clusterState = $clusterState; } /** * @return KubernetesClusterState */ public function getClusterState() { return $this->clusterState; } /** * @param GameServerClusterConnectionInfo */ public function setConnectionInfo(GameServerClusterConnectionInfo $connectionInfo) { $this->connectionInfo = $connectionInfo; } /** * @return GameServerClusterConnectionInfo */ public function getConnectionInfo() { return $this->connectionInfo; } /** * @param string */ public function setCreateTime($createTime) { $this->createTime = $createTime; } /** * @return string */ public function getCreateTime() { return $this->createTime; } /** * @param string */ public function setDescription($description) { $this->description = $description; } /** * @return string */ public function getDescription() { return $this->description; } /** * @param string */ public function setEtag($etag) { $this->etag = $etag; } /** * @return string */ public function getEtag() { return $this->etag; } /** * @param string[] */ public function setLabels($labels) { $this->labels = $labels; } /** * @return string[] */ public function getLabels() { return $this->labels; } /** * @param string */ public function setName($name) { $this->name = $name; } /** * @return string */ public function getName() { return $this->name; } /** * @param string */ public function setUpdateTime($updateTime) { $this->updateTime = $updateTime; } /** * @return string */ public function getUpdateTime() { return $this->updateTime; } } // Adding a class alias for backwards compatibility with the previous class name. class_alias(GameServerCluster::class, 'Google_Service_GameServices_GameServerCluster');