Lines Matching refs:programObject3D

1142         programObject3D,  variable
6374programObject3D = createProgramObject(curContext, vertexShaderSource3D, fragmentShaderSource3D);
6379 curContext.useProgram(programObject3D);
6382 uniformi(programObject3D, "usingTexture", usingTexture);
6534 curContext.useProgram(programObject3D);
6535 uniformf(programObject3D, "lights[" + lightCount + "].color", [r / 255, g / 255, b / 255]);
6536 uniformf(programObject3D, "lights[" + lightCount + "].position", pos.array());
6537 uniformi(programObject3D, "lights[" + lightCount + "].type", 0);
6538 uniformi(programObject3D, "lightCount", ++lightCount);
6548 curContext.useProgram(programObject3D);
6559 uniformf(programObject3D, "lights[" + lightCount + "].color", [r / 255, g / 255, b / 255]);
6560 … uniformf(programObject3D, "lights[" + lightCount + "].position", [-dir[0], -dir[1], -dir[2]]);
6561 uniformi(programObject3D, "lights[" + lightCount + "].type", 1);
6562 uniformi(programObject3D, "lightCount", ++lightCount);
6568 curContext.useProgram(programObject3D);
6569 uniformf(programObject3D, "falloff", [constant, linear, quadratic]);
6575 curContext.useProgram(programObject3D);
6576 uniformf(programObject3D, "specular", [r / 255, g / 255, b / 255]);
6606 curContext.useProgram(programObject3D);
6607 uniformf(programObject3D, "lights[" + lightCount + "].color", [r / 255, g / 255, b / 255]);
6608 uniformf(programObject3D, "lights[" + lightCount + "].position", pos.array());
6609 uniformi(programObject3D, "lights[" + lightCount + "].type", 2);
6610 uniformi(programObject3D, "lightCount", ++lightCount);
6621 curContext.useProgram(programObject3D);
6622 uniformi(programObject3D, "lightCount", lightCount);
6639 curContext.useProgram(programObject3D);
6657 uniformf(programObject3D, "lights[" + lightCount + "].color", [r / 255, g / 255, b / 255]);
6658 uniformf(programObject3D, "lights[" + lightCount + "].position", pos.array());
6659 uniformf(programObject3D, "lights[" + lightCount + "].direction", [dir[0], dir[1], dir[2]]);
6660 uniformf(programObject3D, "lights[" + lightCount + "].concentration", concentration);
6661 uniformf(programObject3D, "lights[" + lightCount + "].angle", angle);
6662 uniformi(programObject3D, "lights[" + lightCount + "].type", 3);
6663 uniformi(programObject3D, "lightCount", ++lightCount);
6823 curContext.useProgram(programObject3D);
6825 disableVertexAttribPointer(programObject3D, "aTexture");
6827 uniformMatrix(programObject3D, "model", false, model.array());
6828 uniformMatrix(programObject3D, "view", false, view.array());
6829 uniformMatrix(programObject3D, "projection", false, proj.array());
6837 uniformf(programObject3D, "color", fillStyle);
6853 uniformMatrix(programObject3D, "normalTransform", false, normalMatrix.array());
6855 vertexAttribPointer(programObject3D, "Vertex", 3, boxBuffer);
6856 vertexAttribPointer(programObject3D, "Normal", 3, boxNormBuffer);
6860 vertexAttribPointer(programObject3D, "aColor", 3, boxNormBuffer);
7052 curContext.useProgram(programObject3D);
7053 disableVertexAttribPointer(programObject3D, "aTexture");
7055 uniformMatrix(programObject3D, "model", false, model.array());
7056 uniformMatrix(programObject3D, "view", false, view.array());
7057 uniformMatrix(programObject3D, "projection", false, proj.array());
7058 uniformMatrix(programObject3D, "normalTransform", false, normalMatrix.array());
7060 vertexAttribPointer(programObject3D, "Vertex", 3, sphereBuffer);
7061 vertexAttribPointer(programObject3D, "Normal", 3, sphereBuffer);
7065 vertexAttribPointer(programObject3D, "aColor", 3, sphereBuffer);
7074 uniformf(programObject3D, "color", fillStyle);
7157 curContext.useProgram(programObject3D);
7158 uniformi(programObject3D, "usingMat", true);
7164 uniformf(programObject3D, "mat_ambient", [c[0] / 255, c[1] / 255, c[2] / 255]);
7168 uniformf(programObject3D, "mat_ambient", [a[0] / 255, a[0] / 255, a[0] / 255]);
7173 uniformf(programObject3D, "mat_ambient", [a[0] / 255, a[1] / 255, a[2] / 255]);
7183 curContext.useProgram(programObject3D);
7184 uniformi(programObject3D, "usingMat", true);
7192 uniformf(programObject3D, "mat_emissive", [c[0] / 255, c[1] / 255, c[2] / 255]);
7196 uniformf(programObject3D, "mat_emissive", [a[0] / 255, a[0] / 255, a[0] / 255]);
7201 uniformf(programObject3D, "mat_emissive", [a[0] / 255, a[1] / 255, a[2] / 255]);
7208 curContext.useProgram(programObject3D);
7209 uniformi(programObject3D, "usingMat", true);
7210 uniformf(programObject3D, "shininess", shine);
7226 curContext.useProgram(programObject3D);
7227 uniformi(programObject3D, "usingMat", true);
7228 uniformf(programObject3D, "mat_specular", p.color.toGLArray(c).slice(0, 3));
7603 curContext.useProgram( programObject3D );
7604 uniformMatrix( programObject3D, "model", false, [1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1] );
7605 uniformMatrix( programObject3D, "view", false, view.array() );
7606 uniformMatrix( programObject3D, "projection", false, proj.array() );
7611 uniformf(programObject3D, "color", [-1,0,0,0]);
7613 vertexAttribPointer(programObject3D, "Vertex", 3, fillBuffer);
7616 vertexAttribPointer(programObject3D, "aColor", 4, fillColorBuffer);
7620 disableVertexAttribPointer(programObject3D, "Normal");
7639 uniformi(programObject3D, "usingTexture", usingTexture);
7640 vertexAttribPointer(programObject3D, "aTexture", 2, shapeTexVBO);
8099 curContext.useProgram(programObject3D);
8100 uniformi(programObject3D, "usingTexture", usingTexture);
8430 curContext.useProgram(programObject3D);
8431 uniformi(programObject3D, "usingTexture", usingTexture);
8750 curContext.useProgram(programObject3D);
8751 uniformMatrix(programObject3D, "model", false, model.array());
8752 uniformMatrix(programObject3D, "view", false, view.array());
8753 uniformMatrix(programObject3D, "projection", false, proj.array());
8762 uniformf(programObject3D, "color", fillStyle);
8777 uniformMatrix(programObject3D, "normalTransform", false, normalMatrix.array());
8779 vertexAttribPointer(programObject3D, "Vertex", 3, rectBuffer);
8780 vertexAttribPointer(programObject3D, "Normal", 3, rectNormBuffer);