Lines Matching refs:PI
198 PI: Math.PI, property in PConstants
199 TWO_PI: 2 * Math.PI,
200 HALF_PI: Math.PI / 2,
201 THIRD_PI: Math.PI / 3,
202 QUARTER_PI: Math.PI / 4,
204 DEG_TO_RAD: Math.PI / 180,
205 RAD_TO_DEG: 180 / Math.PI,
1213 cameraFOV = 60 * (Math.PI / 180),
6137 return (aAngle * 180) / Math.PI;
6141 return (aAngle / 180) * Math.PI;
6355 sinLUT[i] = p.sin(i * (PConstants.PI / 180) * 0.5);
6356 cosLUT[i] = p.cos(i * (PConstants.PI / 180) * 0.5);
7433 var alphaOfPointWeight = Math.PI / 4; // TODO dependency of strokeWeight
11194 a = Math.PI + Math.atan2(cx - x, cy - y);