Lines Matching refs:i

308 				for ( var i = 0; i < 3; i ++ ) {
310 var normal = _face.vertexNormalsModel[ i ];
311 normal.fromArray( normals, arguments[ i ] * 3 );
314 var uv = _face.uvs[ i ];
315 uv.fromArray( uvs, arguments[ i ] * 2 );
372 for ( var i = 0, l = children.length; i < l; i ++ ) {
374 projectObject( children[ i ] );
452 for ( var i = 0, l = positions.length; i < l; i += 3 ) {
454 renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
462 for ( var i = 0, l = normals.length; i < l; i += 3 ) {
464 renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] );
474 for ( var i = 0, l = uvs.length; i < l; i += 2 ) {
476 renderList.pushUv( uvs[ i ], uvs[ i + 1 ] );
492 for ( var i = group.start, l = group.start + group.count; i < l; i += 3 ) {
494 renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
502 for ( var i = 0, l = indices.length; i < l; i += 3 ) {
504 renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
512 for ( var i = 0, l = positions.length / 3; i < l; i += 3 ) {
514 renderList.pushTriangle( i, i + 1, i + 2 );
663 for ( var i = 0, l = positions.length; i < l; i += 3 ) {
665 renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
673 for ( var i = 0, l = colors.length; i < l; i += 3 ) {
675 renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] );
685 for ( var i = 0, l = indices.length; i < l; i += 2 ) {
687 renderList.pushLine( indices[ i ], indices[ i + 1 ] );
695 for ( var i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) {
697 renderList.pushLine( i, i + 1 );
787 for ( var i = 0, l = positions.length; i < l; i += 3 ) {
789 _vector4.set( positions[ i ], positions[ i + 1 ], positions[ i + 2 ], 1 );