Lines Matching refs:c2

4389       replace: function(c1, c2) {  argument
4390 return c2;
4392 blend: function(c1, c2) { argument
4393 var f = (c2 & PConstants.ALPHA_MASK) >>> 24;
4395 p.mix(c1 & PConstants.RED_MASK, c2 & PConstants.RED_MASK, f) & PConstants.RED_MASK |
4396 … p.mix(c1 & PConstants.GREEN_MASK, c2 & PConstants.GREEN_MASK, f) & PConstants.GREEN_MASK |
4397 p.mix(c1 & PConstants.BLUE_MASK, c2 & PConstants.BLUE_MASK, f));
4399 add: function(c1, c2) { argument
4400 var f = (c2 & PConstants.ALPHA_MASK) >>> 24;
4402 …Math.min(((c1 & PConstants.RED_MASK) + ((c2 & PConstants.RED_MASK) >> 8) * f), PConstants.RED_MASK…
4403 …Math.min(((c1 & PConstants.GREEN_MASK) + ((c2 & PConstants.GREEN_MASK) >> 8) * f), PConstants.GREE…
4404 …Math.min((c1 & PConstants.BLUE_MASK) + (((c2 & PConstants.BLUE_MASK) * f) >> 8), PConstants.BLUE_M…
4406 subtract: function(c1, c2) { argument
4407 var f = (c2 & PConstants.ALPHA_MASK) >>> 24;
4409 …Math.max(((c1 & PConstants.RED_MASK) - ((c2 & PConstants.RED_MASK) >> 8) * f), PConstants.GREEN_MA…
4410 …Math.max(((c1 & PConstants.GREEN_MASK) - ((c2 & PConstants.GREEN_MASK) >> 8) * f), PConstants.BLUE…
4411 … Math.max((c1 & PConstants.BLUE_MASK) - (((c2 & PConstants.BLUE_MASK) * f) >> 8), 0));
4413 lightest: function(c1, c2) { argument
4414 var f = (c2 & PConstants.ALPHA_MASK) >>> 24;
4416 … Math.max(c1 & PConstants.RED_MASK, ((c2 & PConstants.RED_MASK) >> 8) * f) & PConstants.RED_MASK |
4417 …Math.max(c1 & PConstants.GREEN_MASK, ((c2 & PConstants.GREEN_MASK) >> 8) * f) & PConstants.GREEN_M…
4418 Math.max(c1 & PConstants.BLUE_MASK, ((c2 & PConstants.BLUE_MASK) * f) >> 8));
4420 darkest: function(c1, c2) { argument
4421 var f = (c2 & PConstants.ALPHA_MASK) >>> 24;
4423 …p.mix(c1 & PConstants.RED_MASK, Math.min(c1 & PConstants.RED_MASK, ((c2 & PConstants.RED_MASK) >> …
4424 …p.mix(c1 & PConstants.GREEN_MASK, Math.min(c1 & PConstants.GREEN_MASK, ((c2 & PConstants.GREEN_MAS…
4425 …p.mix(c1 & PConstants.BLUE_MASK, Math.min(c1 & PConstants.BLUE_MASK, ((c2 & PConstants.BLUE_MASK) …
4427 difference: function(c1, c2) { argument
4428 var f = (c2 & PConstants.ALPHA_MASK) >>> 24;
4432 var br = (c2 & PConstants.RED_MASK) >> 16;
4433 var bg = (c2 & PConstants.GREEN_MASK) >> 8;
4434 var bb = (c2 & PConstants.BLUE_MASK);
4445 exclusion: function(c1, c2) { argument
4446 var f = (c2 & PConstants.ALPHA_MASK) >>> 24;
4450 var br = (c2 & PConstants.RED_MASK) >> 16;
4451 var bg = (c2 & PConstants.GREEN_MASK) >> 8;
4452 var bb = (c2 & PConstants.BLUE_MASK);
4463 multiply: function(c1, c2) { argument
4464 var f = (c2 & PConstants.ALPHA_MASK) >>> 24;
