Lines Matching refs:order

440 fixed as is the order in which they appear.  Although the definition and use of
445 For import format, the order of tag pairs is not important. For export format,
447 also appear in order; this order is described below). Also for export format,
448 any additional tag pairs appear in ASCII order by tag name.
450 The seven tag names of the STR are (in order):
545 succeeding integers represent round numbers in descending hierarchical order.
569 playing the white pieces, the names are listed in alphabetical order and are
1065 in the order in which they are used in the game. The last field appearing is
1392 As game files are commonly arranged by chronological order, games with missing
1397 Large quantities of PGN data arranged by chronological order should be
1445 There is a standard sorting order for PGN games within a file. This collation
1455 The second key is the Event tag. This is sorted in ascending ASCII order.
1457 The third key is the Site tag. This is sorted in ascending ASCII order.
1459 The fourth key is the Round tag. This is sorted in ascending numeric order
1464 The fifth key is the White tag. This is sorted in ascending ASCII order.
1466 The sixth key is the Black tag. This is sorted in ascending ASCII order.
1468 The seventh key is the Result tag. This is sorted in ascending ASCII order.
1470 The eighth key is the movetext itself. This is sorted in ascending ASCII order
1478 rough chronological order of their being made known to the PGN standard
2248 single EPD record should appear in ASCII order of their opcode names
2250 not in ASCII order by opcode mnemonics; the semantics are the same in either
2255 opcode requires its operands (moves) to appear in the order in which they would
2257 operands appearing in ASCII order. An example of the latter set is the "bm"
2300 The opcodes are listed here in ASCII order of their mnemonics. Suggestions for
2325 writer. Each operand is a SAN move; they appear in ASCII order.
2332 writer. Each operand is a SAN move; they appear in ASCII order.
2354 ASCII order according to their opcode mnemonics, opcode "c0" (if present) will
2582 games conducted via e-mail and similar means. This opcode takes two order
2591 games conducted via e-mail and similar means. This opcode takes two order
2616 in ASCII order according to their opcode mnemonics, opcode "v0" (if present)
2751 order. Note that a seven bit ordinal, as used by some inferior representation
2806 record. In order, these are:
2828 follow marker 0x02 to form the "tag pair" record; in order these are: