Lines Matching refs:sequence

319 PGN character data is organized as tokens.  A token is a contiguous sequence of
325 A string token is a sequence of zero or more printing characters delimited by a
335 An integer token is a sequence of one or more decimal digit characters. It is
339 following the integer digit sequence.
362 following the digit sequence.
365 followed by a sequence of zero or more symbol continuation characters. These
371 following the symbol character sequence. Currently, a symbol is limited to a
420 Some tag values may be composed of a sequence of items. For example, a
543 round identifier can be made from a sequence of integer round numbers separated
667 characters following the digit sequence that gives the move number; one or more
668 white space characters may appear between the digit sequence and the period(s).
748 SAN kingside castling is indicated by the sequence "O-O"; queenside castling is
749 indicated by the sequence "O-O-O". Note that the upper case letter "O" is
870 An RAV (Recursive Annotation Variation) is a sequence of movetext containing
872 alternative variation. The alternate move sequence given by an RAV is one that
1443 12: PGN collating sequence
2269 hyphen (minus sign) preceding the integer digit sequence. An optional plus
2277 digit sequence (with at least one digit), a radix point (always "."), and a
2278 final digit sequence (with at least one digit).
2347 1) At the beginning of a game (or game fragment), a move sequence scanning
2536 position. It has zero or more operands which represent a sequence of moves
2537 playable from the position. This sequence is judged by the EPD writer to
2609 1) At the beginning of a game (or game fragment), a move sequence scanning
2676 <movetext-section> ::= <element-sequence> <game-termination>
2678 <element-sequence> ::= <element> <element-sequence>
2679 <recursive-variation> <element-sequence>
2686 <recursive-variation> ::= ( <element-sequence> )
2721 PGC data is composed of a sequence of PGC records. Each record is composed of
2722 a sequence of one or more bytes. The first byte is the PGN record marker and
2759 Moves can be organized into sequences and sets. A move sequence is an ordered
2763 Move sequence data is represented using a length header followed by move
2767 are called "mvseq-1" items. Move sequence data using a word header are called
2835 20.4.3: Marker 0x03: short move sequence
2837 Marker 0x03 is used to indicate a short move sequence. There is one item that
2838 follows marker 0x03 to form the "short move sequence" record; this is:
2843 20.4.4: Marker 0x04: long move sequence
2845 Marker 0x04 is used to indicate a long move sequence. There is one item that
2846 follows marker 0x04 to form the "long move sequence" record; this is:
2906 PGN. The data that is escaped is the sequence of characters immediately