Lines Matching refs:color

25 portion of the original image. True color and resampling is used if
26 GD v2.0+ is available, otherwise low-color and simple resizing is used.
200 Set to hex color string of background. Opacity is
233 and 1, and <bgcolor> is the hex background color
234 bg = background hex color (default = FFFFFF)
235 bc = border hex color (default = 000000)
257 (positive values remove color, negative values boost
260 remove all color from image, make it grayscale
269 - "clr" (Colorize) [ex: &fltr[]=clr|<value>|<color>]
271 amount of colorization, and <color> is the hex color
273 - "sep" (Sepia) [ex: &fltr[]=sep|<value>|<color>]
275 amount of colorization (default=50), and <color> is
276 the hex color to colorize to (default=A28065).
313 where <c> is the target hex color to white balance
314 on, this color is what "should be" white, or light
316 any gray color can theoretically be used. If <c> is
326 Where <b> is the color band(s) to display, from back
402 <c> is the hex color of the text;
409 <b> is the hex color of the background;
434 where <w> is the bevel width, <c1> is the hex color
435 for the top and left shading, <c2> is the hex color
440 and <c> is the hex color of the border
446 hex color of the main border, <c2> is the highlight
447 bevel color, <c3> is the shadow bevel color
452 the hex color of the shadow, <a> is the angle of the
467 background hex color. Similar to regular "ra" parameter
485 where <c> is the hex color of the target color to be made
487 pixels within <n>% of the target color will be 100%
490 color will be 100% opaque, default <x>=10); pixels between
617 GD v2.0+ because of the true-color image support
621 to the background color (due to a rounding error?)