * @param string */ public function setCurrentState($currentState) { $this->currentState = $currentState; } /** * @return string */ public function getCurrentState() { return $this->currentState; } /** * @param int */ public function setCurrentSteps($currentSteps) { $this->currentSteps = $currentSteps; } /** * @return int */ public function getCurrentSteps() { return $this->currentSteps; } /** * @param string */ public function setKind($kind) { $this->kind = $kind; } /** * @return string */ public function getKind() { return $this->kind; } /** * @param bool */ public function setNewlyUnlocked($newlyUnlocked) { $this->newlyUnlocked = $newlyUnlocked; } /** * @return bool */ public function getNewlyUnlocked() { return $this->newlyUnlocked; } /** * @param bool */ public function setUpdateOccurred($updateOccurred) { $this->updateOccurred = $updateOccurred; } /** * @return bool */ public function getUpdateOccurred() { return $this->updateOccurred; } } // Adding a class alias for backwards compatibility with the previous class name. class_alias(AchievementUpdateResponse::class, 'Google_Service_Games_AchievementUpdateResponse');