Lines Matching refs:uniformf

1700     function uniformf(programObj, varName, varValue) {  function
6535 uniformf(programObject3D, "lights[" + lightCount + "].color", [r / 255, g / 255, b / 255]);
6536 uniformf(programObject3D, "lights[" + lightCount + "].position", pos.array());
6559 uniformf(programObject3D, "lights[" + lightCount + "].color", [r / 255, g / 255, b / 255]);
6560uniformf(programObject3D, "lights[" + lightCount + "].position", [-dir[0], -dir[1], -dir[2]]);
6569 uniformf(programObject3D, "falloff", [constant, linear, quadratic]);
6576 uniformf(programObject3D, "specular", [r / 255, g / 255, b / 255]);
6607 uniformf(programObject3D, "lights[" + lightCount + "].color", [r / 255, g / 255, b / 255]);
6608 uniformf(programObject3D, "lights[" + lightCount + "].position", pos.array());
6657 uniformf(programObject3D, "lights[" + lightCount + "].color", [r / 255, g / 255, b / 255]);
6658 uniformf(programObject3D, "lights[" + lightCount + "].position", pos.array());
6659 uniformf(programObject3D, "lights[" + lightCount + "].direction", [dir[0], dir[1], dir[2]]);
6660 uniformf(programObject3D, "lights[" + lightCount + "].concentration", concentration);
6661 uniformf(programObject3D, "lights[" + lightCount + "].angle", angle);
6837 uniformf(programObject3D, "color", fillStyle);
6872 uniformf(programObject2D, "color", strokeStyle);
7074 uniformf(programObject3D, "color", fillStyle);
7089 uniformf(programObject2D, "color", strokeStyle);
7164 uniformf(programObject3D, "mat_ambient", [c[0] / 255, c[1] / 255, c[2] / 255]);
7168 uniformf(programObject3D, "mat_ambient", [a[0] / 255, a[0] / 255, a[0] / 255]);
7173 uniformf(programObject3D, "mat_ambient", [a[0] / 255, a[1] / 255, a[2] / 255]);
7192 uniformf(programObject3D, "mat_emissive", [c[0] / 255, c[1] / 255, c[2] / 255]);
7196 uniformf(programObject3D, "mat_emissive", [a[0] / 255, a[0] / 255, a[0] / 255]);
7201 uniformf(programObject3D, "mat_emissive", [a[0] / 255, a[1] / 255, a[2] / 255]);
7210 uniformf(programObject3D, "shininess", shine);
7228 uniformf(programObject3D, "mat_specular", p.color.toGLArray(c).slice(0, 3));
7356 uniformf(programObject2D, "pointSize", w);
7420 uniformf(programObject2D, "color", strokeStyle);
7611 uniformf(programObject3D, "color", [-1,0,0,0]);
8612 uniformf(programObject2D, "color", strokeStyle);
8739 uniformf(programObject2D, "color", strokeStyle);
8762 uniformf(programObject3D, "color", fillStyle);
10954 uniformf(programObject2D, "color", fillStyle);