Lines Matching refs:z
12 this.z = 0;
36 this.z = 0;
72 this.z = 0;
87 this.z = 0;
190 positionScreen.z *= invW;
194 positionScreen.z >= - 1 && positionScreen.z <= 1;
198 function pushVertex( x, y, z ) { argument
201 _vertex.position.set( x, y, z );
207 function pushNormal( x, y, z ) { argument
209 normals.push( x, y, z );
266 _line.z = Math.max( v1.positionScreen.z, v2.positionScreen.z );
300 _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
388 _object.z = _vector3.z;
554 _vector3.z += ( targetVertex.z - vertex.z ) * influence;
560 renderList.pushVertex( _vector3.x, _vector3.y, _vector3.z );
642 _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
740 _line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z );
772 _vector4.set( vertex.x, vertex.y, vertex.z, 1 );
825 _vector4.z *= invW;
827 if ( _vector4.z >= - 1 && _vector4.z <= 1 ) {
833 _sprite.z = _vector4.z;
941 } else if ( a.z !== b.z ) {
943 return b.z - a.z;
964 bc1near = s1.z + s1.w,
965 bc2near = s2.z + s2.w,
966 bc1far = - s1.z + s1.w,
967 bc2far = - s2.z + s2.w;