Lines Matching refs:v1
368 _v1 = element.v1; _v2 = element.v2;
386 _v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
515 function renderSprite( v1, element, material ) { argument
524 _elemBox.min.set( v1.x - dist, v1.y - dist );
525 _elemBox.max.set( v1.x + dist, v1.y + dist );
558 _context.translate( v1.x, v1.y );
575 _context.translate( v1.x, v1.y );
589 _context.translate( v1.x, v1.y );
602 _context.translate( v1.x, v1.y );
622 function renderLine( v1, v2, element, material ) { argument
628 _context.moveTo( v1.positionScreen.x, v1.positionScreen.y );
655 v1.positionScreen.x,
656 v1.positionScreen.y,
694 function renderFace3( v1, v2, v3, uv1, uv2, uv3, element, material ) { argument
702 _v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
721 …_centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3…
922 function patternPath( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, texture ) { argument
957 v1 = ( v1 + offsetY ) * height;
965 u1 -= u0; v1 -= v0;
968 det = u1 * v2 - u2 * v1;
974 a = ( v2 * x1 - v1 * x2 ) * idet;
975 b = ( v2 * y1 - v1 * y2 ) * idet;
1031 function expand( v1, v2, pixels ) { argument
1033 var x = v2.x - v1.x, y = v2.y - v1.y,
1043 v1.x -= x; v1.y -= y;