achievementId = $achievementId; } /** * @return string */ public function getAchievementId() { return $this->achievementId; } /** * @param GamesAchievementIncrement */ public function setIncrementPayload(GamesAchievementIncrement $incrementPayload) { $this->incrementPayload = $incrementPayload; } /** * @return GamesAchievementIncrement */ public function getIncrementPayload() { return $this->incrementPayload; } /** * @param string */ public function setKind($kind) { $this->kind = $kind; } /** * @return string */ public function getKind() { return $this->kind; } /** * @param GamesAchievementSetStepsAtLeast */ public function setSetStepsAtLeastPayload(GamesAchievementSetStepsAtLeast $setStepsAtLeastPayload) { $this->setStepsAtLeastPayload = $setStepsAtLeastPayload; } /** * @return GamesAchievementSetStepsAtLeast */ public function getSetStepsAtLeastPayload() { return $this->setStepsAtLeastPayload; } /** * @param string */ public function setUpdateType($updateType) { $this->updateType = $updateType; } /** * @return string */ public function getUpdateType() { return $this->updateType; } } // Adding a class alias for backwards compatibility with the previous class name. class_alias(AchievementUpdateRequest::class, 'Google_Service_Games_AchievementUpdateRequest');