Lines Matching refs:time

22 At the same time the increased use of DGT boards in major tournaments for the
25 encoding time information relating to each move.
27 Without the possibility of encoding time information in PGN its usefulness in
62 extensions rather than only solving one particular problem (time handling in our
74 designed for the handling of time information.
83 Interpreting time information for a game is either difficult or impossible if
84 the time controls in force are not known. PGN has a TimeControl tag for this and
85 it should be regarded as mandatory when time information is to be embedded into
127 We *are* proposing a set of commands to deal with time handling. "clk" in the
129 4 for the detailed specification of this and other time related commands.
156 This command has four operands, a time value, a san move value and a double
189 We propose the following commands for time handling The first is the command
193 clock time. They are technicaly redundant but may be usefull for highlighting
194 aspects of the game and the players use of time.
196 All these commands take one and only one parameter which is a time value in the
206 This is the time displayed on the players clock. It represents the time
207 remaining to the next time control. It is proposed that future versions of
211 The clk command is intended for the *automatic* recording of time values by
213 mechanical clocks which show a clock time rather than the time remaining to the
220 The elapsed time that a player has used for all moves in the game up to that
228 The elapsed time that a player used for the commented move.
234 The time actualy displayed on a mechanical clock. Notice that here the time
238 The syntax described above allows us to encode a move time for a *completed
248 As only one clock is running at a time only one tag is necessary.
250 In the example above Blacks clock is running and is currently showing the time
263 The rest of the string is a time in the format h:mm:ss which indicates the
264 currently displayed clock time of the running clock. As for the clk command this
265 represents the remaining time to the next time control.
281 Clearly when manipulating time information about a game details of the time
305 8.1. The time control is specified as 40 moves in two hours and then one hour to
307 information as elapsed time since start of game. It is also particularly
308 important that it be specified when fischer or bronstein time controls are used.
312 remained to the first time control. If the White and BlackClock tags are absent
354 Note also that there is already a [Time] tag - this denotes the time of the game