Lines Matching refs:math

138         math = Math,
139 mmax = math.max,
140 mmin = math.min,
141 abs = math.abs,
142 pow = math.pow,
143 PI = math.PI,
156 round = math.round,
430 return (180 + math.atan2(-y, -x) * 180 / PI + 360) % 360;
501 var r = math.random() * 16 | 0,
1226 alpha = (90 - math.atan2(mx - nx, my - ny) * 180 / PI);
1343 sum += Cvalues[i] * math.sqrt(comb);
1838 var X = x * math.cos(rad) - y * math.sin(rad),
1839 Y = x * math.sin(rad) + y * math.cos(rad);
1849 var cos = math.cos(PI / 180 * angle),
1850 sin = math.sin(PI / 180 * angle),
1855 h = math.sqrt(h);
1862math.sqrt(abs((rx2 * ry2 - rx2 * y * y - ry2 * x * x) / (rx2 * y * y + ry2 * x * x))),
1865 f1 = math.asin(((y1 - cy) / ry).toFixed(9)),
1866 f2 = math.asin(((y2 - cy) / ry).toFixed(9));
1890 x2 = cx + rx * math.cos(f2);
1891 y2 = cy + ry * math.sin(f2);
1895 var c1 = math.cos(f1),
1896 s1 = math.sin(f1),
1897 c2 = math.cos(f2),
1898 s2 = math.sin(f2),
1899 t = math.tan(df / 4),
1930 t1 = (-b + math.sqrt(b * b - 4 * a * c)) / 2 / a,
1931 t2 = (-b - math.sqrt(b * b - 4 * a * c)) / 2 / a,
1950 t1 = (-b + math.sqrt(b * b - 4 * a * c)) / 2 / a;
1951 t2 = (-b - math.sqrt(b * b - 4 * a * c)) / 2 / a;
2573 var cos = +math.cos(a).toFixed(9),
2574 sin = +math.sin(a).toFixed(9);
2624 var mag = math.sqrt(norm(a));
2650 out.scalex = math.sqrt(norm(row[0]));
2656 out.scaley = math.sqrt(norm(row[1]));
2664 out.rotate = R.deg(math.acos(cos));
2669 out.rotate = R.deg(math.asin(sin));
4043 Q = math.sqrt(.1734 + q * q),
4064 return pow(2, -10 * n) * math.sin((n - .075) * (2 * PI) / .3) + 1;
4381 a.times = math.floor(mmax(times, 0)) || 1;