Lines Matching refs:pos
74 sinoidal: function(pos) { argument
75 return (-Math.cos(pos*Math.PI)/2) + .5;
77 reverse: function(pos) { argument
78 return 1-pos;
80 flicker: function(pos) { argument
81 var pos = ((-Math.cos(pos*Math.PI)/4) + .75) + Math.random()/4;
82 return pos > 1 ? 1 : pos;
84 wobble: function(pos) { argument
85 return (-Math.cos(pos*Math.PI*(9*pos))/2) + .5;
87 pulse: function(pos, pulses) { argument
88 return (-Math.cos((pos*((pulses||5)-.5)*2)*Math.PI)/2) + .5;
90 spring: function(pos) { argument
91 return 1 - (Math.cos(pos * 4.5 * Math.PI) * Math.exp(-pos * 6));
93 none: function(pos) { argument
96 full: function(pos) { argument
250 return function(pos) { argument
258 pos = (this.options.transition(pos) * this.fromToDelta) + this.options.from;
259 this.position = pos;
261 if (this.update) this.update(pos);
282 var pos = (timePos - this.startOn) / this.totalTime,
283 frame = (pos * this.totalFrames).round();
285 this.render(pos);
898 reverser = function(pos){ argument
899 return 1 - transition((-Math.cos((pos*(options.pulses||5)*2)*Math.PI)/2) + .5);