Lines Matching refs:min

4394         return (Math.min(((c1 & PConstants.ALPHA_MASK) >>> 24) + f, 0xff) << 24 |
4401 return (Math.min(((c1 & PConstants.ALPHA_MASK) >>> 24) + f, 0xff) << 24 |
4402 …Math.min(((c1 & PConstants.RED_MASK) + ((c2 & PConstants.RED_MASK) >> 8) * f), PConstants.RED_MASK…
4403 …Math.min(((c1 & PConstants.GREEN_MASK) + ((c2 & PConstants.GREEN_MASK) >> 8) * f), PConstants.GREE…
4404 …Math.min((c1 & PConstants.BLUE_MASK) + (((c2 & PConstants.BLUE_MASK) * f) >> 8), PConstants.BLUE_M…
4408 return (Math.min(((c1 & PConstants.ALPHA_MASK) >>> 24) + f, 0xff) << 24 |
4415 return (Math.min(((c1 & PConstants.ALPHA_MASK) >>> 24) + f, 0xff) << 24 |
4422 return (Math.min(((c1 & PConstants.ALPHA_MASK) >>> 24) + f, 0xff) << 24 |
4423 …p.mix(c1 & PConstants.RED_MASK, Math.min(c1 & PConstants.RED_MASK, ((c2 & PConstants.RED_MASK) >> …
4424 …p.mix(c1 & PConstants.GREEN_MASK, Math.min(c1 & PConstants.GREEN_MASK, ((c2 & PConstants.GREEN_MAS…
4425 …p.mix(c1 & PConstants.BLUE_MASK, Math.min(c1 & PConstants.BLUE_MASK, ((c2 & PConstants.BLUE_MASK) …
4440 return (Math.min(((c1 & PConstants.ALPHA_MASK) >>> 24) + f, 0xff) << 24 |
4458 return (Math.min(((c1 & PConstants.ALPHA_MASK) >>> 24) + f, 0xff) << 24 |
4476 return (Math.min(((c1 & PConstants.ALPHA_MASK) >>> 24) + f, 0xff) << 24 |
4494 return (Math.min(((c1 & PConstants.ALPHA_MASK) >>> 24) + f, 0xff) << 24 |
4512 return (Math.min(((c1 & PConstants.ALPHA_MASK) >>> 24) + f, 0xff) << 24 |
4530 return (Math.min(((c1 & PConstants.ALPHA_MASK) >>> 24) + f, 0xff) << 24 |
4548 return (Math.min(((c1 & PConstants.ALPHA_MASK) >>> 24) + f, 0xff) << 24 |
4566 return (Math.min(((c1 & PConstants.ALPHA_MASK) >>> 24) + f, 0xff) << 24 |
4584 return (Math.min(((c1 & PConstants.ALPHA_MASK) >>> 24) + f, 0xff) << 24 |
4748 min = p.min(p.min(red,green), blue),
4751 if (min === max) {
4754 saturation = (max - min) / max;
4757 hue = (green - blue) / (max - min);
4759 hue = 2 + ((blue - red) / (max - min));
4761 hue = 4 + ((red - green) / (max - min));
6092 p.min = function() { function
6100 var min = numbers[0],
6103 if (min > numbers[i]) {
6104 min = numbers[i];
6107 return min;
7390 return (Math.min(((c1 & PConstants.ALPHA_MASK) >>> 24) + f, 0xff) << 24 |
10068 …p.shared.v2 = Math.min((p.shared.srcYOffset >> PConstants.PRECISIONB) + 1, p.shared.ih1) * p.share…
10079 p.shared.u2 = Math.min(p.shared.u1 + 1, p.shared.iw1);
10148 destW = Math.min(destW, screenW - destX1);
10149 destH = Math.min(destH, screenH - destY1);