Lines Matching refs:x

206 	this.setViewport = function ( x, y, width, height ) {  argument
208 _viewportX = x * _pixelRatio;
261 _clearBox.min.x = _clearBox.min.x + _canvasWidthHalf;
263 _clearBox.max.x = _clearBox.max.x + _canvasWidthHalf;
269 _clearBox.min.x | 0,
271 ( _clearBox.max.x - _clearBox.min.x ) | 0,
285 _clearBox.min.x | 0,
287 ( _clearBox.max.x - _clearBox.min.x ) | 0,
362 _v1.x *= _canvasWidthHalf; _v1.y *= _canvasHeightHalf;
370 _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
371 _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
392 _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
393 _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
394 _v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;
520 var scaleX = element.scale.x * _canvasWidthHalf;
524 _elemBox.min.set( v1.x - dist, v1.y - dist );
525 _elemBox.max.set( v1.x + dist, v1.y + dist );
548 var ox = bitmap.width * texture.offset.x;
551 var sx = bitmap.width * texture.repeat.x;
558 _context.translate( v1.x, v1.y );
575 _context.translate( v1.x, v1.y );
589 _context.translate( v1.x, v1.y );
602 _context.translate( v1.x, v1.y );
628 _context.moveTo( v1.positionScreen.x, v1.positionScreen.y );
629 _context.lineTo( v2.positionScreen.x, v2.positionScreen.y );
655 v1.positionScreen.x,
657 v2.positionScreen.x,
702 _v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
703 _v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
704 _v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
740 …1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uvs[ uv1 ].x, _uvs[ uv1 ].y, _uvs[ uv2 ].x, _uvs[ uv2 ].y, _uvs…
749 _uv1x = 0.5 * _normal.x + 0.5;
753 _uv2x = 0.5 * _normal.x + 0.5;
757 _uv3x = 0.5 * _normal.x + 0.5;
784 _color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
948 offsetX = texture.offset.x / texture.repeat.x,
950 width = texture.image.width * texture.repeat.x,
1033 var x = v2.x - v1.x, y = v2.y - v1.y,
1034 det = x * x + y * y, idet;
1040 x *= idet; y *= idet;
1042 v2.x += x; v2.y += y;
1043 v1.x -= x; v1.y -= y;