* $gameservicesService = new Google\Service\GameServices(...); * $configs = $gameservicesService->configs; * */ class ProjectsLocationsGameServerDeploymentsConfigs extends \Google\Service\Resource { /** * Creates a new game server config in a given project, location, and game * server deployment. Game server configs are immutable, and are not applied * until referenced in the game server deployment rollout resource. * (configs.create) * * @param string $parent Required. The parent resource name, in the following * form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deplo * ymentId}/`. * @param GameServerConfig $postBody * @param array $optParams Optional parameters. * * @opt_param string configId Required. The ID of the game server config * resource to create. * @return Operation */ public function create($parent, GameServerConfig $postBody, $optParams = []) { $params = ['parent' => $parent, 'postBody' => $postBody]; $params = array_merge($params, $optParams); return $this->call('create', [$params], Operation::class); } /** * Deletes a single game server config. The deletion fails if the game server * config is referenced in a game server deployment rollout. (configs.delete) * * @param string $name Required. The name of the game server config to delete, * in the following form: `projects/{project}/locations/{locationId}/gameServerD * eployments/{deploymentId}/configs/{configId}`. * @param array $optParams Optional parameters. * @return Operation */ public function delete($name, $optParams = []) { $params = ['name' => $name]; $params = array_merge($params, $optParams); return $this->call('delete', [$params], Operation::class); } /** * Gets details of a single game server config. (configs.get) * * @param string $name Required. The name of the game server config to retrieve, * in the following form: `projects/{project}/locations/{locationId}/gameServerD * eployments/{deploymentId}/configs/{configId}`. * @param array $optParams Optional parameters. * @return GameServerConfig */ public function get($name, $optParams = []) { $params = ['name' => $name]; $params = array_merge($params, $optParams); return $this->call('get', [$params], GameServerConfig::class); } /** * Lists game server configs in a given project, location, and game server * deployment. (configs.listProjectsLocationsGameServerDeploymentsConfigs) * * @param string $parent Required. The parent resource name, in the following * form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deplo * ymentId}/configs`. * @param array $optParams Optional parameters. * * @opt_param string filter Optional. The filter to apply to list results (see * [Filtering](https://google.aip.dev/160)). * @opt_param string orderBy Optional. Specifies the ordering of results * following [Cloud API * syntax](https://cloud.google.com/apis/design/design_patterns#sorting_order). * @opt_param int pageSize Optional. The maximum number of items to return. If * unspecified, the server picks an appropriate default. The server may return * fewer items than requested. A caller should only rely on response's * next_page_token to determine if there are more GameServerConfigs left to be * queried. * @opt_param string pageToken Optional. The next_page_token value returned from * a previous list request, if any. * @return ListGameServerConfigsResponse */ public function listProjectsLocationsGameServerDeploymentsConfigs($parent, $optParams = []) { $params = ['parent' => $parent]; $params = array_merge($params, $optParams); return $this->call('list', [$params], ListGameServerConfigsResponse::class); } } // Adding a class alias for backwards compatibility with the previous class name. class_alias(ProjectsLocationsGameServerDeploymentsConfigs::class, 'Google_Service_GameServices_Resource_ProjectsLocationsGameServerDeploymentsConfigs');