Lines Matching refs:dx

956         var dx = this.x - v.x,
959 return Math.sqrt(dx * dx + dy * dy + dz * dz);
6038 var dx, dy, dz;
6040 dx = arguments[0] - arguments[2];
6042 return Math.sqrt(dx * dx + dy * dy);
6044 dx = arguments[0] - arguments[3];
6047 return Math.sqrt(dx * dx + dy * dy + dz * dz);
9014 this.blend = function(srcImg, x, y, width, height, dx, dy, dwidth, dheight, MODE) { argument
9016 p.blend(this, srcImg, x, y, width, height, dx, dy, dwidth, dheight, this);
9018 p.blend(srcImg, x, y, width, height, dx, dy, dwidth, dheight, MODE, this);
9022 this.copy = function(srcImg, sx, sy, swidth, sheight, dx, dy, dwidth, dheight) { argument
9024 p.blend(this, srcImg, sx, sy, swidth, sheight, dx, dy, dwidth, PConstants.REPLACE, this);
9026 … p.blend(srcImg, sx, sy, swidth, sheight, dx, dy, dwidth, dheight, PConstants.REPLACE, this);
9601 p.copy = function copy(src, sx, sy, sw, sh, dx, dy, dw, dh) { argument
9606 dy = dx;
9607 dx = sh;
9614 p.blend(src, sx, sy, sw, sh, dx, dy, dw, dh, PConstants.REPLACE);
9617 p.blend = function blend(src, sx, sy, sw, sh, dx, dy, dw, dh, mode, pimgdest) { argument
9623 dy = dx;
9624 dx = sh;
9634 var dx2 = dx + dw;
9648 if (p.intersect(sx, sy, sx2, sy2, dx, dy, dx2, dy2)) {
9650 dest.imageData.data, dest.width, dest.height, dx, dy, dx2, dy2, mode);
9653 …p.blit_resize(src, sx, sy, sx2, sy2, dest.imageData.data, dest.width, dest.height, dx, dy, dx2, dy…
9657 …p.blit_resize(src, sx, sy, sx2, sy2, dest.imageData.data, dest.width, dest.height, dx, dy, dx2, dy…
10136 var dx = Math.floor(srcW / destW * PConstants.PRECISIONF);
10138 p.shared.srcXOffset = Math.floor(destX1 < 0 ? -destX1 * dx : srcX1 * PConstants.PRECISIONF);
10175 p.shared.sX += dx;
10197 p.shared.sX += dx;
10218 p.shared.sX += dx;
10239 p.shared.sX += dx;
10260 p.shared.sX += dx;
10281 p.shared.sX += dx;
10302 p.shared.sX += dx;
10323 p.shared.sX += dx;
10344 p.shared.sX += dx;
10365 p.shared.sX += dx;
10386 p.shared.sX += dx;
10407 p.shared.sX += dx;
10428 p.shared.sX += dx;
10449 p.shared.sX += dx;
10470 p.shared.sX += dx;