4468 var br = (c2 & PConstants.RED_MASK) >> 16;
4469 var bg = (c2 & PConstants.GREEN_MASK) >> 8;
4470 var bb = (c2 & PConstants.BLUE_MASK);
4481 screen: function(c1, c2) { argument
4482 var f = (c2 & PConstants.ALPHA_MASK) >>> 24;
4486 var br = (c2 & PConstants.RED_MASK) >> 16;
4487 var bg = (c2 & PConstants.GREEN_MASK) >> 8;
4488 var bb = (c2 & PConstants.BLUE_MASK);
4499 hard_light: function(c1, c2) { argument
4500 var f = (c2 & PConstants.ALPHA_MASK) >>> 24;
4504 var br = (c2 & PConstants.RED_MASK) >> 16;
4505 var bg = (c2 & PConstants.GREEN_MASK) >> 8;
4506 var bb = (c2 & PConstants.BLUE_MASK);
4517 soft_light: function(c1, c2) { argument
4518 var f = (c2 & PConstants.ALPHA_MASK) >>> 24;
4522 var br = (c2 & PConstants.RED_MASK) >> 16;
4523 var bg = (c2 & PConstants.GREEN_MASK) >> 8;
4524 var bb = (c2 & PConstants.BLUE_MASK);
4535 overlay: function(c1, c2) { argument
4536 var f = (c2 & PConstants.ALPHA_MASK) >>> 24;
4540 var br = (c2 & PConstants.RED_MASK) >> 16;
4541 var bg = (c2 & PConstants.GREEN_MASK) >> 8;
4542 var bb = (c2 & PConstants.BLUE_MASK);
4553 dodge: function(c1, c2) { argument
4554 var f = (c2 & PConstants.ALPHA_MASK) >>> 24;
4558 var br = (c2 & PConstants.RED_MASK) >> 16;
4559 var bg = (c2 & PConstants.GREEN_MASK) >> 8;
4560 var bb = (c2 & PConstants.BLUE_MASK);
4571 burn: function(c1, c2) { argument
4572 var f = (c2 & PConstants.ALPHA_MASK) >>> 24;
4576 var br = (c2 & PConstants.RED_MASK) >> 16;
4577 var bg = (c2 & PConstants.GREEN_MASK) >> 8;
4578 var bb = (c2 & PConstants.BLUE_MASK);
4811 p.lerpColor = function lerpColor(c1, c2, amt) { argument
4820 var colorBits2 = p.color(c2);
4854 p.blendColor = function(c1, c2, mode) { argument
4858 color = p.modes.replace(c1, c2);
4861 color = p.modes.blend(c1, c2);
4864 color = p.modes.add(c1, c2);
4867 color = p.modes.subtract(c1, c2);
4870 color = p.modes.lightest(c1, c2);
4873 color = p.modes.darkest(c1, c2);
4876 color = p.modes.difference(c1, c2);
4879 color = p.modes.exclusion(c1, c2);
4882 color = p.modes.multiply(c1, c2);
4885 color = p.modes.screen(c1, c2);
4888 color = p.modes.hard_light(c1, c2);
4891 color = p.modes.soft_light(c1, c2);
4894 color = p.modes.overlay(c1, c2);
4897 color = p.modes.dodge(c1, c2);
4900 color = p.modes.burn(c1, c2);
7388 function colorBlendWithAlpha(c1, c2, k) { argument
7389 var f = 0|(k * ((c2 & PConstants.ALPHA_MASK) >>> 24));
7391 p.mix(c1 & PConstants.RED_MASK, c2 & PConstants.RED_MASK, f) & PConstants.RED_MASK |
7392 … p.mix(c1 & PConstants.GREEN_MASK, c2 & PConstants.GREEN_MASK, f) & PConstants.GREEN_MASK |
7393 p.mix(c1 & PConstants.BLUE_MASK, c2 & PConstants.BLUE_MASK, f));