createTime = $createTime; } /** * @return string */ public function getCreateTime() { return $this->createTime; } /** * @param string */ public function setDefaultGameServerConfig($defaultGameServerConfig) { $this->defaultGameServerConfig = $defaultGameServerConfig; } /** * @return string */ public function getDefaultGameServerConfig() { return $this->defaultGameServerConfig; } /** * @param string */ public function setEtag($etag) { $this->etag = $etag; } /** * @return string */ public function getEtag() { return $this->etag; } /** * @param GameServerConfigOverride[] */ public function setGameServerConfigOverrides($gameServerConfigOverrides) { $this->gameServerConfigOverrides = $gameServerConfigOverrides; } /** * @return GameServerConfigOverride[] */ public function getGameServerConfigOverrides() { return $this->gameServerConfigOverrides; } /** * @param string */ public function setName($name) { $this->name = $name; } /** * @return string */ public function getName() { return $this->name; } /** * @param string */ public function setUpdateTime($updateTime) { $this->updateTime = $updateTime; } /** * @return string */ public function getUpdateTime() { return $this->updateTime; } } // Adding a class alias for backwards compatibility with the previous class name. class_alias(GameServerDeploymentRollout::class, 'Google_Service_GameServices_GameServerDeploymentRollout');