Lines Matching refs:one

14 "If now, while they are one people, all speaking the same language, they have
48 visible when a user attempts to move significant quantities of data from one
335 An integer token is a sequence of one or more decimal digit characters. It is
344 An asterisk character ("*") is a token by itself. It is used as one of the
360 dollar sign character ("$") immediately followed by one or more digit
421 consultation game may have more than one player for a given side. When this
561 is separated from the family name by a comma and a space. Finally, one or more
568 independent of regional name formation customs. If more than one person is
608 is always one of four possible values: "1-0" (White wins), "0-1" (Black wins),
654 A move number indication is composed of one or more adjacent digits (an integer
667 characters following the digit sequence that gives the move number; one or more
673 There are two export format move number indication formats, one for use
674 appearing immediately before a white move element and one for use appearing
760 with a promoted piece letter (indicating one of knight, bishop, rook, or queen)
786 a position with two white knights, one on square c3 and one on square g1 and a
792 one white knight (the one at square g1) could move to square e2: "Ne2".
851 "?!", and "??". At most one such suffix annotation may appear per move, and if
871 one or more moves enclosed in parentheses. An RAV is used to represent an
872 alternative variation. The alternate move sequence given by an RAV is one that
882 Each movetext section has exactly one game termination marker; the marker
884 is a symbol that is one of the following four values: "1-0" (White wins), "0-1"
901 Note that if there is more than one player field in an instance of a player
1062 This uses a list of one or more time control fields. Each field contains a
1063 descriptor for each time control period; if more than one descriptor is present
1093 an incremental time control of 90 minutes plus one extra minute per move would
1152 * "death": losing player called to greater things, one hopes.
1602 Victor Zakharov, one of the members of the Chess Assistant development team
1635 set of powerful features that are beyond the capabilities of any one of the
1985 A single FEN record uses one text line of variable length composed of six data
2038 are represented by the digits one through eight; the digit used represents the
2054 the single character symbol "-" is used. Otherwise, a combination of from one
2090 Black. It is incremented by one immediately after each move by Black.
2126 A single EPD uses one text line of variable length composed of four data field
2178 are represented by the digits one through eight; the digit used represents the
2194 the single character symbol "-" is used. Otherwise, a combination of from one
2225 least one operation present in an EPD line, it is separated from the last
2240 If at least one operand is present in an operation, there is a single space
2241 between the opcode and the first operand. If more than one operand is present
2253 Some opcodes that allow for more than one operand may have special ordering
2256 be played. All other opcodes that allow for more than one operand should have
2261 Some opcodes require one or more operands that are chess moves. These moves
2266 Some opcodes require one or more operands that are integers. Some opcodes may
2273 Some opcodes require one or more operands that are floating point numbers.
2277 digit sequence (with at least one digit), a radix point (always "."), and a
2278 final digit sequence (with at least one digit).
2383 in one) has a centipawn evaluation of 32766 while a mate in five has a
2391 after the move (losing mate in one) has a centipawn evaluation of -32765 while
2494 fifty seventh position of the one thousand one problems in Reinfeld's _1001
2522 position. It has exactly one operand, a move playable from the position. This
2549 at least one. A value of three indicates a candidate for a draw claim by the
2562 position. It has exactly one operand, a move playable from the position. This
2573 The "tcgs" opcode is one of the telecommunication family of opcodes used for
2581 The "tcri" opcode is one of the telecommunication family of opcodes used for
2590 The "tcsi" opcode is one of the telecommunication family of opcodes used for
2722 a sequence of one or more bytes. The first byte is the PGN record marker and
2737 A one byte integer item is called "int-1". A two byte integer item is called
2760 list of moves that are played, one after another from first to last. A move
2775 of 255 of the possible 256 ordinals present at one time.)
2837 Marker 0x03 is used to indicate a short move sequence. There is one item that
2845 Marker 0x04 is used to indicate a long move sequence. There is one item that
2876 identification and no operands. There is one item that follows marker 0x07 to
2909 record is limited to use for non-archival data. There is one item that follows