Lines Matching refs:used

42 variety of different programs, both commercial and public domain, are used to
88 that it can be used by chess database programs, chess publishing programs,
151 The import format is rather flexible and is used to describe data that may have
157 3.2: Export format used for program generated output
159 The export format is rather strict and is used to describe data that is usually
173 Export format should also be used for archival storage. Here, "archival"
211 numeric annotation glyphs ("NAG", see below). Reduced export format is used
231 character in ISO 8859/1; it is not used for PGN data representation.)
234 characters. They are not used for PGN data representation. The 32 code values
285 long tag value, but this particular tag pair is only used to represent a game
330 two adjacent backslashes. Strings are commonly used as tag pair values (see
337 Integer tokens are used to help represent move number indications (see below).
341 A period character (".") is a token by itself. It is used for move number
344 An asterisk character ("*") is a token by itself. It is used as one of the
349 The left and right bracket characters ("[" and "]") are tokens. They are used
353 used to delimit Recursive Annotation Variations (see below). Both are self
368 the equal sign ("="), the colon (":"), and the hyphen ("-"). Symbols are used
412 Tag names, like all symbols, are case sensitive. All tag names used for
477 avoided unless absolutely necessary. A consistent event naming should be used
498 appear as the tag value. A comma may be used to separate a city from a region.
522 marks are used in place of the digits.
574 The format used in the FIDE Rating Lists is appropriate for use for player name
610 result otherwise unknown). Note that the digit zero is used in both of the
726 The letter code for a pawn is not used for SAN moves in PGN export format
735 document gives alternative piece letters, but these should be used only for
750 used, not the digit zero. The use of a zero character is not only incompatible
784 the same piece type to the same square; it is not used to distinguish among
802 indicator is used for disambiguation purposes. This means that if two (or
814 There are no special markings used for double checks or discovered checks.
816 There are no special markings used for drawing moves.
862 An NAG (Numeric Annotation Glyph) is a movetext element that is used to
871 one or more moves enclosed in parentheses. An RAV is used to represent an
886 unknown, or game abandoned). Note that the digit zero is used in the above;
911 These use string values such as "FM", "IM", and "GM"; these tags are used only
912 for the standard abbreviations for FIDE titles. A value of "-" is used for an
918 These tags use integer values; these are used for FIDE Elo ratings. A value of
919 "-" is used for an unrated player.
924 These tags use integer values; these are used for USCF (United States Chess
932 players. A value of "-" is used for a player without an electronic address.
938 "human" should be used for a person while the value "program" should be used
944 The following tags are used for providing additional information about the
961 This uses a string; this is used for the playing section of a tournament (e.g.,
967 This uses a string; this is used for the stage of a multistage event (e.g.,
979 The following tag pairs are used for traditional opening names. The associated
985 This uses a string; this is used for the traditional opening name. This will
992 This uses a string; this is used to further refine the Opening tag. This will
999 This uses a string; this is used to further refine the Variation tag. This
1006 The following tag pairs are used for representing opening identification
1015 is a letter from "A" to "E" and the "D" positions are digits; this is used for
1023 This uses a string; this is used for an opening designation from the _New in
1038 the start of the game. Note that colons, not periods, are used for field
1057 The follwing tag is used to help describe the time control used with the game.
1065 in the order in which they are used in the game. The last field appearing is
1071 control mode is unknown. When used, it is usually the only descriptor present.
1074 control mode in use. When used, it is usually the only descriptor present.
1081 The fourth TimeControl field kind is used for a "sudden death" control period.
1082 It should only be used for the last descriptor in a TimeControl tag value. It
1087 The fifth TimeControl field kind is used for an "incremental" control period.
1088 It should only be used for the last descriptor in a TimeControl tag value and
1096 The sixth TimeControl field kind is used for a "sandclock" or "hourglass"
1097 control period. It should only be used for the last descriptor in a
1105 sandclock may be used. An example sandclock specification for a common three
1130 position used in the game. FEN is described in a later section of this
1194 NAG zero is used for a null annotation; it is provided for the convenience of
1195 software designers as a placeholder value and should probably not be used in
1384 PGN data files used for chronologically ordered (oldest first) archives use
1452 day of the month. Query characters used for unknown date digit values will be
1460 based on the value of the integer used to denote the playing round. A query or
1461 hyphen used for the round is ordered before any integer value. A query
1517 export and can be used to "regularize" PGN data into reduced export format by
1689 The program "MV2PGN" can be used to convert game data generated by both current
1701 The Hansen utilities are used to convert among various chess data
1755 The program "icsconv" can be used to convert Internet Chess Server games, both
1785 The program "CAT2PGN" is a utility that translates data from the format used by
1793 The utility "pgn2opg" can be used to convert PGN files into a text format used
1975 While PGN is used for game storage, there are other data representation
2038 are represented by the digits one through eight; the digit used represents the
2040 used to separate data of adjacent ranks.
