Lines Matching refs:sounds
20 this.sounds = [];
83 self.sounds[thisOptions.id] = new SMSound(self,thisOptions);
91 if (thisOptions.autoLoad || thisOptions.autoPlay) self.sounds[thisOptions.id].load(thisOptions);
92 …if (thisOptions.autoPlay) self.sounds[thisOptions.id].playState = 1; // we can only assume this so…
97 self.sounds[sID].load(oOptions);
102 self.sounds[sID].unload();
117 self.sounds[sID].play(oOptions);
124 self.sounds[sID].setPosition(nMsecOffset);
130 self.sounds[sID].stop();
134 for (var oSound in self.sounds) {
141 self.sounds[sID].pause();
146 self.sounds[sID].resume();
151 self.sounds[sID].togglePause();
156 self.sounds[sID].setPan(nPan);
161 self.sounds[sID].setVolume(nVol);
176 self._disableObject(self.sounds[self.soundIDs[i]]);
184 var result = self.sounds[sID];
297 self._writeDebug(self.sounds[self.soundIDs[i]].sID+' | '+self.sounds[self.soundIDs[i]].url);
391 if (self.sounds[self.soundIDs[i]].readyState == 1) self.sounds[self.soundIDs[i]].unload();