createTime = $createTime; } /** * @return string */ public function getCreateTime() { return $this->createTime; } /** * @param string */ public function setDescription($description) { $this->description = $description; } /** * @return string */ public function getDescription() { return $this->description; } /** * @param FleetConfig[] */ public function setFleetConfigs($fleetConfigs) { $this->fleetConfigs = $fleetConfigs; } /** * @return FleetConfig[] */ public function getFleetConfigs() { return $this->fleetConfigs; } /** * @param string[] */ public function setLabels($labels) { $this->labels = $labels; } /** * @return string[] */ public function getLabels() { return $this->labels; } /** * @param string */ public function setName($name) { $this->name = $name; } /** * @return string */ public function getName() { return $this->name; } /** * @param ScalingConfig[] */ public function setScalingConfigs($scalingConfigs) { $this->scalingConfigs = $scalingConfigs; } /** * @return ScalingConfig[] */ public function getScalingConfigs() { return $this->scalingConfigs; } /** * @param string */ public function setUpdateTime($updateTime) { $this->updateTime = $updateTime; } /** * @return string */ public function getUpdateTime() { return $this->updateTime; } } // Adding a class alias for backwards compatibility with the previous class name. class_alias(GameServerConfig::class, 'Google_Service_GameServices_GameServerConfig');