Lines Matching refs:pos
148 sinoidal: function(pos) { argument
149 return (-Math.cos(pos*Math.PI)/2) + 0.5;
151 reverse: function(pos) { argument
152 return 1-pos;
154 flicker: function(pos) { argument
155 return ((-Math.cos(pos*Math.PI)/4) + 0.75) + Math.random()/4;
157 wobble: function(pos) { argument
158 return (-Math.cos(pos*Math.PI*(9*pos))/2) + 0.5;
160 pulse: function(pos, pulses) { argument
163 Math.round((pos % (1/pulses)) * pulses) == 0 ?
164 ((pos * pulses * 2) - Math.floor(pos * pulses * 2)) :
165 1 - ((pos * pulses * 2) - Math.floor(pos * pulses * 2))
168 none: function(pos) { argument
171 full: function(pos) { argument
281 var pos = (timePos - this.startOn) / (this.finishOn - this.startOn);
282 var frame = Math.round(pos * this.options.fps * this.options.duration);
284 this.render(pos);
289 render: function(pos) { argument
297 if(this.options.transition) pos = this.options.transition(pos);
298 pos *= (this.options.to-this.options.from);
299 pos += this.options.from;
300 this.position = pos;
302 if(this.update) this.update(pos);
900 …var reverser = function(pos){ return transition(1-Effect.Transitions.pulse(pos, options.pulses))… argument