Lines Matching refs:e

532             } catch(e) {
542 } catch(e) {
1355 e = .01;
1357 while (abs(l - ll) > e) {
2317 _.dx = dx = m.e;
2446 R.matrix = function (a, b, c, d, e, f) { argument
2447 return new Matrix(a, b, c, d, e, f);
2449 function Matrix(a, b, c, d, e, f) { argument
2455 this.e = +e;
2462 this.e = 0;
2482 matrixproto.add = function (a, b, c, d, e, f) { argument
2484 m = [[this.a, this.c, this.e], [this.b, this.d, this.f], [0, 0, 1]],
2485 matrix = [[a, c, e], [b, d, f], [0, 0, 1]],
2489 matrix = [[a.a, a.c, a.e], [a.b, a.d, a.f], [0, 0, 1]];
2505 this.e = out[0][2];
2518 …e.d / x, -me.b / x, -me.c / x, me.a / x, (me.c * me.f - me.d * me.e) / x, (me.b * me.e - me.a * me…
2528 return new Matrix(this.a, this.b, this.c, this.d, this.e, this.f);
2589 return x * this.a + y * this.c + this.e;
2618 return [this.e.toFixed(4), this.f.toFixed(4)];
2645 out.dx = this.e;
2711 getEventPosition = function (e) { argument
2716 x: e.clientX + scrollX,
2717 y: e.clientY + scrollY
2723 var f = function (e) { argument
2724 var pos = getEventPosition(e);
2725 return fn.call(element, e, pos.x, pos.y);
2730 var _f = function (e) { argument
2731 var pos = getEventPosition(e),
2732 olde = e;
2734 … for (var i = 0, ii = e.targetTouches && e.targetTouches.length; i < ii; i++) {
2735 if (e.targetTouches[i].target == obj) {
2736 e = e.targetTouches[i];
2737 e.originalEvent = olde;
2738 e.preventDefault = preventTouch;
2739 e.stopPropagation = stopTouch;
2744 return fn.call(element, e, pos.x, pos.y);
2760 var f = function (e) { argument
2761 e = e || g.win.event;
2764 x = e.clientX + scrollX,
2765 y = e.clientY + scrollY;
2766 e.preventDefault = e.preventDefault || preventDefault;
2767 e.stopPropagation = e.stopPropagation || stopPropagation;
2768 return fn.call(element, e, x, y);
2780 dragMove = function (e) { argument
2781 var x = e.clientX,
2782 y = e.clientY,
2789 if (supportsTouch && e.touches) {
2790 var i = e.touches.length,
2793 touch = e.touches[i];
2797 (e.originalEvent ? e.originalEvent : e).preventDefault();
2802 e.preventDefault();
2817 … + dragi.el.id, dragi.move_scope || dragi.el, x - dragi.el._drag.x, y - dragi.el._drag.y, x, y, e);
2820 dragUp = function (e) { argument
2827 …drag.end." + dragi.el.id, dragi.end_scope || dragi.start_scope || dragi.move_scope || dragi.el, e);
3210 function start(e) { argument
3211 (e.originalEvent || e).preventDefault();
3212 var x = e.clientX,
3213 y = e.clientY,
3216 this._drag.id = e.identifier;
3217 if (supportsTouch && e.touches) {
3218 var i = e.touches.length, touch;
3220 touch = e.touches[i];
3236 …"raphael.drag.start." + this.id, start_scope || move_scope || this, this._drag.x, this._drag.y, e);
4108 var e = animationElements[l];
4109 if (e.el.removed || e.paused) {
4112 var time = Now - e.start,
4113 ms = e.ms,
4114 easing = e.easing,
4115 from = e.from,
4116 diff = e.diff,
4117 to = e.to,
4118 t = e.t,
4119 that = e.el,
4124 if (e.initstatus) {
4125 time = (e.initstatus * e.anim.top - e.prev) / (e.percent - e.prev) * ms;
4126 e.status = e.initstatus;
4127 delete e.initstatus;
4128 e.stop && animationElements.splice(l--, 1);
4130 e.status = (e.prev + (e.percent - e.prev) * (time / ms)) / e.anim.top;
4202 })(that.id, that, e.anim);
4210 })(e.callback, that, e.anim);
4213 if (e.repeat > 1 && !e.next) {
4215 init[key] = e.totalOrigin[key];
4217 e.el.attr(init);
4218 … runAnimation(e.anim, e.el, e.anim.percents[0], null, e.totalOrigin, e.repeat - 1);
4220 if (e.next && !e.stop) {
4221 runAnimation(e.anim, e.el, e.next, null, e.totalOrigin, e.repeat);
4399 var e = animationElements[i];
4400 if (e.el.id == element.id && e.anim == anim) {
4401 if (e.percent != percent) {
4405 isInAnim = e;
4407 element.attr(e.totalOrigin);
4487 m.e,
4497 (to2.matrix.e - m.e) / ms,
4551 e = { class in runAnimation
4572 animationElements.push(e);
4574 e.stop = true;
4575 e.start = new Date - ms * status;
4581 e.start = new Date - e.ms * status;
4719 e;
4726 e = animationElements[i];
4727 if (e.el.id == this.id && (!anim || e.anim == anim)) {
4729 return e.status;
4732 anim: e.anim,
4733 status: e.status
4777 var e = animationElements[i];
4778 if (eve("raphael.anim.resume." + this.id, this, e.anim) !== false) {
4779 delete e.paused;
4780 this.status(e.anim, e.status);
5370 } catch(e) {}