Lines Matching refs:x
85 this.x = 0;
188 positionScreen.x *= invW;
192 vertex.visible = positionScreen.x >= - 1 && positionScreen.x <= 1 &&
198 function pushVertex( x, y, z ) { argument
201 _vertex.position.set( x, y, z );
207 function pushNormal( x, y, z ) { argument
209 normals.push( x, y, z );
219 function pushUv( x, y ) { argument
221 uvs.push( x, y );
239 return ( ( v3.positionScreen.x - v1.positionScreen.x ) *
242 ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
552 _vector3.x += ( targetVertex.x - vertex.x ) * influence;
560 renderList.pushVertex( _vector3.x, _vector3.y, _vector3.z );
772 _vector4.set( vertex.x, vertex.y, vertex.z, 1 );
831 _sprite.x = _vector4.x * invW;
839 …_sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.el…