Lines Matching refs:source

3629       mult: function(source, target) {
3631 if (source instanceof PVector) {
3632 x = source.x;
3633 y = source.y;
3637 } else if (source instanceof Array) {
3638 x = source[0];
3639 y = source[1];
3700 var source; variable in PMatrix2D
3702 source = arguments[0].array();
3704 source = Array.prototype.slice.call(arguments);
3706 source = arguments[0];
3714 result[e] += this.elements[row * 3 + 0] * source[col + 0] +
3715 this.elements[row * 3 + 1] * source[col + 3];
3721 var source; variable in PMatrix2D
3723 source = arguments[0].array();
3725 source = Array.prototype.slice.call(arguments);
3727 source = arguments[0];
3729 var result = [0, 0, source[2],
3730 0, 0, source[5]];
3731 result[2] = source[2] + this.elements[2] * source[0] + this.elements[5] * source[1];
3732 result[5] = source[5] + this.elements[2] * source[3] + this.elements[5] * source[4];
3733 result[0] = this.elements[0] * source[0] + this.elements[3] * source[1];
3734 result[3] = this.elements[0] * source[3] + this.elements[3] * source[4];
3735 result[1] = this.elements[1] * source[0] + this.elements[4] * source[1];
3736 result[4] = this.elements[1] * source[3] + this.elements[4] * source[4];
3831 mult: function(source, target) {
3833 if (source instanceof PVector) {
3834 x = source.x;
3835 y = source.y;
3836 z = source.z;
3841 } else if (source instanceof Array) {
3842 x = source[0];
3843 y = source[1];
3844 z = source[2];
3845 w = source[3] || 1;
3872 var source; variable in PMatrix3D
3874 source = arguments[0].array();
3876 source = Array.prototype.slice.call(arguments);
3878 source = arguments[0];
3888 result[e] += this.elements[col + 0] * source[row * 4 + 0] + this.elements[col + 4] *
3889 source[row * 4 + 1] + this.elements[col + 8] * source[row * 4 + 2] +
3890 this.elements[col + 12] * source[row * 4 + 3];
3896 var source; variable in PMatrix3D
3898 source = arguments[0].array();
3900 source = Array.prototype.slice.call(arguments);
3902 source = arguments[0];
3912 result[e] += this.elements[row * 4 + 0] * source[col + 0] + this.elements[row * 4 + 1] *
3913 source[col + 4] + this.elements[row * 4 + 2] * source[col + 8] +
3914 this.elements[row * 4 + 3] * source[col + 12];