Lines Matching refs:r

4592       var r, g, b, a;
4596 r = rgb[0];
4600 r = Math.round(255 * (aValue1 / colorModeX));
4608 r = (r > 255) ? 255 : r;
4614 …return (a << 24) & PConstants.ALPHA_MASK | (r << 16) & PConstants.RED_MASK | (g << 8) & PConstants…
4686 p.color.toInt = function(r, g, b, a) { argument
4687 …return (a << 24) & PConstants.ALPHA_MASK | (r << 16) & PConstants.RED_MASK | (g << 8) & PConstants…
4827 var r = parseInt(p.lerp(r1, r2, amt), 10);
4832 return p.color.toInt(r, g, b, a);
6522 p.ambientLight = function(r, g, b, x, y, z) { argument
6535 uniformf(programObject3D, "lights[" + lightCount + "].color", [r / 255, g / 255, b / 255]);
6542 p.directionalLight = function(r, g, b, nx, ny, nz) { argument
6559 uniformf(programObject3D, "lights[" + lightCount + "].color", [r / 255, g / 255, b / 255]);
6573 p.lightSpecular = function lightSpecular(r, g, b) { argument
6576 uniformf(programObject3D, "specular", [r / 255, g / 255, b / 255]);
6592 p.pointLight = function(r, g, b, x, y, z) { argument
6607 uniformf(programObject3D, "lights[" + lightCount + "].color", [r / 255, g / 255, b / 255]);
6633 p.spotLight = function spotLight(r, g, b, x, y, z, nx, ny, nz, angle, concentration) { argument
6657 uniformf(programObject3D, "lights[" + lightCount + "].color", [r / 255, g / 255, b / 255]);
9580 var r = p.red(tintColor) / colorModeX;
9589 data[i++] *= r;
9666 var buildBlurKernel = function buildBlurKernel(r) { argument
9667 var radius = p.floor(r * 3.5), i, radiusi;
9685 var blurARGB = function blurARGB(r, aImg) { argument
9696 buildBlurKernel(r);
10023 r: 0, property in p.shared
10094 p.shared.r = ((p.shared.ul * ((p.shared.cUL & PConstants.RED_MASK) >> 16) + p.shared.ll *
10105 return p.shared.a | p.shared.r | p.shared.g | p.shared.b;
13002 var r = true;
13006 r = false;
13017 r = true;
13025 if (r) {
13028 return r;