2045 The second field represents the active color. A lower case "w" is used if
2046 White is to move; a lower case "b" is used if Black is the active player.
2054 the single character symbol "-" is used. Otherwise, a combination of from one
2083 capturing move. This value is used for the fifty move draw rule.
2145 Like FEN, EPD can also be used for general position description. However,
2178 are represented by the digits one through eight; the digit used represents the
2180 used to separate data of adjacent ranks.
2185 The second field represents the active color. A lower case "w" is used if
2186 White is to move; a lower case "b" is used if Black is the active player.
2194 the single character symbol "-" is used. Otherwise, a combination of from one
2262 should be represented using SAN. If a different representation is used, there
2270 sign may be used for indicating a non-negative value, but such use is not
2283 An opcode mnemonic used for archival storage and for interprogram communication
2288 Opcode mnemonics used only by a single program or an experimental suite of
2307 The opcode "acn" takes a single non-negative integer operand. It is used to
2315 The opcode "acs" takes a single non-negative integer operand. It is used to
2316 represent the number of seconds used for an analysis. Note that the value may
2402 The "dm" opcode is used to indicate the number of fullmoves until checkmate is
2414 The opcode "draw_accept" is used to indicate that a draw offer made after the
2421 The opcode "draw_claim" is used to indicate claim by the active player that a
2430 The opcode "draw_offer" is used to indicate that a draw is offered by the
2438 The opcode "draw_reject" is used to indicate that a draw offer made after the
2445 The opcode "eco" is used to associate an opening designation from the
2461 This opcode is used to explicitly represent the fullmove number in EPD that is
2474 pawn move or capture. This information is used to implement the fifty move
2478 This opcode is used to explicitly represent the halfmove clock in EPD that is
2489 The opcode "id" is used to provide a simple identifying label for the indicated
2492 This opcode is intended for use with test suites used for measuring
2502 The opcode "nic" is used to associate an opening designation from the _New In
2514 The "noop" opcode is used to indicate no operation. It takes zero or more
2521 The "pm" opcode is used to provide a single predicted move for the indicated
2535 The "pv" opcode is used to provide a predicted variation for the indicated
2546 The "rc" opcode is used to indicate the number of occurrences of the indicated
2555 The opcode "resign" is used to indicate that the active player has resigned the
2561 The "sm" opcode is used to provide a single supplied move for the indicated
2566 in an active game. It is used to communicate moves between programs in
2573 The "tcgs" opcode is one of the telecommunication family of opcodes used for
2575 operand that is a positive integer. It is used to select among various games
2581 The "tcri" opcode is one of the telecommunication family of opcodes used for
2590 The "tcsi" opcode is one of the telecommunication family of opcodes used for
2629 English language piece names are used to define the letter set for identifying
2630 chesspieces in PGN movetext. However, authors of programs which are used only
2714 PGC files should be used only when the use of PGN is impractical due to time
2732 a byte are used. Longwords (eight contiguous bytes) are not used. Integer
2751 order. Note that a seven bit ordinal, as used by some inferior representation
2799 Marker 0x01 is used to indicate a single complete game in reduced export
2801 moves, and no annotations or comments. This record type is used as an
2803 The general marker pair (0x05/0x06) is used to help represent game data that
2827 Marker 0x02 is used to indicate a single tag pair. There are two items that
2837 Marker 0x03 is used to indicate a short move sequence. There is one item that
2845 Marker 0x04 is used to indicate a long move sequence. There is one item that
2853 Marker 0x05 is used to indicate the beginning of data for a game. It has no
2855 beginning of PGC records used to describe a game. All records up to the
2859 game construct is to be used as an alternative to record type 0x01 in those
2865 Marker 0x06 is used to indicate the end of data for a game. It has no
2867 of PGC records used to describe a game. All records after the corresponding
2874 Marker 0x07 is used to indicate the presence of a simple NAG (Numeric
2884 Marker 0x08 is used to indicate the beginning of an RAV (Recursive Annotation
2886 Instead, it marks the beginning of PGC records used to describe a recursive
2894 Marker 0x09 is used to indicate the end of an RAV (Recursive Annotation
2896 Instead, it marks the end of PGC records used to describe a recursive
2904 Marker 0x0a is used to indicate the presence of an escape string. This is a